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Tetris source code


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Here is my first contribution to this group, a blast from the past in the files I've been extracting from my TI/Geneve hard drive. This is a version of Tetris that I wrote back in 1989. I was able to run it on my newly resurrected Geneve (thanks, RickyDean!) and was able to run it in MAME as well. If I remember correctly, I tried to match the timing of the levels to the version I played on the Mac back then, which means level 9 is super-fast.

 

This was written for MDOS version 0.97R back in the day - not sure if it would work on a "modern" version without changes.

 

Have fun!

 

-Mike

 

tetris.dsk

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Here is my first contribution to this group, a blast from the past in the files I've been extracting from my TI/Geneve hard drive. This is a version of Tetris that I wrote back in 1989. I was able to run it on my newly resurrected Geneve (thanks, RickyDean!) and was able to run it in MAME as well. If I remember correctly, I tried to match the timing of the levels to the version I played on the Mac back then, which means level 9 is super-fast.

 

This was written for MDOS version 0.97R back in the day - not sure if it would work on a "modern" version without changes.

 

Have fun!

 

-Mike

 

attachicon.giftetris.dsk

 

Mike,

 

Just had time to check out your copy of Tetris. Good work on the program. And yes, it does run under MDOS 6.50 when I checked it out.

 

Also, glad to hear you got your Geneve up and running. What was the issue?

 

Beery

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I finally dug out Steven Karasek's TETRIS that I modified for a bit fancier graphics and a preview of the next piece.

(Edit) I replaced the USING "#########" with SIZE(9) and now it compiles fine, but is way too fast to be playable. I will leave it to someone else to modify the program to slow it down.

