rietveld Posted May 1, 2019 Share Posted May 1, 2019 https://m.youtube.com/watch?v=S7gtBXiNd-0 Just got my new in the box Compumate in the mail today 2 Quote Link to comment Share on other sites More sharing options...
pacman000 Posted May 1, 2019 Share Posted May 1, 2019 Cool! Hope it works; if you create anything near post pictures. Quote Link to comment Share on other sites More sharing options...
rietveld Posted May 1, 2019 Author Share Posted May 1, 2019 I just unpacked it and hooked it up. It works. I must say it's not as exciting as I thought it would be. Anyway I am going to try to port over some small Basic games from the zx or mc10 2 Quote Link to comment Share on other sites More sharing options...
high voltage Posted May 1, 2019 Share Posted May 1, 2019 (edited) BASIC PROGRAMMES FOR THE SPECTRAVIDEO CompuMateThe CompuMate has two built-in programs, a music programand a paint program. These are completely separate from the text basedinterpreter which cannot access music/sound or graphic functions. The basic programming function of the CompuMateallows for a very much larger program size (2K) and therefore a greaterscope in programming.There is also the added advantage of being able to save your workon audio tape at any time.The manual supplied with the CompuMate provides only an introductionto the use of basic programming on the CompuMate. (Some of the availablefunctions are not even mentioned in the manual. eg. Int, Step, <> (doesnot equal)). I have therefore experimented with command usage and foundthe commands to be far more flexible than the manual suggests. The sample program "QUEST-A" shows this best *************************** SAMPLE PROGRAMME #1 ***************************NUMBER GUESS5 LetA=Rnd[19]10 LetB=A+115 IfD<5Goto3020 Prt"NO MORE GUESSES THE","NUMBER WAS",B,""25 Goto8030 Prt"GUESS NUMBR,1 TO 20"35 InpC40 LetD=D+145 IfC=BGoto7550 IfC<BGoto6555 Prt"TOO HIGH",""60 Goto1565 Prt"TOO LOW",""70 Goto1575 Prt"YES, WELL DONE"80 Prt"TRY AGAIN"NOTES:- A = random number 0 to 19B = random number 1 to 20C = player's guess at numberD = number of guesses *************************** SAMPLE PROGRAMME #2 ***************************SQUARE ROOT70 Inp"NUMBER",N71 Rem SET UP PROBLEM72 IfN=1Goto9273 IfN>1Goto7674 LetA=N,B=175 Goto7876 LetA=1,B=N77 Rem ITERATE TO SOLUTION78 LetC=[A+B]/279 LetD=C*C80 LetE=D-N81 PrtC82 IfE<0.000ThenLetE=-E83 IfE<.003ThenGoto9084 IfD<NThenGoto8785 LetB=C86 Goto7887 LetA=C88 Goto7889 Rem OUTPUT RESULTS90 Prt"SQU ROOT OF",N,"=",C91 Goto9392 Prt"SQU ROOT OF 1 IS 1"93 Prt"DONE"NOTES:- Syntax of lines 82 & 83 is critical, so enter these as shown.Program works for input Numbers from about 0.1 to 100.N = number for which square root is to be foundA & B = lower & upper limit of searchC = predicted value of rootD = square of CE = error between square of C and N(line 82 ensures that E is positive sign)(line 83 sets the accuracy with which to find the root) *************************** SAMPLE PROGRAMME #3 ***************************QUEST-A1 LetQ$="+---------+"2 PrtQ$," QUEST-A",Q$," BY"3 Prt"GRAHAM PERCY","1=PLAY"4 InpC5 LetR$="[ ]"6 LetS$="+--- ---+"7 LetT$=" ]"9 LetV$="+---+-+---+"10 LetW$="[ O++ ]"11 LetY$="1=DN 2=RGHT"12 PrtS$,R$,R$,T$,R$,Q$13 Prt"A BIG ROOM","1=LEFT 2=UP"14 Inp"ACTION=",B15 IfB=1ThenGoto3216 IfB<>2ThenGoto1418 IfK<>1ThenPrtQ$,W$20 IfK=1ThenPrtQ$,R$21 PrtT$,R$,S$,"LONG HALL"23 Prt"1=LEFT 2=DN"24 IfK<>1ThenPrt"3=GET KEY"25 