+bhall408 Posted July 23, 2019 Share Posted July 23, 2019 19 hours ago, Albert said: If you are not able to change the name, I should be able to do it. ..Al OK, good enough for me Quote Link to comment Share on other sites More sharing options...
Nop90 Posted July 23, 2019 Share Posted July 23, 2019 For my personal project I'm looking for a better name than Oblique Challenge. I selected it in few minutes just to register to the competition, but I don't like it. I'm evaluating 4Ttude, but it's not final. Is it ok to change the game name before the final releae? Quote Link to comment Share on other sites More sharing options...
drludos Posted July 23, 2019 Share Posted July 23, 2019 I hope so, because for now the title of my entry is "to be defined" 4Ttude sounds good, but I like Oblique Challenge too. Quote Link to comment Share on other sites More sharing options...
+bhall408 Posted July 23, 2019 Share Posted July 23, 2019 On 7/18/2019 at 4:59 PM, VladR said: On 7/17/2019 at 4:38 PM, bhall408 said: I also would like to invite any contest participants to demo at our booth at PRGE. (Also goes for any Lynx home brewers generally). If interested, PM me. You got a booth there ? Can you PM me the name under which you registered there so I can find you there ? Under the company name "Mark/Space, Inc." I don't think they have a 2019 exhibitor list posted yet. We should be in a spot similar to #106 on the 2018 listing. It is an 11x22. 1 Quote Link to comment Share on other sites More sharing options...
Igor Posted July 24, 2019 Author Share Posted July 24, 2019 You can change the name right up to the final submission. Whatever you submit with will be the name we'll go with. ? Quote Link to comment Share on other sites More sharing options...
Nop90 Posted August 6, 2019 Share Posted August 6, 2019 Almost time to submit the games. I'm refining Nutmeg, but I'm only at 50% with 4Ttude. How is it going to the other coders. Can we have all the 11 entries ready for the end of the month? Quote Link to comment Share on other sites More sharing options...
+karri Posted August 6, 2019 Share Posted August 6, 2019 My "Find a way to my heart" was submitted at the start of the competition. "On Duty" will be submitted on 11th of August. There is still some end boss mechanics fine tuning. And I would like to add a B-chorus to the credits tune. The music is already written on MuseScore but conversion takes one evening. What really bothers me is that I cannot fade out the melody like on a real keyboard. The manual is also still missing. Quote Link to comment Share on other sites More sharing options...
Fadest Posted August 6, 2019 Share Posted August 6, 2019 (edited) I already submitted Ynxa before my hollidays (a kind of small puzzle/platformer with some metroidvania gimmicks) but with only maybe third of levels of final version (if it ever see the light), and placeholder music without SFX. If I find/take time this month, I may submit another version with more levels or keep them for final release. Edited August 6, 2019 by Fadest 1 Quote Link to comment Share on other sites More sharing options...
Nop90 Posted August 6, 2019 Share Posted August 6, 2019 I'm trying to release a final version. Only missing 5 levels (first 20 finished and tested) and 2 cutscenes. Just finished fixing all the bugs and tomorrow I'll make a new test on real hw, so could have Nutmeg done for Sunday, but I'll use all the time till the last day to polish the game. 1 Quote Link to comment Share on other sites More sharing options...
enthusi Posted August 6, 2019 Share Posted August 6, 2019 (edited) After my two week vacation I pick up where I left coding and -of course- discovered bugs when trying to test things on real hardware (a big thanks to Karri and Igor! For the hardware, not the bugs :). Time is short but with the extended deadline we hope to deliver some finished game Edited August 6, 2019 by enthusi 1 Quote Link to comment Share on other sites More sharing options...
+karri Posted August 6, 2019 Share Posted August 6, 2019 On Duty will have just 9 levels for this competition. I had plans for a lot more. For this competition I decided that less is more. So rather 9 good levels than 20 mediocre levels. 1 Quote Link to comment Share on other sites More sharing options...
Nop90 Posted August 12, 2019 Share Posted August 12, 2019 For the same reason I removed the multiplayer mode in Nutmeg. Too much work to finish it and the result is not so good. Now Nutmeg is completed and is under final testing. Last chance to join the Nutmeg test group... 1 Quote Link to comment Share on other sites More sharing options...
VladR Posted August 13, 2019 Share Posted August 13, 2019 I know it doesn't help you, but I'm genuinely sorry for not having the Lynx myself and thus not being able to help you with the feedback Quote Link to comment Share on other sites More sharing options...
Igor Posted August 15, 2019 Author Share Posted August 15, 2019 Hey everyone! I'm back from the honeymoon trip so I'll be catching up on everything over the next few days. Hope you are all making good progress on the games! Really looking forward to playing them all soon! 1 Quote Link to comment Share on other sites More sharing options...
enthusi Posted August 16, 2019 Share Posted August 16, 2019 Welcome Back:-)) We're on it: Gfx not done: check Music not done: check Code not done: check Not running on handy AND mednafen: check (Panic mode enabled....) But there a few days left at least ? 4 Quote Link to comment Share on other sites More sharing options...
