PacManPlus Posted May 31, 2019 Share Posted May 31, 2019 (edited) Hi guys: I was reading the 2600 Galaga thread, and I picked up on some conversation about the design of labels, part numbers, etc. and if they should reflect the original (Atari's) style or not. I was surprised to find that some of the more active and long time members (and mods) actually didn't care for using the 'retail' style labels. Personally, I felt that I kind of went 'in-between' as I liked the placement of the system name, and the name of the game, but decided to use the entire label for the artwork. I've kept that pretty much my 'standard' which, IMHO, is a nod to the original era of the system, but takes a bit of a new direction. It's almost like a 'what if this game was released during the retail life of the system' kind of thing. One thing that I also noticed, was the model numbers. Al gave (again IMHO) an excellent example of a standard: 'AA-26-001' which, if Al doesn't mind, I will start using on my games from this point forward (AA-78-800 and forward). I started with 800 to not presume that I would get the first numbers for any reason. Also, I know the 'AA' is for AtariAge, but any and all of my games are always Al's to sell as long as he wants to. I'm also going to go back and re-number my past releases this way: AA-78-800 - Pac-Man Collection (2006) AA-78-801 - Asteroids Deluxe (2007) AA-78-802 - Space Duel (2007) AA-78-803 - Space Invaders (2008) AA-78-804 - Super Pac-Man (2008) AA-78-805 - Crazy Otto (2010) AA-78-806 - Failsafe (2010) AA-78-807 - Moon Cresta (2011) AA-78-808 - Meteor Shower (2012) AA-78-809 - Scramble (2012) AA-78-810 - RipOff (2012) AA-78-811 - Jr. Pac-Man (2012) AA-78-812 - Armor Attack II (2013) AA-78-813 - Frenzy (2013) AA-78-814 - Astro Blaster (2014) AA-78-815 - KC Munchkin (2014) AA-78-816 - Astro Fighter (2015) AA-78-817 - Bentley Bear's Crystal Quest (2015) AA-78-818 - Crazy Brix (2016) AA-78-819 - Super Circus AtariAge (2017) AA-78-820 - Baby Pac-Man (2019) AA-78-821 - ReZolve AA-78-822 - Adventure III: The Quest For The Chalise AA-78-823 - Defender So, my question is, am I overstepping any bounds, here? Or being presumptuous? Does anyone see a problem with doing this from this point forward? Edited May 31, 2019 by PacManPlus 11 Quote Link to comment Share on other sites More sharing options...
+GoldenWheels Posted May 31, 2019 Share Posted May 31, 2019 So, my question is, am I overstepping any bounds, here? Or being presumptuous? Does anyone see a problem with doing this from this point forward? If any one can presume to add their work as semi official canon in the 7800 library by doing serial numbers, it is you Bob. I think this is a very neat idea. 5 1 Quote Link to comment Share on other sites More sharing options...
+Mitch Posted May 31, 2019 Share Posted May 31, 2019 Sounds cool to me. Mitch Quote Link to comment Share on other sites More sharing options...
R_Leo_1 Posted May 31, 2019 Share Posted May 31, 2019 I also think it's a great idea to get some kind of standard going. Quote Link to comment Share on other sites More sharing options...
Trebor Posted June 1, 2019 Share Posted June 1, 2019 I have no issue with the standard for your releases, as long as it reaches AA-78-899. Seriously...I echo a similar sentiment as GoldenWheels. 4 1 Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted June 1, 2019 Author Share Posted June 1, 2019 Thanks, guys. I'm getting close to having released 1/2 the number of retail releases... I feel the need to hit that number. 8 Quote Link to comment Share on other sites More sharing options...
Albert Posted June 1, 2019 Share Posted June 1, 2019 That looks reasonable to me, although I would like to give it a bit more thought than I did in the other thread. I need a scheme that works with releases across systems and would support a sufficient number of titles per platform. AA == AtariAge obviously, 26, 52, 78, JG, LX for 2600, 5200, 7800, Jaguar, Lynx respectively. Not sure what to use for Atari 8-bit computers. Could use "A8". CV for ColecoVision, and obviously two characters can easily be assigned to any other systems down the road. And three digits should certainly be more than enough to uniquely identify each release for each system. I'll have to think about how to assign values to existing homebrews since there have been quite a few released through the AtariAge Store over the years. Also need to consider what to do with hacks and reproductions. ..Al 1 Quote Link to comment Share on other sites More sharing options...
Shawn Posted June 1, 2019 Share Posted June 1, 2019 That looks reasonable to me, although I would like to give it a bit more thought than I did in the other thread. I need a scheme that works with releases across systems and would support a sufficient number of titles per platform. AA == AtariAge obviously, 26, 52, 78, JG, LX for 2600, 5200, 7800, Jaguar, Lynx respectively. Not sure what to use for Atari 8-bit computers. Could use "A8". CV for ColecoVision, and obviously two characters can easily be assigned to any other systems down the road. And three digits should certainly be more than enough to uniquely identify each release for each system. I'll have to think about how to assign values to existing homebrews since there have been quite a few released through the AtariAge Store over the years. Also need to consider what to do with hacks and reproductions. ..Al HK for hack and RP for reproduction? Quote Link to comment Share on other sites More sharing options...
