Jump to content
IGNORED

Atari 2600 games don’t fill my whole screen on my crt tv?


JBJ1973

Recommended Posts

You should play the same game using rf to compare with that same game on s-video.

A lot of (or maybe all non-black border?) 2600 games have different borders, don't fill the whole screen, and have uneven edges. It has to do with how some games were programmed, because they can use areas where nothing is drawn on the screen to run game code.

Link to comment
Share on other sites

Everything you're seeing is normal. TIA, the 2600's video chip is unusual in that it's scanline based and it's up to the CPU to control the drawing of the screen. Any time not spent drawing screen is when the CPU can run the gameplay logic, so it's rare for the image to go to the upper/lower edges of your TV.

 

The left/right are controlled by TIA and likewise don't span the entire width. Due to how TIA was designed, player(sprite in modern terms) reuse to show more than 2 objects onscreen results in black bars showing up over the first 8 pixels on the left side of the screen, as seen in this screenshot of Ms. Pac Man.

post-3056-0-93178200-1554666852.png

 

Activision didn't like how that looked, so they used various techniques to always hide the first 8 pixels, which causes most of their games to look off-centered. You can see that in this screenshot of Barnstorming.

post-3056-0-78343900-1554666736.png

  • Like 4
Link to comment
Share on other sites

What bothers me more than the game not filling the screen is the uneven boarders of the games on the tv.Why cant it be straight?

 

That's a limitation of the technology. https://www.pctechguide.com/crt-monitors

 

 

 

their surface is often either spherical or cylindrical, with the result that straight lines do not appear straight at the edges.
  • Like 1
Link to comment
Share on other sites

Everything you're seeing is normal. TIA, the 2600's video chip is unusual in that it's scanline based and it's up to the CPU to control the drawing of the screen. Any time not spent drawing screen is when the CPU can run the gameplay logic, so it's rare for the image to go to the upper/lower edges of your TV.

 

The left/right are controlled by TIA and likewise don't span the entire width. Due to how TIA was designed, player(sprite in modern terms) reuse to show more than 2 objects onscreen results in black bars showing up over the first 8 pixels on the left side of the screen, as seen in this screenshot of Ms. Pac Man.

attachicon.gifMs. Pac-Man (1983) (Atari).png

 

Activision didn't like how that looked, so they used various techniques to always hide the first 8 pixels, which causes most of their games to look off-centered. You can see that in this screenshot of Barnstorming.

attachicon.gifBarnstorming (1982) (Activision).png

 

Thanks for writing this up.

  • Like 1
Link to comment
Share on other sites

With most old TVs (and all computer monitors) of the time, you could adjust the picture to center it and fill the whole screen. This is helpful for something like a Commodore 64, but doesn't really help for Atari 2600, because it doesn't make sense to readjust the picture for every game, and then adjust it when you go back to watching broadcast TV.

Link to comment
Share on other sites

Televisions from the 1970s have much more overscan than 1990s TVs. If you take a 1990s console and plug it in to a 1970s television, parts of the game will be cut off. The atari 2600 was designed with 1970s televisions. That sony trinitron has a service menu where you can increase the horisontal and vertical overscan, cutoff part of the picture and reduce the size of the border with old consoles.

 

And the trinitrons are known for nice colour but poor geometry compared to standard crts.

Edited by mr_me
  • Like 2
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...