+MrFish Posted June 19, 2021 Share Posted June 19, 2021 1 hour ago, VinsCool said: There's a lot of room for improvements in my arrangement anyway! Yeah, I know it's a WIP (no percussion yet, etc.)... carry on. 1 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted June 19, 2021 Share Posted June 19, 2021 (edited) 1 hour ago, emkay said: ...so he might still not be enlightened Edited June 19, 2021 by MrFish 1 1 Quote Link to comment Share on other sites More sharing options...
VinsCool Posted June 20, 2021 Author Share Posted June 20, 2021 21 hours ago, MrFish said: wow this is a pretty amazing artwork there! ? I really like it lol Quote Link to comment Share on other sites More sharing options...
+MrFish Posted June 20, 2021 Share Posted June 20, 2021 4 minutes ago, VinsCool said: wow this is a pretty amazing artwork there! ? I really like it lol Thanks, I was inspired upon being enlightened. 2 Quote Link to comment Share on other sites More sharing options...
emkay Posted June 20, 2021 Share Posted June 20, 2021 4 minutes ago, MrFish said: Thanks, I was inspired upon being enlightened. Omnamapokeya ? 1 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted June 20, 2021 Share Posted June 20, 2021 (edited) 37 minutes ago, emkay said: Omnamapokeya ? No mantra necessary: POKEY music provides the auditory fixation. Edited June 20, 2021 by MrFish 1 Quote Link to comment Share on other sites More sharing options...
emkay Posted June 20, 2021 Share Posted June 20, 2021 1 hour ago, MrFish said: No mantra necessary: POKEY music provides the auditory fixation. only, if the auditory fixation is correct 1 Quote Link to comment Share on other sites More sharing options...
+Stephen Posted June 20, 2021 Share Posted June 20, 2021 49 minutes ago, emkay said: only, if the auditory fixation is correct Forget correct, we just want in tune 1 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted June 20, 2021 Share Posted June 20, 2021 2 hours ago, emkay said: only, if the auditory fixation is correct The correct music for an individual's auditory fixation is a matter of taste. 1 Quote Link to comment Share on other sites More sharing options...
VinsCool Posted June 20, 2021 Author Share Posted June 20, 2021 1 hour ago, Stephen said: Forget correct, we just want in tune Speaking of which, I was experimenting with Just Intonation based on keys yesterday-- however I have nothing yet to show because things did not seem to work as nicely as anticipated. However, I just managed to hack Analmux's RMT Patch8 work into my own version, and so far everything seems to work, feels really good to be able to use a melodic Distortion 2 with proper tuning directly in the editor now lol I also just discovered the Distortion A table inside of Patch8 is literally the exact same one I made up recently, based on B4=499.4hz so it could also work being the lowest (FF) note More on that later once I can get of my own tuning in action with it. 2 Quote Link to comment Share on other sites More sharing options...
VinsCool Posted June 21, 2021 Author Share Posted June 21, 2021 My own RMT hack running the Analmux Patch8 stuff... seems to work pretty well! So hopefully I can replace the tables with my own and use the optimised space to have more than just 3 tables now I'll post my files later once I am 100% sure I broke nothing important! lol 6 Quote Link to comment Share on other sites More sharing options...
VinsCool Posted June 22, 2021 Author Share Posted June 22, 2021 Hey guys, so I finished this up tonight, I successfully ported over the entire RMT 1.28 Patch8 into 1.30, with some tiny changes of my own. Other than that they should be functionally 100% identical Now I got the groundwork done for editing my own tables over it, so hopefully I can share something useful soon! any suggestions are welcome, for now I'm thinking about what to change and what to add rmt130p8.zip 3 Quote Link to comment Share on other sites More sharing options...
emkay Posted June 22, 2021 Share Posted June 22, 2021 2 hours ago, VinsCool said: Hey guys, so I finished this up tonight, I successfully ported over the entire RMT 1.28 Patch8 into 1.30, with some tiny changes of my own. Other than that they should be functionally 100% identical Thanks. I'll check it out 1 Quote Link to comment Share on other sites More sharing options...
