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FUZE Technologies Ltd is set to launch FUZE4 Nintendo Switch on May 31st


Gary from OPA

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And now for the technical bit…
FUZE Technologies Ltd are very pleased to announce the features and technical details for their upcoming release of FUZE4 Nintendo Switch™
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With me being an old-school coder that loved the days when home computers shipped with BASIC programming lang. and devices were not locked down by gaming companies, and anyone could write a program or make a game, I been following the team over at FUZE4 since they first announced their amazing project over a year ago, and now they are happy to announce its almost ready for launch day on the Nintendo Switch, and the amazing thing about their system is it basically gives you a legal way to make 'homebrew' on your Switch without any hacking or other devices, and they also have plans in the works to setup a F4NS Community where users can share and work together on their legal homebrew projects. :)

FUZE4 Nintendo Switch is a coding application for Nintendo Switch. It has been designed and developed by a team of experienced gamers, programmers, artists and educators. Programming languages all have their pros and cons. FUZE4 takes as many pros as could be crammed in from a mix of these languages (C, Python & BASIC to name a few) to create a language that is as easy as BASIC, powerful like C and versatile like Python. The end result is a language ideally suited to coding games and apps for absolute beginners and seasoned programmers alike.

  • There are more than 200 functions and commands in the language covering 2D, 3D, Audio, Text and Controls.
  • Over $1,000 worth of gaming assets are included. That’s more than 10,000 3D models, 2D sprites and sound files!
  • A comprehensive Programmer’s Reference guide with detailed explanations and examples for most commands.
  • More than 25 Tutorials ranging from “Hello World” to a step-by-step game series.
  • Extensive examples and demo programs to inspire, modify and play.

 

Their official site has been updated to include the latest product description. https://www.fuze.co.uk/about-fuze4-nintendo-switch.html

Below is just some of the amazing coding features of their FUZE4 system, and you can see from the list below and more info on their official website, it will make it very easy to generate games to enjoy, and there is alot more to come so stay tuned for more news and updates which I will bring you from the team as they work hard to bring back the fun of do-it-yourself programming from the '80s and '90s that made owning home computers so fun and enjoyable back then. :)



Interface

  • Intuitive, clear and minimal
  • Customisable with a variety of themes
  • Works with Touch, Joy-Cons and USB keyboards
  • Preferences
  • Comprehensive Help including a full command reference with explanations and examples, quick reference and extensive tutorials
Editor
  • Fully functional Coder’s touch keyboard (& USB, Joy-Con etc.). Almost all items accessible with a single tap
  • Undo / Redo
  • Bookmarks
  • Syntax highlighting
  • Copy, Cut & Paste
  • Visible Clipboard
  • Instant access to media assets and on-screen help
  • Intuitive cursor controls
  • Function key support with USB keyboard
Programming Language
  • Built in libraries for 2D, 3D & Audio
  • Variable types (Int, Float, String, Structures, Arrays, Vectors, Handles)
  • Simple to advanced math functions including lerp, bezier, distance, clamp, cross and dot product, normalise etc.
  • Handles 2D Graphics with ease including quadrilateral image deformation
  • Advanced Sprite Engine including sprite camera, scaling, rotation, animation, fading, transformations) and collision detection
  • Supports Tilemaps and Spritesheets
  • 2D Effects including screen filters and multiple screen buffers
  • Powerful 3D Engine with world, point and ambient lighting, with or without shadows
  • Deferred rendering - separation of geometry and lighting in a 3D renderer using intermediate buffers
  • Temporal anti-aliasing (TAA) - antialiasing method using data from previous frames
  • High dynamic range rendering (HDRR) - rendering using a wide range of colours to calculate lighting before tone mapping to sRGB output
  • 3D Camera (location and direction) with FOV control
  • Load existing models and create scenes using shapes (cube, sphere, cone, hemisphere, pyramid, wedge and cylinder)
  • 3D Object Scale, Rotation and PointAt
  • Supports animated 3D models
  • Apply materials to 3D objects and set transparency
  • Create 3D terraformed scenes with the createTerrain function
  • Play music and sound effects. Built in synthesiser commands allow for live effects across all 16 channels. Change modulation, wave type, reverb and frequencies on the fly for programmable music compositions (think Commodore 64 style!)
  • Joy-Con support including Gyro, Accelerometer, HD Rumble and Analog sticks
  • Touch screen - up to ten points
  • Keyboard input accepted directly from screen and USB keyboards
  • File handling allowing for save data, level designs, music tracks etc. to be saved along-side program.
  • Text handling including strings, splicing, cursor positioning, size and colours
  • Signed Distance Field (SDF) font rendering - can render a single font at a wide range of sizes with no extra processing
  • Time & Date
  • Custom Timer controls – synchronise events with precision (software simulated interrupts)
  • Supports Docked & Undocked (can be checked in code)
  • Advanced binary commands (BitCount, BitFieldExtract, BitFieldInsert, BitGet, BitSet)
  • Automatic performance adjustment - automatically switch between performance modes to conserve battery or improve framerates based on rendering load
  • Detailed performance monitoring - independent measurements of CPU and GPU processing time give more insight into the program’s performance than a standard framerate measurement
Game Assets
  • Over $1,000 worth of high-quality gaming assets
  • Includes more than 10,000 gaming assets across 2D, 3D and Audio
  • Contributions from 30 graphic artists and musicians to ensure a wide variety of genres and styles
  • 2D Assets include old-school RPG, JRPG, Arcade, Shooter, Platform, Puzzle, Dating, Strategy, War, Adventure, Underwater and a lot more – Everything from medieval RTS to Sci-fi space shmups.
  • 2D Sprite sheets often include hundreds of related assets making the actual number of individual game assets near impossible to quantify but it would be safe to say it’s well over the 50,000 mark!
  • 3D Assets include many modular sets so it is possible to create an underground series of dungeons, caverns and even sewers as well as fully equipped castles, medieval towns, space stations, farms, cities and towns. It is even possible to build fully furnished houses! There are also hundreds upon hundreds of unique assets for forming landscapes with cliffs, beaches, terrain, plants, and people, animals and monsters to populate them.
  • Audio includes almost a hundred music tracks along with over a thousand sound effects from cute interface sounds to bellowing orcs and a great deal in between!
  • In addition to the supplied music and audio clips it is possible to generate your own sounds with the built-in synthesizer
Tools
  • FUZE4 Nintendo Switch is equipped with a Tile Map editor for creating your own 2D levels, backgrounds, top down maps and landscapes etc.
  • Image / Sprite editor to create unique graphics
  • The built-in synthesiser and be programmed to produce millions of different sounds and effects. It can also apply effects to existing sounds and music
Help
  • FUZE4 Nintendo Switch is supplied with a very comprehensive array of support materials
  • Complete Programmer’s Reference Guide. Every command is detailed with a description, its syntax, valid arguments and an example
  • Quick Reference Guide – for quick look up of command syntax
  • Over 20 step-by-step tutorials from ‘Hello World’, Variables and Loops to writing a complete game level with animations, scrolling backgrounds, Joy-Con controls and enemies.
  • More Tutorials will be added as they are made available
  • A community website for additional support, showcasing and general coding antics!

 

FUZE4 Nintendo Switch Programmer’s Reference --> https://www.fuze.co.uk/about-fuze4-nintendo-switch.html

:arrow: Source: MaxConsole

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