emkay #701 Posted November 23, 2021 6 hours ago, VinsCool said: strange things are happening inside of my head Creating impossible sounds is so much fun Not impossible but a very nice arrangement. 1 Quote Share this post Link to post Share on other sites
VinsCool #702 Posted November 23, 2021 8 hours ago, emkay said: Not impossible but a very nice arrangement. Yeah, objectively these sounds are possible, since they're right there, I meant through conventional means, not something possible, especially not without any filters. Having added support to use the Two-Tone Filter in RMT has to be one of the few things that may turn into incredible stuff once we come with a better hang of it. That said, I am aware the way I did add the feature is... something that needs a better execution in the first place. At least, the proof of concept is there, and it is still fully usable, just a bit awkward to set up. Something that gets even greater with it is when the High Pass Filter is layered on top of it, that modulates into really interesting sounds. 3 Quote Share this post Link to post Share on other sites
emkay #703 Posted November 24, 2021 7 hours ago, VinsCool said: Something that gets even greater with it is when the High Pass Filter is layered on top of it, that modulates into really interesting sounds. Of course. The problem always was to get a row of notes for melodic correctness, which you managed nicely by patching RMT. I wished I had the time to do that, back then. 1 Quote Share this post Link to post Share on other sites
VinsCool #704 Posted November 24, 2021 Thanks, I have a lot of fun with this. Even if I don't have as much free time as I wish, I like to spend it into this lately, I learn new things every day, and I also learn to code as the same time, so more to enjoy. 1 Quote Share this post Link to post Share on other sites
VinsCool #705 Posted November 24, 2021 I was bored so I hacked the Draconus music driver for absolutely no reason lol draconus.obx 3 Quote Share this post Link to post Share on other sites
_The Doctor__ #706 Posted November 24, 2021 Now you can really mess with it! 1 Quote Share this post Link to post Share on other sites
emkay #707 Posted November 24, 2021 7 hours ago, VinsCool said: I was bored so I hacked the Draconus music driver for absolutely no reason lol draconus.obx 2.92 kB · 1 download I never had any problem with the used basses in the original tune, as it was somehow built on them . I always missed the punchy beat. But truely sounds more chippy now 1 Quote Share this post Link to post Share on other sites
SlidellMan #708 Posted December 8, 2021 I'm trying to make an audio cue in RMT, and I would like to know how to change the waveforms? Quote Share this post Link to post Share on other sites
VinsCool #709 Posted December 8, 2021 59 minutes ago, SlidellMan said: I'm trying to make an audio cue in RMT, and I would like to know how to change the waveforms? Instrument Screen -> Distortion? For example, Distortion A is square wave, the other ones are either noises or bass tones. 1 Quote Share this post Link to post Share on other sites
VinsCool #710 Posted January 5 Just messing around a little with modulation in a sketch tune. Testing my improved Patch16 driver with some impossible sounds using the high pass filter modulation. Patch16 driver so far: tracker.obx Simply drop it in the latest RMT 1.31 release 'RMT Binaries' folder, still not all touched up but the improvements really made the timing much tighter, the Filter modulation really becomes under control with my "Get AUDCTL Early" cheat code (lol). Here's my .rmt if anyone wants to play with it, or maybe add more to it if you feel like it sketch 66 v3.rmt 5 1 Quote Share this post Link to post Share on other sites
VinsCool #711 Posted January 7 Just for fun here's an oscilloscope visualisation of the modulation of this test tune, using the still in the work improve patch16-2 hack: Progress for that one is getting very well, I found new improvements, and added brand new 16-bit tables, but I'll save this for another day since it's still incomplete right now Here's a binary I built specifically using the ASM code I am editing, but soon I'll add the full changes to the RMT export formats in a future update for it. sketch 66 p16-2.obx The timing is so good this should sound identical on hardware, and even in PAL mode the pulses timing is very constant, this makes me really happy. 3 1 Quote Share this post Link to post Share on other sites
VinsCool #712 Posted January 13 I have no idea why I made this. Fugue in C Major.obx 2 Quote Share this post Link to post Share on other sites
emkay #713 Posted January 13 1 hour ago, VinsCool said: I have no idea why I made this. Fugue in C Major.obx 5.91 kB · 5 downloads cool 1 Quote Share this post Link to post Share on other sites
Mathy #714 Posted January 13 Hello guys How do I start .obx files again? Atari800MacX doesn't seem to understand what to do with it (I get the selftest without BASIC and READY with BASIC). Sincerely Mathy Quote Share this post Link to post Share on other sites
+MrFish #715 Posted January 13 1 minute ago, Mathy said: How do I start .obx files again? Atari800MacX doesn't seem to understand what to do with it (I get the selftest without BASIC and READY with BASIC). Just rename them to .xex 1 Quote Share this post Link to post Share on other sites
Mathy #716 Posted January 13 Hello MrFish Thanks! I seem to remember that I downloaded a .obx file a couple of days that did work as an .obx either and after I renamed int to .xex, it still didn't. Can't seem to remember which file that was. Sincerely Mathy Quote Share this post Link to post Share on other sites
+MrFish #717 Posted January 13 Should be fine, as that's all they are is binary load files. I don't use Atari800MacX anymore though (using Altirra); so maybe it's using some other extension. Try .exe, or whatever extension is used by all your other Atari executables you use with it. Quote Share this post Link to post Share on other sites
Mathy #718 Posted January 13 Hello MrFish It runs just fine after I renamed Vin's last file to .obx Sincerely Mathy Quote Share this post Link to post Share on other sites
+MrFish #719 Posted January 13 13 minutes ago, Mathy said: It runs just fine after I renamed Vin's last file to .obx Rename it? .obx was original extension... haha Quote Share this post Link to post Share on other sites
Mathy #720 Posted January 14 Hello MrFish 30 minutes ago, MrFish said: Rename it? .obx was original extension... haha Oh brother, I guess my brain needs an update. I renamed it to .xex of course. Sincerely Mathy 2 Quote Share this post Link to post Share on other sites
VinsCool #721 Posted January 14 (edited) What about some Two-Tone Filter Modulation? Metroid 2 - Surface of SR388 v17-2t.xexMetroid 2 - Surface of SR388 v17-2t.rmt Edited January 14 by VinsCool Linked the video 8 Quote Share this post Link to post Share on other sites
Schnurrikowski #722 Posted January 14 That does not sound like POKEY ... well done! 1 Quote Share this post Link to post Share on other sites
_The Doctor__ #723 Posted January 14 6 hours ago, Schnurrikowski said: That does not sound like POKEY ... well done! ah the point is this how pokey sounds, it's quite capable and it's nice to see it being used in this way. 1 Quote Share this post Link to post Share on other sites
VinsCool #724 Posted January 14 6 hours ago, _The Doctor__ said: ah the point is this how pokey sounds, it's quite capable and it's nice to see it being used in this way. That's precisely what motivates me going further... there's so much that could be done but it's almost never explored, so experimenting and trying to find out is a lot of fun! In the mean time, Triangle You can guess what this is supposed to mean until later tonight 3 Quote Share this post Link to post Share on other sites
EnderDude #725 Posted January 15 Ah yes, the cousin of croissant saw! 2022-01-14 20-52-26.mp4 1 1 Quote Share this post Link to post Share on other sites