Inp"ACTION=",B26 IfB=2ThenGoto1227 IfB=1ThenGoto4828 IfB<>3ThenGoto2529 IfK=0ThenPrt"YOU GOT KEY"30 LetK=131 Goto1832 PrtS$,R$,"[",Q$,"A DARK HALL"33 IfP=1ThenGoto3834 LetG=Rnd[2],F=Rnd[3]35 IfG<>2ThenGoto3836 Prt"OGRE HERE","1=UP 2=RGHT","3=FIGHT"37 Goto3938 Prt"1=UP 2=RGHT"39 Inp"ACTION=",B40 IfB=3ThenIfG=2ThenIfF=3ThenGoto9641 IfB=2ThenGoto1242 IfB=1ThenGoto4843 IfB<>3ThenGoto3944 Prt"GOT THE OGREGOT ARMOUR"45 LetP=146 Goto3248 IfD=1ThenIfE=3ThenGoto7049 IfD=0ThenIfE=3ThenGoto7750 PrtV$,R$,"[",R$,S$51 Prt"TROLL, DOOR",Y$,"3=OPN 4=FGT"52 Inp"ACTION=",B53 IfB=1ThenGoto3254 IfB=2ThenGoto1855 IfB=3ThenIfK=1ThenGoto6056 IfB=3ThenPrt"NEED A KEY"57 IfB=4ThenGos8859 Goto4860 Prt"TROL SAY NO"61 Goto4870 PrtS$,R$,"[",R$,S$,"OPEN DOOR",Y$,"3=UP"71 Inp"ACTION=",B72 IfB=1ThenGoto3273 IfB=2ThenGoto1874 IfB<>3ThenGoto7175 Prt"* * *"," *","",R$,R$,S$,"YOU,RE FREE"76 Goto9777 PrtV$,R$,"[",R$,S$,"A DOOR",Y$,"3=OPEN DOOR"79 Inp"ACTION=",B80 IfB=1ThenGoto3281 IfB=2ThenGoto1882 IfB=3ThenIfK=1ThenGoto8583 IfB=3ThenPrt"NEED A KEY"84 Goto7985 Prt"YOU OPEN IT"86 LetD=187 Goto7088 IfP=0ThenLetF=Rnd[1],E=E+189 IfP=1ThenLetF=Rnd[14],E=E+190 Prt"YOU ATTACK,"91 IfF=0ThenGoto9692 IfE=3ThenPrt"GOT HIM"93 Rtn96 Prt"HE GOT YOU"97 Prt"BYE"NOTES:-Add one more line to the above program and you will get an ERR 2 message(program too big).Character variables are assigned fixed values and are then used to help withtext style graphics!Number variables are used to control programs flow.B is used to nominate an action by the playerK = 1 when you have the keyP = 1 when you have killed the ogre and have gained armorD = 1 after you open the doorE is the damage inflicted on the troll, he dies when E = 3Also, random numbers are generated for a little unpredictability.G is used to determine the ogre's presenceF decides who will win a fight with the ogre or troll(when you have the armor, your chances against the troll are much better) Edited May 1, 2019 by high voltage 3 Quote Link to comment Share on other sites More sharing options...
high voltage Posted May 1, 2019 Share Posted May 1, 2019 (edited) Try and get Songmate and Picturemate Edited May 1, 2019 by high voltage 2 Quote Link to comment Share on other sites More sharing options...
high voltage Posted May 1, 2019 Share Posted May 1, 2019 Anyway, nice find, looks in great condition, even the box 1 Quote Link to comment Share on other sites More sharing options...
Mister-VCS Posted May 1, 2019 Share Posted May 1, 2019 I own the PAL version -but i am missing the cable to connect the unit to a cassette-player. Which cable to buy and is it hard to find?? Quote Link to comment Share on other sites More sharing options...
Cambouis de l'Atari Posted May 1, 2019 Share Posted May 1, 2019 (edited) This is a standard mono 3.5 jack. I wrote an article about it some years ago. In 2 words, great in a collection, but useless https://cambouisdelatari.wordpress.com/2014/11/06/le-spectravideo-compumate/ https://translate.google.com/translate?sl=auto&tl=en&u=https%3A%2F%2Fcambouisdelatari.wordpress.com%2F2014%2F11%2F06%2Fle-spectravideo-compumate%2F (Translated) Edited May 1, 2019 by Cambouis de l'Atari 1 Quote Link to comment Share on other sites More sharing options...
rietveld Posted May 1, 2019 Author Share Posted May 1, 2019 I lucked out. It also came with a Songmate cassette new in the package 2 Quote Link to comment Share on other sites More sharing options...