+karri Posted August 16, 2019 Share Posted August 16, 2019 I also had to drop 2/3 of my plans. Still no complete game. The biggest obstacle is the end boss gameplay. Quote Link to comment Share on other sites More sharing options...
Nop90 Posted August 16, 2019 Share Posted August 16, 2019 Deadline sucks ☹ Nutmeg is completed but I have reports from the testers it doesn't starts on real hw. With 4Ttude made a big progress in the last two days. The game doesn't look as a professional one, but it's better than expected and I'm satisfied of it. Bad news is that there is a memory leak somewhere in the AI core that doesn't crash the game but writes garbage in the eeptom save buffer. A really bad situation. But I code from too much time to have panic with two weeks of time left to fix everything ? KEEP CALM AND CARRY ON 1 Quote Link to comment Share on other sites More sharing options...
+karri Posted August 16, 2019 Share Posted August 16, 2019 No worries. Your tester has 2k eeproms. I just had a discussion with him. Well, he also got a few 128 byte PCB's a few weeks ago so this may solve itself. (As saves are concerned. It does not help memory leaks.) 4 minutes ago, Nop90 said: KEEP CALM AND CARRY ON Writing in CAPS sounds like PANIC. Not like "Keep calm and carry on" Quote Link to comment Share on other sites More sharing options...
Nop90 Posted August 16, 2019 Share Posted August 16, 2019 11 minutes ago, karri said: Writing in CAPS sounds like PANIC. Not like "Keep calm and carry on" Maybe, but Churchill wrote it in capitals ? 1 Quote Link to comment Share on other sites More sharing options...
Turbo Laser Lynx Posted August 16, 2019 Share Posted August 16, 2019 (edited) 3 hours ago, Nop90 said: Nutmeg is completed but I have reports from the testers it doesn't starts on real hw. 3 hours ago, karri said: No worries. Your tester has 2k eeproms. I just had a discussion with him. Well, he also got a few 128 byte PCB's a few weeks ago so this may solve itself. Yes my bad, I didn't remember I had carts with 2K eeproms. I guess now I should make some game that needs really complicated saves so I don't waste the space! I'll try and program Nutmeg on a cart with 128byte eeprom tonight. Edited August 16, 2019 by Turbo Laser Lynx Quote Link to comment Share on other sites More sharing options...
Nop90 Posted August 16, 2019 Share Posted August 16, 2019 The problem with Nutmeg is real, but I identified it and hope I can solve it soon. It's related to the initialization of the PCM playing code. It's interesting that while Handy runs it, Mednafen not like real hw, so this should be investigated to make Handy work the same way. About the carrts with 2k eeprom, why should them not work? Is there a different lib to read/write bigger eeprom saves? Quote Link to comment Share on other sites More sharing options...
SainT Posted August 16, 2019 Share Posted August 16, 2019 (edited) On 8/16/2019 at 7:51 PM, Nop90 said: The problem with Nutmeg is real, but I identified it and hope I can solve it soon. It's related to the initialization of the PCM playing code. It's interesting that while Handy runs it, Mednafen not like real hw, so this should be investigated to make Handy work the same way. About the carrts with 2k eeprom, why should them not work? Is there a different lib to read/write bigger eeprom saves? The command sequence (number of bits for the address) differs between the 128 512 and 2048 chips. I've had the same issue with the Jag GD. Simple to fix if you have the code and take a look at the datasheets for the EEPROMs. Edited October 25, 2019 by SainT Quote Link to comment Share on other sites More sharing options...
+karri Posted August 16, 2019 Share Posted August 16, 2019 43 minutes ago, Nop90 said: The problem with Nutmeg is real, but I identified it and hope I can solve it soon. It's related to the initialization of the PCM playing code. It's interesting that while Handy runs it, Mednafen not like real hw, so this should be investigated to make Handy work the same way. About the carrts with 2k eeprom, why should them not work? Is there a different lib to read/write bigger eeprom saves? The addressing of a 2k has more bits than addressing 128 bytes. The software has to feed the correct number of bits to the chip one by one. The eeprom has only 1 data wire. 1 Quote Link to comment Share on other sites More sharing options...
enthusi Posted August 19, 2019 Share Posted August 19, 2019 Some bugs fixed and RAM gets pretty tight but it will work out (I will simply assume that). Quote Link to comment Share on other sites More sharing options...
+karri Posted August 19, 2019 Share Posted August 19, 2019 The end boss did not turn out to be fun. It was too easy with no change from basic game play. So now the goal for the final encounter is changing to a bit more difficult end fight. I hope this version will be approved by our testers. I also wanted a bossanova as a background tune for the final countdown. But the music is not even composed yet . Not to even talk about coding it for the Lynx. Just to be sure of not missing the dead line I may send in the untested version when I get it working and hopefully a fixed version before the dead line. 13 days left... 5 1 Quote Link to comment Share on other sites More sharing options...
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