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32 minutes ago, kl99 said:

> Submission  deadline: July 31st, 2019 midnight GMT

 

This is a bit unclear to me. Midnight before 31st July starts or midnight after 31st July ended in GMT?

 

Best regards, Klaus

Funny, I'm taking a pluralsight class on date and time stuff in .NET 😄

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2 hours ago, kl99 said:

> Submission  deadline: July 31st, 2019 midnight GMT

 

This is a bit unclear to me. Midnight before 31st July starts or midnight after 31st July ended in GMT?

 

Best regards, Klaus

My understanding is that this means midnight in London when July 31st ends and August 1st begins.

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Actually the deadline in midnight GMT, so really 6pm Central Time in the US.

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8 hours ago, kl99 said:

It is time for a visual teaser ....

 

 

kl99.png

You've got 4 hrs to go!

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41 minutes ago, Vorticon said:

Actually the deadline in midnight GMT, so really 6pm Central Time in the US.

You're forgetting daylight savings time. The deadline is 7pm Central daylight time or 8pm Eastern daylight time.

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1 hour ago, senior_falcon said:

You're forgetting daylight savings time. The deadline is 7pm Central daylight time or 8pm Eastern daylight time.

Ah yes. Thanks for the correction!

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GLADIATOR.dsk

 


Submission: Gladiator

Platform: Extended BASIC

Written by: Erik Olson

 

Controls/Instructions: Use joystick to move left or right, and raise shield up or down. Press fire, along with up or down, to ready your sword; release fire to make an attack. 

 

If you get past your opponent's defenses, you defeat them. If your opponent's trident blocks your sword, or your shield blocks their trident, you both live another round. Otherwise you will die, nameless Gladiator.

 

Inspired by 'Gladiator' (arcade) and 'Swashbuckler' (Apple II) and Video Brain Gladiator (oh god)
 

gallery_38950_2333_1054.png

 

10 CALL CLEAR::CALL SCREEN(8)::CALL MAGNIFY(2)::S=2::T=1::R=80::C=128::Q=160::E=2
20 CALL CHAR(113,"003030300000000000000030303000000000000000303030",116,"2556360A06060A0A090F661F66060A0A00090606076E1665")
30 CALL CHAR( 97,"606848706070506860604078606050D86060406070686070",100,"1819121C101814641818101E1030484C30302030303E186C")
40 CALL CHAR( 105,"102040000000000000000000007000000000000000000070", 108,"020408000000000000000000000E0000000000000000000E")
50 CALL SPRITE(#1,104+S,12,R-4,C+6,#2,112+T,7,R-1,C-1,#3,96+S,2,R,C,#4,115+E,16,R,Q)
60 L=K::CALL JOYST(1,X,Y)::CALL KEY(1,K,Z)::Y=2-Y/4::IF K=18 THEN S=Y ELSE IF L=18 THEN F=4::S=Y+3 ELSE T=Y::IF X THEN C=C+X ELSE IF S>3 THEN S=S-3::F=0
70 E=INT(RND*3+1):: Q=Q-1::CALL PATTERN(#1,104+S,#2,112+T,#3,96+S,#4,115+E)::CALL LOCATE(#1,R-4,C+6,#2,R-1,C-1,#3,R,C,#4,R,Q) 
80 IF C+8+F<Q THEN 60 ELSE IF F AND S<>E+3 THEN 100 ELSE IF T=E OR S-3=E THEN C=C-8::Q=Q+8::GOTO 70
90 CALL COLOR(#4,9)::FOR I=1 TO 7::CALL SOUND(-100,999,2)::CALL SOUND(-100,880,2)::NEXT I::C=C-8::Q=Q+16::GOTO 50
100 CALL COLOR(#3,9)::FOR I=1 TO 7::CALL SOUND(-100,999-I*100,2)::NEXT I::C=C-16::Q=Q+8::GOTO 50

 

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