VinsCool Posted June 22, 2021 Author Share Posted June 22, 2021 A quick little cover of a nice little tune for some tests! Pinky Xmas Edition - Overworld 1 Atari PoKEY Cover For this one I used the 15khz clock, Croissant Sawtooth lead, Filter for the arps, and it was done in my patched version of RMT, then coverted with the RMT 1.28 patch 8 tables from RMT2LZSS. Everything worked perfectly Pinky - Xmas Edition - Overworld 1 Final.rmt Pinky - Xmas Edition - Overworld 1 Final.xex 7 1 Quote Link to comment Share on other sites More sharing options...
VinsCool Posted June 23, 2021 Author Share Posted June 23, 2021 (edited) ...so back to hacking RMT again, based on the Analmux Patch 8 I ported into 1.30 yesterday. I figured out some interesting stuff that will become incredibly useful soon. Spoiler Original Patch 8 Mapping: RMT PoKey Bits: Clock: Number Instrument distortion: distortion: of bytes: name: 0 0 8 x x White noise 2 2 8 1.79 MHz 48 Poly 5 / Generator 2 4 A 8 1.79 MHz 36 Sawtooth / Triangle 6 C 8LSB 1.79 MHz 32 Clarinet (Poly 4), LSB 8 A 8HSB 1.79 MHz 64 Harmonic square undertones of Clarinet / Distortion guitar, HSB A A 8 15 kHz 48 Pure bass A A 8 1.79 MHz 12 Pure flute C C 8 1.79 MHz 31 Poly 4 (degenerate 1) C C 8 1.79 MHz 17 Poly 4 (degenerate 3) E 8 8LSB 1.79 MHz 32 Distortion guitar (Poly 9), LSB Useful HEX informations (Original Patch 8): I see 5 "unique" tables... Distortion 0 uses table 00 dist 00 Distortion 2 uses table 3C dist 20 Distortion 4 uses table 9C dist A0 Distortion 6 uses table 00 dist C0 Distortion 8 uses table C0 dist A0 Distortion A uses table 00 dist A0 Distortion C uses table 6C dist C0 Distortion E uses table 00 dist 80 Apparently, I can use ANY value between 00 and FF to start my tables! Gonna be incredibly useful... Notes tables and mapping: 00 -> frqtabpure-frqtab 3C -> frqtabpoly5-frqtab 9C -> frqtabsawtooth-frqtab C0 -> frqtabcldghi-frqtab 6C -> frqtabpoly4-frqtab ?? -> frqtabcldglo ;I need to identify this one... D0? 06? A8? I need to confirm... If I could find how to call that table, I will be able to force it anywhere without forcing 16-bit (joinX+Y)... Clearly it could be done since the hi byte table can be used. ... well fuck, I cannot call it :C so I have 64 bytes I need to "force" in 16-bytes. BUT I can use any of the following 256 bytes in any way I want as "tables". ------------------------------------------------- ;Current Patch 8 tables, all notes start on B-... ;64 bytes, Lo table, can only be used when "forced 16-Bit mode" is enabled. ;Clarinet Lo (Distortion C) 73 DE 58 F0 97 4D 21 04 E7 E8 F8 17 36 73 B0 FC 48 A3 0D 77 F0 78 F1 88 1F B6 4D F3 A8 4E 03 B8 ;Distortion Guitar Lo (Distortion 8) B1 B5 B9 BC ;starts on G- C0 C3 C6 C9 CC CE D1 D3 D5 D7 D9 DB DC DE E0 E1 E2 E4 E5 E6 E7 E8 E9 EA EB EC EC ED ;256 bytes, can be used ANYWHERE, to make up "tables" in all RMT Distortions (0,2,4,6,8,A,C,E) ;Offset goes in order, so 00 to FF is where a "table" can start. ;Pure Bass (Distortion A), 00 FF F1 E3 D6 CA BF B4 AA A0 97 8F 87 7F 78 71 6B 65 5F 5A 54 50 4B 47 43 3F 3B 38 35 32 2F 2C 2A 27 25 23 21 1F 1D 1C 1A 18 17 16 14 13 12 11 10 ;Pure Flute (Distortion A), 30 E0 D3 C7 BC B1 A7 9D 94 8C 84 7C 75 ;Poly5 (Distortion 2), 3C E7 DA CE C2 B7 AC A2 99 90 88 80 79 72 6B 65 5F 5A 54 4F 4B 46 42 3E 3B 37 34 30 2D 2B 28 26 23 21 1F 1D 1C 19 18 16 15 13 12 11 10 0F 0E 0D 0C ;Poly4 Degenerate 1 (Distortion C), 6C F0 E1 D5 CA BD B2 A8 9D 96 8E 84 7C 76 70 69 63 5D 57 52 4E 49 45 40 3C 39 36 31 