100 DISPLAY ERASE ALL AT(8,12):"Tetris" :: DISPLAY AT(10,3):"(C) 1989 Steven Karasek"
110 PRINT "STARTING LEVEL (1-9)";:: INPUT E :: E=INT(E):: IF E<1 OR E>9 THEN 110 ELSE E=10-E
120 DIM Z$(23),Z(26),A(18,3),B(18,3):: RANDOMIZE :: C$="JKL; UQSDFAR" :: Z(24)=4095 :: CALL MAGNIFY(4):: CALL CLEAR
122 CALL COLOR(1,16,:: CALL CHAR(35,"FFFFFFFFFFFFFFFF"):: CALL CHAR(36,"E0F8FCFEFEFFFFFFFFFFFFFEFEFCF8E0FFFFFF7F7F3F1F07071F3F7F7FFFFFFF")
123 FOR ROW=1 TO 5 :: READ A$ :: FOR COL=2 TO 20 :: CALL HCHAR(ROW,COL-11*(COL>11),ASC(SEG$(A$,COL-1,1))):: NEXT COL :: NEXT ROW
125 DATA ### ## #####$ # '##," #  #   # # # # #  "," #  ##  # ##% # $"," #  #   # # $ #   #"," #  ##  # # # # ##%"
130 FOR I=0 TO 6 :: READ N(I),C(I):: CALL COLOR(I+8,2,C(I)):: NEXT I :: FOR I=0 TO 18 :: FOR J=0 TO 3 :: READ A(I,J),B(I,J):: NEXT J :: NEXT I
140 FOR I=68 TO 143 :: READ X$ :: CALL CHAR(I,X$):: NEXT I :: CALL CHAR(41,"FFFFFFFFFFFFFFFF")
150 FOR I=0 TO 23 :: Z$(I)=RPT$(")",10):: Z(I)=2049 :: NEXT I :: V=E :: D,P=24 :: U=0 :: GOSUB 450 :: CALL VCHAR(1,12,41,240)
151 DISPLAY AT(14,20)SIZE(9):TLINES
159 OLDJ=INT(RND*7)
160 CALL KEY(0,M,W):: IF W<>1 THEN 160
170 P=0 :: Q=4 :: J=OLDJ :: S=J*2 :: J8=J*8+89 :: IF J>3 THEN S=S-1+2*(J-4)
180 GOSUB 470 :: T=0 :: X=1 :: Y=Q*8+81 :: CALL SPRITE(#1,K,C(J),X,Y)
181 OLDJ=INT(RND*7):: CALL SPRITE(#2,(OLDJ*2+(1-2*(OLDJ-4))*(OLDJ>3))*4+68,C(OLDJ),150,200)
190 IF Z(0)AND 2^(Q+Y1)OR Z(X2)AND 2^(Q+Y2)OR Z(X3)AND 2^(Q+Y3)OR Z(X4)AND 2^(Q+Y4)THEN 430
200 FOR I=1 TO V :: CALL KEY(0,M,W):: IF M<0 THEN 350 ELSE ON POS(C$,CHR$(M),1)+1 GOTO 350,210,280,230,340,250,330,440,210,280,230,340,330
210 Q=Q-1 :: IF Z(P)AND 2^(Q+Y1)OR Z(P+X2)AND 2^(Q+Y2)OR Z(P+X3)AND 2^(Q+Y3)OR Z(P+X4)AND 2^(Q+Y4)THEN Q=Q+1 ELSE Y=Y-8
220 CALL LOCATE(#1,X,Y):: GOTO 350
230 Q=Q+1 :: IF Z(P)AND 2^(Q+Y1)OR Z(P+X2)AND 2^(Q+Y2)OR Z(P+X3)AND 2^(Q+Y3)OR Z(P+X4)AND 2^(Q+Y4)THEN Q=Q-1 ELSE Y=Y+8
240 GOTO 220
250 Y1=2^(Q+Y1):: Y2=2^(Q+Y2):: Y3=2^(Q+Y3):: Y4=2^(Q+Y4):: GOSUB 450 :: P=MAX(P,D-X4)
260 IF (Z(P)AND Y1 OR Z(P+X2)AND Y2 OR Z(P+X3)AND Y3 OR Z(P+X4)AND Y4)=0 THEN P=P+1 :: GOTO 260
270 P=P-1 :: CALL LOCATE(#1,P*8+1,Y):: GOTO 380
280 S=S-1 :: T=T-1 :: IF T<0 THEN T=N(J)-1 :: S=S+N(J)
290 GOSUB 470
300 IF (Z(P)AND 2^(Q+Y1)OR Z(P+X2)AND 2^(Q+Y2)OR Z(P+X3)AND 2^(Q+Y3)OR Z(P+X4)AND 2^(Q+Y4))=0 THEN CALL PATTERN(#1,K):: GOTO 350
310 S=S+1 :: T=T+1 :: IF T=N(J)THEN T=0 :: S=S-N(J)
320 GOSUB 470 :: GOTO 350
330 CALL KEY(0,M,W):: IF W<>0 THEN 330 ELSE V=V+(V>1):: GOSUB 460 :: GOTO 350
340 CALL KEY(0,M,W):: IF W<>1 THEN 340
350 NEXT I :: P=P+1 :: IF P+X4>=D THEN 370
360 X=X+8 :: CALL LOCATE(#1,X,Y):: GOTO 200
370 IF (Z(P)AND 2^(Q+Y1)OR Z(P+X2)AND 2^(Q+Y2)OR Z(P+X3)AND 2^(Q+Y3)OR Z(P+X4)AND 2^(Q+Y4))=0 THEN 360 ELSE P=P-1 :: GOSUB 450