Mr SQL Posted May 3, 2019 Share Posted May 3, 2019 BASIC PROGRAMMES FOR THE SPECTRAVIDEO CompuMate The CompuMate has two built-in programs, a music program and a paint program. These are completely separate from the text based interpreter which cannot access music/sound or graphic functions. The basic programming function of the CompuMate allows for a very much larger program size (2K) and therefore a greater scope in programming. There is also the added advantage of being able to save your work on audio tape at any time. The manual supplied with the CompuMate provides only an introduction to the use of basic programming on the CompuMate. (Some of the available functions are not even mentioned in the manual. eg. Int, Step, <> (does not equal)). I have therefore experimented with command usage and found the commands to be far more flexible than the manual suggests. The sample program "QUEST-A" shows this best *************************** SAMPLE PROGRAMME #1 *************************** NUMBER GUESS 5 LetA=Rnd[19] 10 LetB=A+1 15 IfD<5Goto30 20 Prt"NO MORE GUESSES THE","NUMBER WAS",B,"" 25 Goto80 30 Prt"GUESS NUMBR,1 TO 20" 35 InpC 40 LetD=D+1 45 IfC=BGoto75 50 IfC<BGoto65 55 Prt"TOO HIGH","" 60 Goto15 65 Prt"TOO LOW","" 70 Goto15 75 Prt"YES, WELL DONE" 80 Prt"TRY AGAIN" NOTES:- A = random number 0 to 19 B = random number 1 to 20 C = player's guess at number D = number of guesses *************************** SAMPLE PROGRAMME #2 *************************** SQUARE ROOT 70 Inp"NUMBER",N 71 Rem SET UP PROBLEM 72 IfN=1Goto92 73 IfN>1Goto76 74 LetA=N,B=1 75 Goto78 76 LetA=1,B=N 77 Rem ITERATE TO SOLUTION 78 LetC=[A+B]/2 79 LetD=C*C 80 LetE=D-N 81 PrtC 82 IfE<0.000ThenLetE=-E 83 IfE<.003ThenGoto90 84 IfD<NThenGoto87 85 LetB=C 86 Goto78 87 LetA=C 88 Goto78 89 Rem OUTPUT RESULTS 90 Prt"SQU ROOT OF",N,"=",C 91 Goto93 92 Prt"SQU ROOT OF 1 IS 1" 93 Prt"DONE" NOTES:- Syntax of lines 82 & 83 is critical, so enter these as shown. Program works for input Numbers from about 0.1 to 100. N = number for which square root is to be found A & B = lower & upper limit of search C = predicted value of root D = square of C E = error between square of C and N (line 82 ensures that E is positive sign) (line 83 sets the accuracy with which to find the root) *************************** SAMPLE PROGRAMME #3 *************************** QUEST-A 1 LetQ$="+---------+" 2 PrtQ$," QUEST-A",Q$," BY" 3 Prt"GRAHAM PERCY","1=PLAY" 4 InpC 5 LetR$="[ ]" 6 LetS$="+--- ---+" 7 LetT$=" ]" 9 LetV$="+---+-+---+" 10 LetW$="[ O++ ]" 11 LetY$="1=DN 2=RGHT" 12 PrtS$,R$,R$,T$,R$,Q$ 13 Prt"A BIG ROOM","1=LEFT 2=UP" 14 Inp"ACTION=",B 15 IfB=1ThenGoto32 16 IfB<>2ThenGoto14 18 IfK<>1ThenPrtQ$,W$ 20 IfK=1ThenPrtQ$,R$ 21 PrtT$,R$,S$,"LONG HALL" 23 Prt"1=LEFT 2=DN" 24 IfK<>1ThenPrt"3=GET KEY" 25 Inp"ACTION=",B 26 IfB=2ThenGoto12 27 IfB=1ThenGoto48 28 IfB<>3ThenGoto25 29 IfK=0ThenPrt"YOU GOT KEY" 30 LetK=1 31 Goto18 32 PrtS$,R$,"[",Q$,"A DARK HALL" 33 IfP=1ThenGoto38 34 LetG=Rnd[2],F=Rnd[3] 35 IfG<>2ThenGoto38 36 Prt"OGRE HERE","1=UP 2=RGHT","3=FIGHT" 37 Goto39 38 Prt"1=UP 2=RGHT" 39 Inp"ACTION=",B 40 IfB=3ThenIfG=2ThenIfF=3ThenGoto96 41 IfB=2ThenGoto12 42 IfB=1ThenGoto48 