30 2D 2A 27 ;Poly4 Degenerate 3 (Distortion C), 8B EF E3 D4 C8 BC ;starts on F# B3 A7 9E 95 8C 86 7D 77 6E 68 62 5C ;Sawtooth (Distortion A), 9C 74 71 6E 6A 67 64 61 5E 5B 59 56 53 51 4E 4C 4A 48 45 43 41 3F 3D 3B 3A 38 36 35 33 31 30 2E 2D 2B 2A 29 27 ;Clarinet Hi (Distortion A), C0 1C 1A 19 17 16 15 14 13 11 10 0F 0F 0E 0D 0C 0B 0B 0A 0A 09 08 08 07 07 07 06 06 05 05 05 05 04 ;Distortion Guitar Hi (Distortion A), E0 8F 87 7F 79 ;starts on G- 71 6B 65 5F 59 55 4F 4B 47 43 3F 3B 39 35 31 2F 2D 29 27 25 23 21 1F 1D 1B 19 19 17 All of that stuff also matches the ASM code shared with Patch 8, so I am pretty sure I am on the right track. That also means I could in theory hack a normal RMT version (EG: my own tuning patch) to have more tables with this knowledge in mind! TLDR; I found out that I can pretty much juggle with 256 bytes of notes "tables" in any way I want, while I am stuck with 64 bytes that can only be called when "forced 16-bit mode" is enabled, which is a little frustrating, but definitely NOT unusable. In fact, I could improve many of Patch 8 ideas into my own with this knowledge in mind. So now, I have a really good lead for where to star hacking in my own tables with very little stress other than evenly spreading 256 bytes to all of them, while 16-bit Lo can only be 64 bytes, I can very easily make use of it the same way Analmux did. --- So unrelated to that I found a mistake in my cover from yesterday, and unlisted the video. I will post a fixed version later. In the meantime, here's my own arrangement of Necromancer, theme from the Atari 8-bit game, that I did earlier today for absolutely no reason but here is it anyway I had first covered it in the .it format, then ported it to RMT just to see how well my own tuning table took it, and honestly, it sounds even better than the original now, in my opinion! Anyway, this is all I have for tonight, have fun, and keep playing Atari! Necromancer.it Necromancer Theme Final.rmt Necromancer Theme Final.xex Edited June 23, 2021 by VinsCool 3 Quote Link to comment Share on other sites More sharing options...
VinsCool Posted June 23, 2021 Author Share Posted June 23, 2021 (edited) This is some very amazing music by Spring, who used some of my note tables for its composition Edited June 23, 2021 by VinsCool Link display 3 Quote Link to comment Share on other sites More sharing options...
VinsCool Posted June 23, 2021 Author Share Posted June 23, 2021 16 hours ago, VinsCool said: So unrelated to that I found a mistake in my cover from yesterday, and unlisted the video. I will post a fixed version later. This is the real finished version now, with a hardware render this time! I had left some transcription errors in my previous video so here's the result! Pinky Xmas Edition - Overworld 1 (Atari PoKEY Cover, Recorded from Real Hardware) This was recorded from my NTSC Atari 800xl Pinky - Xmas Edition - Overworld 1 Final.rmt Pinky - Xmas Edition - Overworld 1 Final.xex 4 Quote Link to comment Share on other sites More sharing options...
rensoup Posted June 23, 2021 Share Posted June 23, 2021 On 6/22/2021 at 9:37 AM, VinsCool said: A quick little cover of a nice little tune for some tests! Pinky Xmas Edition - Overworld 1 Atari PoKEY Cover 53 minutes ago, VinsCool said: This is some very amazing music by Spring, who used some of my note tables for its composition crazy insane sounds! ...But medieval cheerful ? ? 1 Quote Link to comment Share on other sites More sharing options...
