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Super Mario Bros for the c64


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I saw this . . . kinda meh from me. I've already played this game re-released on every Nintendo system ever. I can't really get too excited about a C64 version. I wish they had done something new with it.

 

Graphics are slightly different but the sound is spot on and game play is close to the original.

 

I haven't had enough time to play it but I'll be spending a few hours on it tonight to see what the fuss is all about :)

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Seems like a great technical achievement, but because it is a copy of the original game then all the little problems really stand out. I played the first level and the colors were off. I also experienced very noticeable slow down every time there was more than one goomba on the screen.

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Graphics are slightly different but the sound is spot on and game play is close to the original.

 

I haven't had enough time to play it but I'll be spending a few hours on it tonight to see what the fuss is all about :)

 

Gameplay is identical to the original. Aside from extra lag frames if running on a non-turbo system, everything works. Jumping off a powerup works (by letting up on jump and pressing it again before touching the powerup), wall jumps work (by catching Mario on a tile boundary and pressing jump during the first frame that his standing sprite displays), that one jump works in 8-1 between the secret area and the Starman, where you can jump at full speed off the top platform and always stomp a Paratroopa. Even the minus world trick works (although whether it's world 36 or a different number due to different tile assignments), although it dead-ends at -3.

 

This is as literal as a Super Mario Bros port could get. I bet if you could compensate for differing lag frames, and corrected for the input system, even a TAS might have a chance of working with this.

Edited by LocalH
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It is super impressive. It is an exact copy of Super Mario, which was released 5 years after the C64 on a dedicated game machine with more sprites, more colors, more tiles, more sound channels, and a 70% faster processor.

 

If you run this on a C128 it uses the 2mhz borders trick and you get no slowdowns.

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If you run this on a C128 it uses the 2mhz borders trick and you get no slowdowns.

Interesting, I wish I had not sold my c128 to see this in action

 

The slow down ruins the gameplay for me but it’s still a remarkable achievement. Just shows

what can be achieved on a stock 64 and how flexible the SID chip can be.

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This is an amazing feat. It's just incredible given how much work must have gone into this. Miyamoto ought to personally congratulate the programmer (I know it won't likely ever happen). Could you imagine how many copies this would have sold in like 1986? It would have been staggering.

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Wow, just finished playing it. This is an amazing game, the music sounds great. I keep wanting to push a second button instead of joystick up, but I am getting used to it. It is just as addictive as the NES version.

30 years later the C128 finally pays off for gaming! I know there were a few that used the borders trick, but nothing this impressive.

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