shoestring Posted April 19, 2019 Share Posted April 19, 2019 http://www.indieretronews.com/2019/04/hot-news-super-mario-bros-is-coming-to.html 3 Quote Link to comment Share on other sites More sharing options...
+wongojack Posted April 19, 2019 Share Posted April 19, 2019 I saw this . . . kinda meh from me. I've already played this game re-released on every Nintendo system ever. I can't really get too excited about a C64 version. I wish they had done something new with it. Quote Link to comment Share on other sites More sharing options...
shoestring Posted April 19, 2019 Author Share Posted April 19, 2019 1 Quote Link to comment Share on other sites More sharing options...
shoestring Posted April 19, 2019 Author Share Posted April 19, 2019 I saw this . . . kinda meh from me. I've already played this game re-released on every Nintendo system ever. I can't really get too excited about a C64 version. I wish they had done something new with it. Graphics are slightly different but the sound is spot on and game play is close to the original. I haven't had enough time to play it but I'll be spending a few hours on it tonight to see what the fuss is all about 1 Quote Link to comment Share on other sites More sharing options...
amiman99 Posted April 19, 2019 Share Posted April 19, 2019 I saw that, looks and sound pretty nice. I need to try it myself in real c64. 1 Quote Link to comment Share on other sites More sharing options...
+wongojack Posted April 19, 2019 Share Posted April 19, 2019 Seems like a great technical achievement, but because it is a copy of the original game then all the little problems really stand out. I played the first level and the colors were off. I also experienced very noticeable slow down every time there was more than one goomba on the screen. Quote Link to comment Share on other sites More sharing options...
shoestring Posted April 19, 2019 Author Share Posted April 19, 2019 I spent a little more time playing. It's understandable for a 1mhz machine but if they can't get it to run smooth at full speed then they should at least lock the framerate down to 25. And what's going on at the top of the screen when Mario jumps through it? Quote Link to comment Share on other sites More sharing options...
LocalH Posted April 19, 2019 Share Posted April 19, 2019 (edited) Graphics are slightly different but the sound is spot on and game play is close to the original. I haven't had enough time to play it but I'll be spending a few hours on it tonight to see what the fuss is all about Gameplay is identical to the original. Aside from extra lag frames if running on a non-turbo system, everything works. Jumping off a powerup works (by letting up on jump and pressing it again before touching the powerup), wall jumps work (by catching Mario on a tile boundary and pressing jump during the first frame that his standing sprite displays), that one jump works in 8-1 between the secret area and the Starman, where you can jump at full speed off the top platform and always stomp a Paratroopa. Even the minus world trick works (although whether it's world 36 or a different number due to different tile assignments), although it dead-ends at -3. This is as literal as a Super Mario Bros port could get. I bet if you could compensate for differing lag frames, and corrected for the input system, even a TAS might have a chance of working with this. Edited April 19, 2019 by LocalH 1 Quote Link to comment Share on other sites More sharing options...
rpiguy9907 Posted April 19, 2019 Share Posted April 19, 2019 It is super impressive. It is an exact copy of Super Mario, which was released 5 years after the C64 on a dedicated game machine with more sprites, more colors, more tiles, more sound channels, and a 70% faster processor. If you run this on a C128 it uses the 2mhz borders trick and you get no slowdowns. 2 Quote Link to comment Share on other sites More sharing options...
shoestring Posted April 19, 2019 Author Share Posted April 19, 2019 If you run this on a C128 it uses the 2mhz borders trick and you get no slowdowns. Interesting, I wish I had not sold my c128 to see this in action The slow down ruins the gameplay for me but it’s still a remarkable achievement. Just shows what can be achieved on a stock 64 and how flexible the SID chip can be. Quote Link to comment Share on other sites More sharing options...
+sgrddy Posted April 20, 2019 Share Posted April 20, 2019 This is an amazing feat. It's just incredible given how much work must have gone into this. Miyamoto ought to personally congratulate the programmer (I know it won't likely ever happen). Could you imagine how many copies this would have sold in like 1986? It would have been staggering. 1 Quote Link to comment Share on other sites More sharing options...
shoestring Posted April 20, 2019 Author Share Posted April 20, 2019 3 Quote Link to comment Share on other sites More sharing options...
RangerG Posted April 20, 2019 Share Posted April 20, 2019 I love these near perfect conversions. For example, it is so fun to play Donkey Kong by Sock Master on the CoCo3. I can't wait to try this on my c128. It is great to hear that the 128 really perfects the gameplay. Quote Link to comment Share on other sites More sharing options...
RangerG Posted April 20, 2019 Share Posted April 20, 2019 Wow, just finished playing it. This is an amazing game, the music sounds great. I keep wanting to push a second button instead of joystick up, but I am getting used to it. It is just as addictive as the NES version. Quote Link to comment Share on other sites More sharing options...
rpiguy9907 Posted April 20, 2019 Share Posted April 20, 2019 Wow, just finished playing it. This is an amazing game, the music sounds great. I keep wanting to push a second button instead of joystick up, but I am getting used to it. It is just as addictive as the NES version. 30 years later the C128 finally pays off for gaming! I know there were a few that used the borders trick, but nothing this impressive. 1 Quote Link to comment Share on other sites More sharing options...
Yak Posted April 21, 2019 Share Posted April 21, 2019 This is an absolute thing of beauty. 1 Quote Link to comment Share on other sites More sharing options...
Atariboy2600 Posted April 21, 2019 Share Posted April 21, 2019 (edited) I wonder if this can be ported on an Atari 8bit Home Computer Edited April 21, 2019 by Atariboy2600 Quote Link to comment Share on other sites More sharing options...
Hannacek Posted April 21, 2019 Share Posted April 21, 2019 This port is better than Great Gianna Sisters. However, if they had spent 7 years working on Gianna Sisters back in the 80's, then that would have been better as well. Quote Link to comment Share on other sites More sharing options...
shoestring Posted April 22, 2019 Author Share Posted April 22, 2019 Yes it’s a great port and Jeff Minter approves . I’ve grown to really like it despite some of my recent nitpicking. Still hard to believe that there isn’t a NES console hiding somewhere in my c64. 1 Quote Link to comment Share on other sites More sharing options...
SiberianSpForces Posted April 23, 2019 Share Posted April 23, 2019 And it's gone; http://www.nintendolife.com/news/2019/04/remarkable_commodore_64_port_of_super_mario_bros_attracts_nintendos_watchful_eye At least it was a completed project this time. Quote Link to comment Share on other sites More sharing options...
+OLD CS1 Posted April 24, 2019 Share Posted April 24, 2019 WTF. Was it released free? If so, I hope someone mirrored it. Quote Link to comment Share on other sites More sharing options...
Atariboy2600 Posted April 24, 2019 Share Posted April 24, 2019 Where's the rom? Quote Link to comment Share on other sites More sharing options...
shoestring Posted April 24, 2019 Author Share Posted April 24, 2019 google search, you'll find it. Quote Link to comment Share on other sites More sharing options...
+OLD CS1 Posted April 24, 2019 Share Posted April 24, 2019 Just so long as you do not have to play Whack-a-Mole against the Nintendo Legal Tournament Sniper Team. 1 Quote Link to comment Share on other sites More sharing options...
carlsson Posted April 24, 2019 Share Posted April 24, 2019 Wow, even CSDb acts accordingly to the takedown. I would assume in a few months time, it might leak back to more official places, when the media hype is over unless Nintendo actively scans the entire Internet for new and reuploaded files. 1 Quote Link to comment Share on other sites More sharing options...
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