VinsCool Posted June 23, 2021 Author Share Posted June 23, 2021 12 minutes ago, rensoup said: ..But medieval cheerful ? ? You know I love that stuff! 1 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted June 23, 2021 Share Posted June 23, 2021 17 minutes ago, VinsCool said: This is the real finished version now, with a hardware render this time! I had left some transcription errors in my previous video so here's the result! Pinky Xmas Edition - Overworld 1 (Atari PoKEY Cover, Recorded from Real Hardware) Great instruments, and catchy tune. I found some other Pinky stuff from TakuikaNinja, but I can't seem to locate this particular tune (at least on a 10 min search). Any links to the original (NSF file preferable)? 1 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted June 23, 2021 Share Posted June 23, 2021 (edited) 4 minutes ago, MrFish said: I found some other Pinky stuff from TakuikaNinja, but I can't seem to locate this particular tune (at least on a 10 min search). Any links to the original (NSF file preferable)? OK, I found it on youtube (kinda short play though). [Note: It's the second tune in the vid.] Edited June 23, 2021 by MrFish 1 Quote Link to comment Share on other sites More sharing options...
VinsCool Posted June 23, 2021 Author Share Posted June 23, 2021 40 minutes ago, MrFish said: Any links to the original (NSF file preferable)? Most of the files are linked in the Youtube channel About page. https://drive.google.com/drive/folders/1dFC90s4kjpDiwCUUf9r_OM670yOpdMzq 1 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted June 24, 2021 Share Posted June 24, 2021 2 hours ago, VinsCool said: Most of the files are linked in the Youtube channel About page. https://drive.google.com/drive/folders/1dFC90s4kjpDiwCUUf9r_OM670yOpdMzq Ah, yeah, thanks. 1 Quote Link to comment Share on other sites More sharing options...
VinsCool Posted June 24, 2021 Author Share Posted June 24, 2021 Some improvements of my tables: - improved a bunch of notes here and there, adjusted several tables to sound better with Distortion A 64khz (via "Reverse 16-bit" table). This improves Sawtooth, Distortion C 1.79mhz tables, 15khz basses, and few Distortion 2 notes. Again, if anyone makes use of it, feel free to tell me if something sounds blatantly incorrect CustomNoteTables v26 edit4.txt 1 Quote Link to comment Share on other sites More sharing options...
VinsCool Posted June 26, 2021 Author Share Posted June 26, 2021 I forgot to post this test tune the other day. Just experimenting with the Two-Tone Filter. SKCTL=$8B A big big thanks to Synthpopalooza for the detailed explanation about how to make use of it, I have to say, this is a criminally underutilised feature in music! --- In other news, I have made some more progress hacking my version of RMT based on Analmux's Patch 8. Got a preliminary mapping and notes tables done for it, still in the process of moving stuff around and experimenting with it, but otherwise I may be able to get something useful posted back here soon This is the plan I was following so far, however, several things are likely to be changed again, none of this is definitive yet! Spoiler ;RMT Distortion (I'll call them "slots" -> POKEY Distortion -> Table Offset ;Slot 0 -> Distortion 0 -> Offset 00 (Pure Table) ;Slot 2 -> Distortion 2 -> Offset 30 (Poly5) ;Slot 4 -> Distortion 4 -> Offset 00 (Pure Table, as a placeholder) / Forced 16-bit mode -> Low Byte table offset 20 (Guitar) ;Slot 6 -> Distortion C -> Offset 90 (Poly4, 16 bytes, 1.79mhz notes) / Forced 16-bit mode -> Low Byte table offset 00 (Clarinet) ;Slot 8 -> Distortion 8 -> Offset A0 (White Noise, manually use Poly9 for the Distortion Guitar in Reverse-16) ;Slot A -> Distortion A -> Offset 00 (Pure Table) ;Slot C -> Distortion C -> Offset 60 (Poly4 