Bleepbit Posted May 12, 2019 Share Posted May 12, 2019 Hi guys, I completed this tribute to PENGO for our beloved TI-99/4A. Thanks to Ciro of the http://www.ti99iuc.it/ for the hard testing Download the game: http://www.bleepbit.com/2019/05/12/pengo-tribute-for-ti-99-4a/ I hope you have fun! Luca 23 Quote Link to comment Share on other sites More sharing options...
+eebuckeye Posted May 12, 2019 Share Posted May 12, 2019 That is awesome!! Off to try it! 1 Quote Link to comment Share on other sites More sharing options...
Omega-TI Posted May 12, 2019 Share Posted May 12, 2019 Can't wait to get home from work. This was a favorite of mine. 2 Quote Link to comment Share on other sites More sharing options...
+Schmitzi Posted May 12, 2019 Share Posted May 12, 2019 Wow, and I like Popcorn 1 Quote Link to comment Share on other sites More sharing options...
Asmusr Posted May 12, 2019 Share Posted May 12, 2019 Very nice. 1 Quote Link to comment Share on other sites More sharing options...
Omega-TI Posted May 12, 2019 Share Posted May 12, 2019 I completed this tribute to PENGO for our beloved TI-99/4A. Would you have any objections to having a copy of the BIN hosted here at Atari Age and linked to from the FR/FG99 thread? 3 Quote Link to comment Share on other sites More sharing options...
Bleepbit Posted May 13, 2019 Author Share Posted May 13, 2019 Would you have any objections to having a copy of the BIN hosted here at Atari Age and linked to from the FR/FG99 thread? Yes, copy the BIN! I'm proud 5 Quote Link to comment Share on other sites More sharing options...
Asmusr Posted May 16, 2019 Share Posted May 16, 2019 (edited) This game is really impressive. The graphics are very nice, smooth and colorful, especially considering that this is compiled basic, and the music and sounds effects are excellent on any scale. My only wish is that the first levels were a bit easier. [Edit: and it would be great to be able to "shake the border" like in the arcade game.] Edited May 16, 2019 by Asmusr 5 Quote Link to comment Share on other sites More sharing options...
senior_falcon Posted May 19, 2019 Share Posted May 19, 2019 I have just had a chance to play with this game a little, and I like it very much! But I do have a suggestion for you that would improve the game. The sound effects in Pengo could be done using sound lists instead of CALL SOUND statements. Then they would play smoothly and without the brief hesitations that occur in the game as it is now. The main sound list player can be set to loop the theme music and the second sound list player can play sound effects as needed by the game without interrupting the theme music. You would need to use XB256 to access this feature. Sound lists and sound tables are described in the XB256 manual starting on page 12. One thing you need to know is that you cannot paste the code for the sound table using "Paste XB". It has to be merged from disk. 1980gamer has used sound lists in his games with good results. 2 Quote Link to comment Share on other sites More sharing options...
LASooner Posted May 19, 2019 Share Posted May 19, 2019 I used it in Night Stalker for the thump sound and the shots and explosions were on the other player 1 Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted May 19, 2019 Share Posted May 19, 2019 Very nice indeed! 1 Quote Link to comment Share on other sites More sharing options...
Bleepbit Posted May 19, 2019 Author Share Posted May 19, 2019 This game is really impressive. The graphics are very nice, smooth and colorful, especially considering that this is compiled basic, and the music and sounds effects are excellent on any scale. My only wish is that the first levels were a bit easier. [Edit: and it would be great to be able to "shake the border" like in the arcade game.] Thanks! I thought to add the "shake the border" feature but the game would be too easy because it isn't quick as the arcade version so I added the time bar to make it more difficult. About the first level difficulty I think that the player have to be just a little bit skilled to close it... this is the fun To slow it I have to make the sound slower and I don't think the beautiful "Popcorn" deserves it Thank you a lot for your opinion! You are a myth 2 Quote Link to comment Share on other sites More sharing options...
Bleepbit Posted May 19, 2019 Author Share Posted May 19, 2019 I have just had a chance to play with this game a little, and I like it very much! But I do have a suggestion for you that would improve the game. The sound effects in Pengo could be done using sound lists instead of CALL SOUND statements. Then they would play smoothly and without the brief hesitations that occur in the game as it is now. The main sound list player can be set to loop the theme music and the second sound list player can play sound effects as needed by the game without interrupting the theme music. You would need to use XB256 to access this feature. Sound lists and sound tables are described in the XB256 manual starting on page 12. One thing you need to know is that you cannot paste the code for the sound table using "Paste XB". It has to be merged from disk. 1980gamer has used sound lists in his games with good results. Thanks! I think I will start to use XB256. In this moment I'm trying to develop another classic arcade tribute in standard XB... when I will finish it I think I will begin to use XB256. Thanks for the suggestion. Bye Luca 6 Quote Link to comment Share on other sites More sharing options...
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