43 IfB<>3ThenGoto39 44 Prt"GOT THE OGREGOT ARMOUR" 45 LetP=1 46 Goto32 48 IfD=1ThenIfE=3ThenGoto70 49 IfD=0ThenIfE=3ThenGoto77 50 PrtV$,R$,"[",R$,S$ 51 Prt"TROLL, DOOR",Y$,"3=OPN 4=FGT" 52 Inp"ACTION=",B 53 IfB=1ThenGoto32 54 IfB=2ThenGoto18 55 IfB=3ThenIfK=1ThenGoto60 56 IfB=3ThenPrt"NEED A KEY" 57 IfB=4ThenGos88 59 Goto48 60 Prt"TROL SAY NO" 61 Goto48 70 PrtS$,R$,"[",R$,S$,"OPEN DOOR",Y$,"3=UP" 71 Inp"ACTION=",B 72 IfB=1ThenGoto32 73 IfB=2ThenGoto18 74 IfB<>3ThenGoto71 75 Prt"* * *"," *","",R$,R$,S$,"YOU,RE FREE" 76 Goto97 77 PrtV$,R$,"[",R$,S$,"A DOOR",Y$,"3=OPEN DOOR" 79 Inp"ACTION=",B 80 IfB=1ThenGoto32 81 IfB=2ThenGoto18 82 IfB=3ThenIfK=1ThenGoto85 83 IfB=3ThenPrt"NEED A KEY" 84 Goto79 85 Prt"YOU OPEN IT" 86 LetD=1 87 Goto70 88 IfP=0ThenLetF=Rnd[1],E=E+1 89 IfP=1ThenLetF=Rnd[14],E=E+1 90 Prt"YOU ATTACK," 91 IfF=0ThenGoto96 92 IfE=3ThenPrt"GOT HIM" 93 Rtn 96 Prt"HE GOT YOU" 97 Prt"BYE" NOTES:- Add one more line to the above program and you will get an ERR 2 message (program too big). Character variables are assigned fixed values and are then used to help with text style graphics! Number variables are used to control programs flow. B is used to nominate an action by the player K = 1 when you have the key P = 1 when you have killed the ogre and have gained armor D = 1 after you open the door E is the damage inflicted on the troll, he dies when E = 3 Also, random numbers are generated for a little unpredictability. G is used to determine the ogre's presence F decides who will win a fight with the ogre or troll (when you have the armor, your chances against the troll are much better) This is pretty cool! Interesting commands are abbreviated to 3 characters in this dialect like Prt, Inp, Ret, yet goto is still a four letter word. Does Compumate BASIC support the concatenator operator? If so it could be used in the Vintage BASIC 10 liner contest! 1 Quote Link to comment Share on other sites More sharing options...
Mister-VCS Posted May 4, 2019 Share Posted May 4, 2019 This is a standard mono 3.5 jack. I wrote an article about it some years ago. In 2 words, great in a collection, but useless https://cambouisdelatari.wordpress.com/2014/11/06/le-spectravideo-compumate/ https://translate.google.com/translate?sl=auto&tl=en&u=https%3A%2F%2Fcambouisdelatari.wordpress.com%2F2014%2F11%2F06%2Fle-spectravideo-compumate%2F (Translated) Is this correct? Quote Link to comment Share on other sites More sharing options...
Cambouis de l'Atari Posted May 4, 2019 Share Posted May 4, 2019 Looks like your wire is stereo, but yes it should work : ) Quote Link to comment Share on other sites More sharing options...
pacman000 Posted May 4, 2019 Share Posted May 4, 2019 (edited) This is pretty cool! Interesting commands are abbreviated to 3 characters in this dialect like Prt, Inp, Ret, yet goto is still a four letter word. Does Compumate BASIC support the concatenator operator? If so it could be used in the Vintage BASIC 10 liner contest! Obviously someone was reading Dijkstra. Edited May 4, 2019 by pacman000 Quote Link to comment Share on other sites More sharing options...
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