+mksmith #326 Posted September 6, 2020 Just now, Karl G said: FYI as a minor note, "drawhiscores" is not recognized as a 7800basic keyword. Thanks Karl - i'll add that now for the next release 👍 1 Quote Share this post Link to post Share on other sites
+Karl G #327 Posted September 9, 2020 I don't know what has changed, but now when I build with "make", it takes me two presses to get the build to happen. On the first press, I just see the normal new terminal message. On the second press, it spawns a new "atari-dev-studio" terminal, and does the build. This means that it keeps spawning new terminals every time I build, so I have to close them out every so often. This doesn't happen when I'm not building via "make". Any ideas @mksmith? Thanks in advance for any help. Edit: this is on MacOS. 1 Quote Share this post Link to post Share on other sites
vcs2600 #328 Posted September 10, 2020 @mksmith I just installed dev studio. When I enter the Sprite project wizard there is no option for the 2600. Has the 2600 been removed from the editor? thanks! Quote Share this post Link to post Share on other sites
+mksmith #329 Posted September 10, 2020 37 minutes ago, vcs2600 said: @mksmith I just installed dev studio. When I enter the Sprite project wizard there is no option for the 2600. Has the 2600 been removed from the editor? thanks! Hi @vcs2600 Click on the Project button on the toolbar to change between 2600/7800 mode 👍 1 Quote Share this post Link to post Share on other sites
+Muddyfunster #330 Posted September 10, 2020 Hi Matt, My ADS auto updated this morning and now it seems none of my code will compile. I get the message warning me about '7800filter' is not recognized as an internal or external command'. I've not changed anything in the config, I literally loaded up and tried to compile. Any suggestions? 1 Quote Share this post Link to post Share on other sites
+Muddyfunster #331 Posted September 10, 2020 Virus software decided the filter file was the spawn of Satan quarantined it. All good now! 1 Quote Share this post Link to post Share on other sites
vcs2600 #332 Posted September 10, 2020 13 hours ago, mksmith said: Hi @vcs2600 Click on the Project button on the toolbar to change between 2600/7800 mode 👍 @mksmith The only option I have is for 7800 in the drop down. Quote Share this post Link to post Share on other sites
+mksmith #333 Posted September 10, 2020 4 hours ago, vcs2600 said: @mksmith The only option I have is for 7800 in the drop down. Hmm that's odd! Sorry will take a look shortly 👍 Quote Share this post Link to post Share on other sites
+mksmith #334 Posted September 10, 2020 On 9/10/2020 at 1:23 AM, Karl G said: I don't know what has changed, but now when I build with "make", it takes me two presses to get the build to happen. On the first press, I just see the normal new terminal message. On the second press, it spawns a new "atari-dev-studio" terminal, and does the build. This means that it keeps spawning new terminals every time I build, so I have to close them out every so often. This doesn't happen when I'm not building via "make". Any ideas @mksmith? Thanks in advance for any help. Edit: this is on MacOS. Sorry Karl missed this. It should only activate one window - I'll see what's going on there. Quote Share this post Link to post Share on other sites
+mksmith #335 Posted September 10, 2020 @vcs2600 This quite strange as the console dropdown list is pre-rendered in HTML (not dynamically built) so should show all items. Can you confirm some things for me: Operating System and version of the extension you have installed On the Project window does the Region (NTSC and Pal) and Colors (12 Colors + 1 Transparent and 3 Colors + 1 Transparent) dropdown show multiple items On the Palette window does the dropdown show multiple items (NTSC and Pal) You could also try re-installing the extension. Quote Share this post Link to post Share on other sites
+mksmith #336 Posted September 11, 2020 @Karl G Ok think I've got a fix sorted for this one. The terminal is really difficult to access and control (very basic) compared to other windows - one of the reasons I'm having trouble trying to implement some of the compile/debug stuff Andrew has mentioned. I'll just need to verify the issue vcs2600 is having and I'm also going to add a check and note around compiler files being quarantined by virus software (affects 7800basic regularly). I've got a busy work day but will get this up hopefully within the next 12-24 hours. 1 Quote Share this post Link to post Share on other sites