380 D=MIN(D,P):: FOR I=0 TO 3 :: W=Q+B(S,I):: M=P+A(S,I):: Z(M)=Z(M)+2^W :: Z$(M)=SEG$(Z$(M),1,W-1)&CHR$(J8)&SEG$(Z$(M),W+1,10)
390 CALL HCHAR(M+1,W+11,J8):: NEXT I :: CALL DELSPRITE(#1):: FOR I=MIN(P+3,23)TO P STEP -1 :: IF Z(I)<4095 THEN 420 ELSE J=I :: M=I-1
398 CALL HCHAR(J+1,12,41,10):: FOR L@=0 TO 30 STEP 10 :: CALL SOUND(-100,110,30,110,30,3400,30,-8,L@):: NEXT L@
399 TLINES=TLINES+1 :: DISPLAY AT(14,20)SIZE(9):TLINES
400 Z(J)=Z(M):: Z$(J)=Z$(M):: DISPLAY AT(J+1,10)SIZE(10):Z$(J):: IF Z(J)>2049 THEN J=J-1 :: M=M-1 :: GOTO 400
410 U=U+INT(500/V):: GOSUB 460 :: I=I+1 :: P=P-1 :: D=D+1
420 NEXT I :: GOTO 170
430 CALL DELSPRITE(ALL):: H=MAX(H,U):: DISPLAY AT(8,20)SIZE(9):H :: HLINES=MAX(HLINES,TLINES):: DISPLAY AT(9,20)SIZE(9):HLINES :: TLINES=0 :: GOTO 150
440 DISPLAY ERASE ALL:"HIGH SCORE IS";MAX(U,H):MAX(HLINES,TLINES):: END
450 U=U+INT((24-P)*100/V)
460 DISPLAY AT(13,20)SIZE(9):U :: V=MIN(V,MAX(1,9-INT(U/5000))):: DISPLAY AT(13,4)SIZE(2):10-V :: RETURN
470 X2=A(S,1):: X3=A(S,2):: X4=A(S,3):: Y1=B(S,0):: Y2=B(S,1):: Y3=B(S,2):: Y4=B(S,3):: K=68+S*4 :: RETURN
480 DATA 2,15,2,7,2,14,1,16,4,11,4,4,4,5
490 DATA 0,0,0,1,0,2,0,3,0,1,1,1,2,1,3,1,0,0,0,1,1,1,1,2,0,2,1,1,1,2,2,1
500 DATA 0,1,0,2,1,0,1,1,0,1,1,1,1,2,2,2,0,1,0,2,1,1,1,2,0,1,1,0,1,1,1,2
510 DATA 0,1,1,1,1,2,2,1,0,0,0,1,0,2,1,1,0,2,1,1,1,2,2,2
520 DATA 0,0,1,0,1,1,1,2,0,1,0,2,1,1,2,1,0,0,0,1,0,2,1,2,0,2,1,2,2,1,2,2
530 DATA 0,2,1,0,1,1,1,2,0,1,1,1,2,1,2,2,0,0,0,1,0,2,1,0,0,1,0,2,1,2,2,2
540 DATA FFFFFFFF,,FFFFFFFF,,0F0F0F0F0F0F0F0F,0F0F0F0F0F0F0F0F,,
550 DATA FFFFFFFF0F0F0F0F,,00000000F0F0F0F,,000000000F0F0F0F,0F0F0F0F,F0F0F0F0F0F0F0F0,,0F0F0F0FFFFFFFFF,,F0F0F0F,
560 DATA 0F0F0F0F0F0F0F0F,,00000000F0F0F0F0,F0F0F0F,0F0F0F0F0F0F0F0F,,F0F0F0F0F0F0F0F,,0F0F0F0FFFFFFFFF,,00000000F0F0F0F,
570 DATA 0F0F0F0F0F0F0F0F,0F0F0F0F,00000000F0F0F0F,,FFFFFFFF0F0F0F0F,,F0F0F0F,,000000000F0F0F0F,,F0F0F0F0F0F0F0F,F0F0F0F
580 DATA F0F0F0F0FFFFFFFF,,00000000F0F0F0F,,0F0F0F0F0F0F0F0F,0F0F0F0F,F0F0F0F,,FFFFFFFF,,F0F0F0F0F0F0F0F0,,,0F0F0F0F,F0F0F0F0F0F0F0F,F0F0F0F
590 DATA 00000000FFFFFFFF,,F0F0F0F0F0F0F0F0,,0F0F0F0F0F0F0F0F,0F0F0F0F,,F0F0F0F,FFFFFFFFF0F0F0F,,F0F0F0F,,0F0F0F0F,,F0F0F0F0F0F0F0F,F0F0F0F
Edited by senior_falcon
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Mike,

 

Just had time to check out your copy of Tetris. Good work on the program. And yes, it does run under MDOS 6.50 when I checked it out.

 

Also, glad to hear you got your Geneve up and running. What was the issue?

 

Beery

 

 

One of the RAM chips was bad. It's all fixed up now, thanks to a helpful member on this forum! I'll slowly post more things I find as I have spare time.

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