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skr

Wasteland - New Game for Atari 8Bit

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Avalon games programmer whom does it old school and solo, nice to see a return to his Atari roots.

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This looks really cool. I'm a big Fallout fan, and the Atari really lacks these overhead/three-quarter overhead adventure games like this. I'm looking forward to playing this tonight! Great find skr! I wonder why the author hasn't announced this game on AA...

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This looks really cool. I'm a big Fallout fan, and the Atari really lacks these overhead/three-quarter overhead adventure games like this. I'm looking forward to playing this tonight! Great find skr! I wonder why the author hasn't announced this game on AA...

He announced it on AtariAge yesterday, unfortunately here (Gaming Publications and Websites):

http://atariage.com/forums/topic/290463-wasteland-2019/

 

I wrote him

http://atariage.com/forums/topic/290463-wasteland-2019/?p=4262412

to post the news here.

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He announced it on AtariAge yesterday, unfortunately here (Gaming Publications and Websites):

http://atariage.com/forums/topic/290463-wasteland-2019/

 

I wrote him

http://atariage.com/forums/topic/290463-wasteland-2019/?p=4262412

to post the news here.

Ahh...yeah I never visit anything but the A8 forum on AA so I didn't even know this sub-forum existed...

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Well done game! This kind of proves out that games like The Last Ninja could have a home on the 8-bits if the screen layout was carefully crafted.
This game stands on its own as very cool though.

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Ahh...yeah I never visit anything but the A8 forum on AA so I didn't even know this sub-forum existed...

I discovered it by chance.

I visit other AtariAge sub-forums but didn't know that sub-forum too...

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The game is a multi-load disk (ATR) therefore it works with all SIO loading devices.

 

I found that it seems to work with AVGCart multicart too.

 

Not only it runs but it works better because you don't have to wait in-game loadings (when you enter buildings).

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Neat! Gonna try this later.

Though for a second there, I thought we got an actual port of the Interplay's Wasteland , and I kinda freaked out. :grin:

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Posted (edited)

I tried it for about a half an hour last night, it's fun, it's well done for the most part. The graphics are top-notch for the most part. There are a couple of things I wish were better, like the lack of animation on everything but your character, and some added game play of maybe a weapon or two and some enemies to kill would have added to it, some music and more sound effects as you explore, but I'm going back for more tonight!

 

I put the ATR on a real floppy disk, with ultra-speed on my happy 1050 the load times going into buildings are only a couple of seconds.

Edited by Gunstar
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I have been playing this briefly on my Atari emulator before moving it to the XEGS. I did notice that some of the monsters appear to move very quickly in NTSC mode. I see some US users in this thread. However, I know that some people have access to both PAL and NTSC Ataris. I was wondering if other people noticed the same thing in NTSC. When I switched the emulator to PAL, the monsters were a bit slower. Since the domain of the developer is Germany, I was wondering if it had been tried in NTSC.

 

I really enjoy the graphics and I look forward to trying it on my XEGS.

 

 

Bob C

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I played on my Pal converted 1200XL last night. Unfortunately my NTSC machine is an 800 with only 48K and the game requires 64K. But they seemed pretty damn fast on PAL too, so I guess it's going to take extra skilz for those using NTSC...

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Looks really good. Anybody happen to know if it will work off an AtariMax cart?

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Posted (edited)

After about a week or two of on and off play, about 20 attempts I finished the game! Great little game with great graphics and fun gameplay. I still wish there were some weapons and more than just enemies going back and forth or up and down, except for the few drones you encounter. Some enemies with a bit more A.I that shoot back and stuff like that, slightly larger game with RPG elements maybe. The ending is a bit disappointing, some kind of animation sequence would have really been cool...but still, a fun game and the author had his vision.

 

I'll just continue to learn to program and maybe in a few years I can make my vision a reality. I'll probably submit a full review of the game along with a few other recent games to Excel for the next issue...first we need the latest issue to get released!

 

Still a commercial quality game that can stand tall among the best of home-brews in recent years! Out of the plethora of great games we have gotten over the last few years, this is the first one that I've completed, and not because it was any easier than others, so that's saying something about the game.

Edited by Gunstar
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Posted (edited)

It has the Doc Brown & Einstein seal of approval ;)

Edited by _The Doctor__
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