vcs2600 #337 Posted September 11, 2020 (edited) 4 hours ago, mksmith said: @vcs2600 This quite strange as the console dropdown list is pre-rendered in HTML (not dynamically built) so should show all items. Can you confirm some things for me: Operating System and version of the extension you have installed On the Project window does the Region (NTSC and Pal) and Colors (12 Colors + 1 Transparent and 3 Colors + 1 Transparent) dropdown show multiple items On the Palette window does the dropdown show multiple items (NTSC and Pal) You could also try re-installing the extension. @mksmith, I updated VS Code....before I uninstalled Atari Dev Studio I noted the version as v0.3.9 and after i re-installed i noticed it was version v0.6.0...which is odd since I initially installed Atari Dev Studio from the market place withing VS Code. I am now able to see the 2600. Sorry, this was bizarre. Also, not sure but my Norton internet security identified "bbfilter.exe" as a Heuristic Virus My VS Code version is 1.49.0 on windows 10. Version: 1.49.0 (system setup) Commit: e790b931385d72cf5669fcefc51cdf65990efa5d Date: 2020-09-10T13:22:08.892Z Electron: 9.2.1 Chrome: 83.0.4103.122 Node.js: 12.14.1 V8: 8.3.110.13-electron.0 OS: Windows_NT x64 10.0.17763 Edited September 11, 2020 by vcs2600 Quote Share this post Link to post Share on other sites
+mksmith #338 Posted September 11, 2020 28 minutes ago, vcs2600 said: @mksmith, I updated VS Code....before I uninstalled Atari Dev Studio I noted the version as v0.3.9 and after i re-installed i noticed it was version v0.6.0...which is odd since I initially installed Atari Dev Studio from the market place withing VS Code. I am now able to see the 2600. Sorry, this was bizarre. Also, not sure but my Norton internet security identified "bbfilter.exe" as a Heuristic Virus My VS Code version is 1.49.0 on windows 10. Version: 1.49.0 (system setup) Commit: e790b931385d72cf5669fcefc51cdf65990efa5d Date: 2020-09-10T13:22:08.892Z Electron: 9.2.1 Chrome: 83.0.4103.122 Node.js: 12.14.1 V8: 8.3.110.13-electron.0 OS: Windows_NT x64 10.0.17763 Ah yes - the 2600 editing was added after that version! Glad that bit is sorted now. These files as open-source are often tagged as false/positives by virus trackers and it is extremely difficult to get these companies to whitelist 'small fry' products with few users. If you can whitelist them yourself then all will be fine going forward. As noted above I'm going to add a check to the compiler files beforehand to hopefully note this to users as the compiler will then fail with errors as the file is quarantined. Quote Share this post Link to post Share on other sites
+mksmith #339 Posted September 12, 2020 A new release (v0.6.1) is now available with the following changes: Added new 7800basic keywords: drawhiscores (attract|single|player1|player2) (Karl G) and added code completion for item Updated hover tooltips for 7800basic keywords Fixed issue with batch file generating multiple terminal windows (Karl G) Added compiler files verification with anti-virus note and consolidated file list with file permission check (batari Basic and 7800basic) For those using the make/batching process I believe I have fixed the multiple terminal windows generating - the handle was not being disposed of (perhaps a recent change in VS Code). Also the very latest release 1.49 has added some additional functionality to the terminal window so I may now be able to do some additional things (we'll see). I've also added a file exists check for all compiler files for bB and 7800basic so this should now help highlight that some of these files are now unlawfully! captured by anti-virus software. 3 Quote Share this post Link to post Share on other sites
+Karl G #340 Posted September 12, 2020 13 hours ago, mksmith said: Fixed issue with batch file generating multiple terminal windows (Karl G) I have confirmed that this version fixes this issue for me. Thanks! Quote Share this post Link to post Share on other sites
programmingEnthusiast #341 Posted September 12, 2020 Hello! I am wondering (since this is in the features list) how to "peek definition". When mousing over a command (e.g. "ldx"), A definition can be seen, though I am clueless as to where a file including all these notes can be found. Please leave a reply! Quote Share this post Link to post Share on other sites