+sramirez2008 Posted June 1, 2019 Share Posted June 1, 2019 Hi guys: I was reading the 2600 Galaga thread, and I picked up on some conversation about the design of labels, part numbers, etc. and if they should reflect the original (Atari's) style or not. I was surprised to find that some of the more active and long time members (and mods) actually didn't care for using the 'retail' style labels. Personally, I felt that I kind of went 'in-between' as I liked the placement of the system name, and the name of the game, but decided to use the entire label for the artwork. I've kept that pretty much my 'standard' which, IMHO, is a nod to the original era of the system, but takes a bit of a new direction. It's almost like a 'what if this game was released during the retail life of the system' kind of thing. One thing that I also noticed, was the model numbers. Al gave (again IMHO) an excellent example of a standard: 'AA-26-001' which, if Al doesn't mind, I will start using on my games from this point forward (AA-78-800 and forward). I started with 800 to not presume that I would get the first numbers for any reason. Also, I know the 'AA' is for AtariAge, but any and all of my games are always Al's to sell as long as he wants to. I'm also going to go back and re-number my past releases this way: AA-78-800 - Pac-Man Collection (2006) AA-78-801 - Asteroids Deluxe (2007) AA-78-802 - Space Duel (2007) AA-78-803 - Space Invaders (2008) AA-78-804 - Super Pac-Man (2008) AA-78-805 - Crazy Otto (2010) AA-78-806 - Failsafe (2010) AA-78-807 - Moon Cresta (2011) AA-78-808 - Meteor Shower (2012) AA-78-809 - Scramble (2012) AA-78-810 - RipOff (2012) AA-78-811 - Jr. Pac-Man (2012) AA-78-812 - Armor Attack II (2013) AA-78-813 - Frenzy (2013) AA-78-814 - Astro Blaster (2014) AA-78-815 - KC Munchkin (2014) AA-78-816 - Astro Fighter (2015) AA-78-817 - Bentley Bear's Crystal Quest (2015) AA-78-818 - Crazy Brix (2016) AA-78-819 - Super Circus AtariAge (2017) AA-78-820 - Baby Pac-Man (2019) AA-78-821 - ReZolve AA-78-822 - Adventure III: The Quest For The Chalise AA-78-823 - Defender Guess ReZolve is on deck. Quote Link to comment Share on other sites More sharing options...
+Allan Posted June 1, 2019 Share Posted June 1, 2019 Hi guys: I was reading the 2600 Galaga thread, and I picked up on some conversation about the design of labels, part numbers, etc. and if they should reflect the original (Atari's) style or not. I was surprised to find that some of the more active and long time members (and mods) actually didn't care for using the 'retail' style labels. Personally, I felt that I kind of went 'in-between' as I liked the placement of the system name, and the name of the game, but decided to use the entire label for the artwork. I've kept that pretty much my 'standard' which, IMHO, is a nod to the original era of the system, but takes a bit of a new direction. It's almost like a 'what if this game was released during the retail life of the system' kind of thing. One thing that I also noticed, was the model numbers. Al gave (again IMHO) an excellent example of a standard: 'AA-26-001' which, if Al doesn't mind, I will start using on my games from this point forward (AA-78-800 and forward). I started with 800 to not presume that I would get the first numbers for any reason. Also, I know the 'AA' is for AtariAge, but any and all of my games are always Al's to sell as long as he wants to. I'm also going to go back and re-number my past releases this way: AA-78-800 - Pac-Man Collection (2006) AA-78-801 - Asteroids Deluxe (2007) AA-78-802 - Space Duel (2007) AA-78-803 - Space Invaders (2008) AA-78-804 - Super Pac-Man (2008) AA-78-805 - Crazy Otto (2010) AA-78-806 - Failsafe (2010) AA-78-807 - Moon Cresta (2011) AA-78-808 - Meteor Shower (2012) AA-78-809 - Scramble (2012) AA-78-810 - RipOff (2012) AA-78-811 - Jr. Pac-Man (2012) AA-78-812 - Armor Attack II (2013) AA-78-813 - Frenzy (2013) AA-78-814 - Astro Blaster (2014) AA-78-815 - KC Munchkin (2014) AA-78-816 - Astro Fighter (2015) AA-78-817 - Bentley Bear's Crystal Quest (2015) AA-78-818 - Crazy Brix (2016) AA-78-819 - Super Circus AtariAge (2017) AA-78-820 - Baby Pac-Man (2019) AA-78-821 - ReZolve AA-78-822 - Adventure III: The Quest For The Chalise AA-78-824 - Defender AA-78-825 - Raiders of the Lost Ark AA-78-826 - Crazy Climber AA-78-827 - Bowling AA-78-828 - Elevator Action AA-78-829 - Realsports Soccer AA-78-830 - Realsports Baseball AA-78-830 - Zookeeper So, my question is, am I overstepping any bounds, here? Or being presumptuous? Does anyone see a problem with doing this from this point forward? Looks good to me. Allan 1 Quote Link to comment Share on other sites More sharing options...
