+karri Posted April 29, 2019 Share Posted April 29, 2019 I like the idea of single level Game Watch style competition that would end up on a single cart. It is a realistic goal for a summer project. We could set up a voting system on AtariAge as a poll. Quote Link to comment Share on other sites More sharing options...
Igor Posted April 29, 2019 Author Share Posted April 29, 2019 So have I to add a new game to my to do list to apply for this competition? Ths hobby is becaming a full time job Have to find a good idea... Yep I like the idea of single level Game Watch style competition that would end up on a single cart. It is a realistic goal for a summer project. We could set up a voting system on AtariAge as a poll. That's also great too! I've been looking at easy ways of combining multiple smaller roms on a single cart. If the larger competition doesn't work out then we can always do this as a back up option. Quote Link to comment Share on other sites More sharing options...
Nop90 Posted April 29, 2019 Share Posted April 29, 2019 Yep That's also great too! I've been looking at easy ways of combining multiple smaller roms on a single cart. If the larger competition doesn't work out then we can always do this as a back up option. Combining different games on a single rom is a dirty and tedious job, but can be done if sources are availabe. 1 Quote Link to comment Share on other sites More sharing options...
+karri Posted April 29, 2019 Share Posted April 29, 2019 I have combined games before. There is a special tool co65 that turns anything to binary blobs. You can mix BLL asm games with cc65 games on the same cart. A bit like the SD approach. Quote Link to comment Share on other sites More sharing options...
Nop90 Posted April 29, 2019 Share Posted April 29, 2019 I have combined games before. There is a special tool co65 that turns anything to binary blobs. You can mix BLL asm games with cc65 games on the same cart. A bit like the SD approach. Can this handle games that use a cart filesystem, or is only for packing games that have all the code loaded at once in memrory? Quote Link to comment Share on other sites More sharing options...
+karri Posted April 29, 2019 Share Posted April 29, 2019 It can only handle games that load in as a single blob. If we have several games using a cart system then we may need the sources. But I believe it would be best to not use the cart for these minigames. You could trick the build to fill the entire RAM as a single file. Then you already have the music and graphics in place. 1 Quote Link to comment Share on other sites More sharing options...
Igor Posted May 9, 2019 Author Share Posted May 9, 2019 I've released the source code for Eggsavier here - https://github.com/ikromin/atarilynx/tree/eggsavier/eggsavier It's nothing fancy but it works Quote Link to comment Share on other sites More sharing options...
Songbird Posted May 9, 2019 Share Posted May 9, 2019 This is very cool! I like the spirit of the G&W games, and have always enjoyed Parafly on the MegaPak cart. I doubt I'll have time to participate this summer, but keep up the good work! 1 Quote Link to comment Share on other sites More sharing options...
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