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Retrospect

Let's have an Adventure.

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1 hour ago, MikeV said:

OK, thank you. Will send an image later today.

Right. I've just seen your Superman game , going to give that a try now

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On 5/4/2020 at 2:15 PM, Firefly said:

Right. I've just seen your Superman game , going to give that a try now

Just realized that I'm not checking this site every day ... Many things going down the drain ... Too bad ... Logically I should have more time for TI ... :|

 

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2 hours ago, sometimes99er said:

Just realized that I'm not checking this site every day ... Many things going down the drain ... Too bad ... Logically I should have more time for TI ... :|

 

I do not have time (or energy sometimes) to check the Atari-pages every day myself. I saw your other note on Citadel, thank you. Turns out I did not send you the most recent version. One version did have an issue with no RETURN after a GOSUB, but that has been fixed. The current version has black type on a gray screen. The reason for that was that on a real TI/ monitor, some of the fonts looked terrible with certain color combinations (not that much of an issue with emulators), so I left the screen as gray. When you can quickly make anything "DSK1" via an emulator you can, (I at least)  end up with multiple versions of the same name. I will locate the current version.

 

When you use the SAMS card as a pseudo-file, I am uncertain what the correct term for using it that way is, it loads a new location so quickly that it is easy to miss the initial dialogue if a monster is present. However, if one is there it means you are in a new location as that is the first thing to pop up (after the room, which may be too quick). So after the monster is dealt with the new room comes back long enough to be properly read. I could possibly insert a pause if you are using SAMS instead of a disk drive. SAMS use is very new to me. Any suggestions? It seems almost too easy, like I'm missing something.

 

Thank you for the tip on your programs on the GameShelf. I downloaded 4 late last night - they execute and perform as if they were commercial cartridges from the '80s! Castle Conqueror is tough... The intro music is really good, wish I had that kind of talent. I discovered on an emulator you can use the arrow keys as a joystick? Should read the manual in more depth! When time permits I need to look into the compiler you mentioned. Thanks again.

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Hi everyone. Attached is a simple text adventure I've been working on. Not as polished as I would like, but times up for now. I would like to state my appreciation to Firefly (Retrospect) for giving it a run through and some very good advice! I would appreciate a report on any glitches. Thanks.

Citadel Introduction.pdf CITADEL.dsk

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On 5/16/2020 at 4:39 PM, Schmitzi said:

 

I have all your books :)

 

They were excellent texts!

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