+DrVenkman Posted June 1, 2019 Share Posted June 1, 2019 Guess ReZolve is on deck. Fingers crossed for Defender (as currently discussed in the 7800 Programming forum). 2 Quote Link to comment Share on other sites More sharing options...
toiletunes Posted June 1, 2019 Share Posted June 1, 2019 Don't forget to number Pac Man 320, Ms Pac Man Twin 1 Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted June 1, 2019 Author Share Posted June 1, 2019 Thank guys @Albert - thanks for replying, I like your ideas @Shawn - good idea, Maybe even shorten it to 'H' and 'R', so there can still be 99 entries for each (keeping the '3 digit' scheme) @Allan - I see what you did there... @sramirez2008,DrVenkman - I remain hopeful... @toiletunes - those were more of an experiment... They were never really truly released, as they were never finished to my liking. Same goes for Ms. Pac-Man Twin. 4 Quote Link to comment Share on other sites More sharing options...
+Allan Posted June 1, 2019 Share Posted June 1, 2019 Thank guys @Albert - thanks for replying, I like your ideas @Shawn - good idea, Maybe even shorten it to 'H' and 'R', so there can still be 99 entries for each (keeping the '3 digit' scheme) @Allan - I see what you did there... @sramirez2008,DrVenkman - I remain hopeful... @toiletunes - those were more of an experiment... They were never really truly released, as they were never finished to my liking. Same goes for Ms. Pac-Man Twin. Darn it! It was only suppose to be noticed by your subconscious. Allan 1 Quote Link to comment Share on other sites More sharing options...
toiletunes Posted June 1, 2019 Share Posted June 1, 2019 @toiletunes - those were more of an experiment... They were never really truly released, as they were never finished to my liking. Same goes for Ms. Pac-Man Twin. Not to derail the thread, but I play them regularly. Thank you for what you do. If they are ever finished, I would purchase. In particular, the 320 games feel like you're in the arcade playing a bootleg or conversion. It's really arcade quality, coming from a 7800 no less. Mind blowing. 3 Quote Link to comment Share on other sites More sharing options...
TrekMD Posted June 2, 2019 Share Posted June 2, 2019 You can number these games however you see fit. You make superb games and I look forward to any other titles you may release. 2 1 Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted June 9, 2019 Author Share Posted June 9, 2019 I just completed 'reassigning' my label files to reflect the new numbers. 5 Quote Link to comment Share on other sites More sharing options...
+Defender_2600 Posted June 9, 2019 Share Posted June 9, 2019 Bob, in recent years you wrote an important chapter in the history of the video game classic. A great gift for all of us. Thank you again for your generosity. 1 1 Quote Link to comment Share on other sites More sharing options...
+sramirez2008 Posted June 9, 2019 Share Posted June 9, 2019 I just completed 'reassigning' my label files to reflect the new numbers. Excellent! I'll need new labels for the following... Asteroids Deluxe Astro Blaster Astro Fighter Bently Bear Crystal Quest Crazy Brix Frenzy Jr. Pac Man Moon Cresta Pac Man Collection Scramble Space Invaders Super Circus AtariAge Quote Link to comment Share on other sites More sharing options...
+sramirez2008 Posted June 9, 2019 Share Posted June 9, 2019 BTW, I would love to see a 7800 version of Crazy Climber, assuming it will support dual joysticks. This would add another game to the 7800 library that could benefit from the Edladdin Super Twin 78 controller. 4 Quote Link to comment Share on other sites More sharing options...
+save2600 Posted June 9, 2019 Share Posted June 9, 2019 BTW, I would love to see a 7800 version of Crazy Climber assuming it will support dual joysticks. This would add another game to the 7800 library that could benefit from the Edladdin Super Twin 78 controller. +1 for dual-joy Crazy Climber. Robotron's lonely. Would also work great for those of us with the A8 Robotron dual joystick tray and the newer style 3D printed holders for both the CX40 and CX24 sticks. 3 Quote Link to comment Share on other sites More sharing options...
+sramirez2008 Posted June 9, 2019 Share Posted June 9, 2019 +1 for dual-joy Crazy Climber. Robotron's lonely. Would also work great for those of us with the A8 Robotron dual joystick tray and the newer style 3D printed holders for both the CX40 and CX24 sticks. I should mention that Crazy Climber was not on Bob's actual list, but AA member Allan slipped it in. Having said that, there is at least three of us who would want this game. Quote Link to comment Share on other sites More sharing options...
+save2600 Posted June 9, 2019 Share Posted June 9, 2019 I should mention that Crazy Climber was not on Bob's actual list, but AA member Allan slipped it in. Having said that, there is at least three of us who would want this game. I know, I too was just sayin', dreamin' and agree'n. 1 Quote Link to comment Share on other sites More sharing options...
edladdin Posted July 18, 2019 Share Posted July 18, 2019 Nice! Just filled in a bunch of empty "Part #" slots in my spreadsheet with the new ones, which helps cool down that itchy OCD. 1 Quote Link to comment Share on other sites More sharing options...
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