programmingEnthusiast #342 Posted September 12, 2020 (edited) Hello! I noticed a really cool feature when working with dasm programs with the "atari dev studio" extension enabled. Basically, when you mouse over a command (e.g. "ldx"), a table row appears with information about that particular command. This is neat and all, but I was wondering where I might find a file contaning all of these rows. Thanks! Edited September 12, 2020 by programmingEnthusiast Quote Share this post Link to post Share on other sites
+mksmith #343 Posted September 12, 2020 4 hours ago, programmingEnthusiast said: Hello! I am wondering (since this is in the features list) how to "peek definition". When mousing over a command (e.g. "ldx"), A definition can be seen, though I am clueless as to where a file including all these notes can be found. Please leave a reply! 2 hours ago, programmingEnthusiast said: Hello! I noticed a really cool feature when working with dasm programs with the "atari dev studio" extension enabled. Basically, when you mouse over a command (e.g. "ldx"), a table row appears with information about that particular command. This is neat and all, but I was wondering where I might find a file contaning all of these rows. Thanks! Hi - thanks for using the extension! The peek/goto definition/references doesn't really work for assembly commands only for your code labels but as you have seen the hover tooltip gives you further information about these instead! If you want to see this as document in full, here is the actual file used by ADS (contributed by Mats @ SmallRoomLabs who provided the initial hover process): https://github.com/chunkypixel/atari-dev-studio/blob/master/hovers/6502.md Hope that helps! Quote Share this post Link to post Share on other sites
TwentySixHundred #344 Posted September 13, 2020 Hi Matt, im having an issue when trying to export a sprite. It's saying "An error occurred: undefined". It saves the sprite with no issues however it throws the error when exporting. Cheers Quote Share this post Link to post Share on other sites
programmingEnthusiast #345 Posted September 13, 2020 16 hours ago, mksmith said: Hi - thanks for using the extension! The peek/goto definition/references doesn't really work for assembly commands only for your code labels but as you have seen the hover tooltip gives you further information about these instead! If you want to see this as document in full, here is the actual file used by ADS (contributed by Mats @ SmallRoomLabs who provided the initial hover process): https://github.com/chunkypixel/atari-dev-studio/blob/master/hovers/6502.md Hope that helps! Thanks! And yes, that's what I was looking for. P.S. how do you delete posts (I accidentally posted twice about the same thing). Quote Share this post Link to post Share on other sites
+mksmith #346 Posted September 13, 2020 12 hours ago, TwentySixHundred said: Hi Matt, im having an issue when trying to export a sprite. It's saying "An error occurred: undefined". It saves the sprite with no issues however it throws the error when exporting. Cheers Thanks Karl - I'll take a look. Sorry mate you keep finding issues 😞 5 hours ago, programmingEnthusiast said: Thanks! And yes, that's what I was looking for. P.S. how do you delete posts (I accidentally posted twice about the same thing). I'm not sure you can delete them but all good! Quote Share this post Link to post Share on other sites
TwentySixHundred #347 Posted September 13, 2020 12 minutes ago, mksmith said: Thanks Karl - I'll take a look. Sorry mate you keep finding issues 😞 Cheers mate, it's Anthony btw 👍 Quote Share this post Link to post Share on other sites
+mksmith #348 Posted September 13, 2020 Just now, TwentySixHundred said: Cheers mate, it's Anthony btw 👍 🤪 Sorry Anthony for some reason I had Karl G in my head logging that! Sorry rough start this morning!! 2 Quote Share this post Link to post Share on other sites
+Karl G #349 Posted September 13, 2020 3 minutes ago, mksmith said: 🤪 Sorry Anthony for some reason I had Karl G in my head logging that! Sorry rough start this morning!! Probably because I'm a high-maintenance user, so you assumed it was me. Seriously though, the latest version is working great for me. 4 Quote Share this post Link to post Share on other sites
+Muddyfunster #350 Posted September 14, 2020 There seems to be a wrinkle with exporting sprites : I get the error When ever I try to export any sprite from the editor. Tried a new sprite, existing sprite, 160A/ 160B, tried reinstalling. (I even checked my virus software to ensure it wasn't misbehaving again !) 1 Quote Share this post Link to post Share on other sites