So I've been loving Defender on the sio2sd and noticed that there are only 8 survivors that start in each wave.
I've tried six different versions, and they all have the 8 survivors.
I can't really see any difference between the versions, apart from v.5 being a trainer.
However, I threw in the official Atari cartridge, and it always starts with 10 survivors?
Anybody have any insights on this? I mean it's not a game breaker and hardly affects anything, but I'm curious as to why the differences
It's a bug caused by a badly done crack. There's a writeup and a
corrected .xex version by Fandal, on the atarimania forums somewhere
(I had a link to this, but it's no longer valid). There's supposed to be
10 humanoids, but whoever patched the ROM to defeat the copy protection
(stop it overwriting itself), patched a section of code that shouldn't
have been patched.
The really (to me) weird thing is, the patches are only needed for a
.xex version of the game. But later on, someone turn