combined into 1 huge Distortion C Bass table for 48 bytes, 16 bytes 1.79mhz notes) ;Slot E -> Distortion A -> Offset C0 (Reverse-16 harmonic table, for use with the Forced 16-bit mode Low Bytes) ; ; ; ;Preliminary tables... ;Low 64 bytes, from offset 00 to 3F, can only be used through "Forced 16-bit mode"... ;Offset 00, Clarinet, Slot 6, Distortion C, 32 bytes, copied from Analmux's Table, tbd... DE 58 F0 97 4D 21 04 E7 E8 F8 17 36 73 B0 FC 48 A3 0D 77 F0 78 F1 88 1F B6 4D F3 A8 4E 03 B8 ?? ;needs to assign a value to the ?? byte... ;Offset 20, Distortion Guitar, Slot 4, Distortion 4, 32 bytes, based on Synthpopalooza's Table, tbd... 7E 98 B2 9D 59 D1 BC A7 63 1F DB 97 24 E0 3E CB 58 E5 43 A1 2E 8C EA 48 A6 D5 33 62 C0 EF 1E 4D ; ; ; ;256 "buffer" bytes, from offset 00 to FF... ;Offset 00, Pure Table, Slot A, Distortion A, 48 bytes, Idem to Analmux's table (Alternate Tuning :D) F1 E3 D6 CA BF B4 AA A0 97 8F 87 7F 78 71 6B 65 5F 5A 54 50 4B 47 43 3F 3B 38 35 32 2F 2C 2A 27 25 23 21 1F 1D 1C 1A 18 17 16 14 13 12 11 10 0F ;Offset 30, Poly5 Table, Slot 2, Distortion 2, 48 bytes, matches Alternate Tuning D7 CA BE B3 A9 9F 96 8D 85 7E 77 70 69 63 5E 58 53 4E 49 45 41 3D 39 36 32 2F 2D 2A 27 25 23 20 1E 1D 1A 19 17 16 14 13 12 11 0F 0E 0D 0C 0B 0A ;Offset 60, Huge Ass Distortion C Bass Table, Slot C, Distortion C, 48 bytes, Matches Alternate Tuning FF F3 E4 D8 CD C0 B5 AB A2 99 91 88 7F 79 73 6C 66 60 5A 55 F2 E6 D7 CB BF B6 AA A1 98 8F 89 80 7A 71 6B 65 5F 5C 56 50 4D 47 44 41 3E 38 35 32 ;Offset 90, 1.79mhz Distortion C Table, End of Slot C and Slot 6, 16 bytes, Matches Alternate Tuning DC D0 C6 BB AF A5 9D 91 8A 82 7B 73 6C 69 61 5A ;Offset A0, Reverse-16 Poly9 Table, Slot 8, Distortion 8, 32 bytes, based on Synthpopalooza's Table, tbd... 8E 94 9A 9F A4 A9 AD B2 B6 B9 BD C0 C3 C6 C9 CC CE D1 D3 D5 D7 D9 DB DD DE DF E1 E3 E4 E5 E6 E7 ;Offset C0, Clarinet Harmonic Table, Slot E, Distortion A, 32 bytes, copy of Analmux's Table, tbd... 1A 19 17 16 15 14 13 11 10 0F 0F 0E 0D 0C 0B 0B 0A 0A 09 08 08 07 07 07 06 06 05 05 05 05 04 ?? ;needs to assign a value to the ?? byte... ;Offset E0, Guitar(s) Harmonic Table, Slot E, Distortion A, 32 bytes, based on Synthpopalooza's Table, tbd... D4 C9 BD B2 A8 A0 98 8D 85 7F 77 71 6B 65 5F 59 55 4F 4B 47 43 3F 3B 37 35 33 2F 2B 29 27 25 23 There were several observations during my tests last night that reminded me I may have to do a few changes, mainly: - Scrap the idea of using 1.79mhz Distortion C table in Slot 6, this one uses forced 16-bit mode in that very spot so it's useless! D'oh! I might use Distortion C there like normal instead, similar to how Vanilla RMT used it as a filler when 16-bit was not used... - Scrap the idea of using an extra lower octave in Slot C, this ended up causing more problems than improving anything. I need to get Slot E back for the Gritty basses instead... But then, where do I move the Harmonic Tables...? I absolutely need the Distortion A for it... - Scrap the idea of only using 48 bytes for the Pure Table... I found out I miss several notes because of that! Will re-use the leftover 16 bytes to get the full 64 bytes again, and thus using all the notes I wanted. - Find a better way to handle the mapping of leftover space, because I know I won't use everything, and need to optimise several spots. - Figured out how to remove/move some hacks such as forcing 1.79mhz, Poly9, JoinX+Y... However I want to keep the hack leaving the second channel playing regardless of 16-bit or Filter being used. There has to be a way without forcing certain things like those... Will keep reporting progress as I find some ideas and some time to squeeze into this project 3 Quote Link to comment Share on other sites More sharing options...
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