MemberAtarian Posted June 2, 2019 Share Posted June 2, 2019 I have searched for the documentation, but unfortunately, I did not found anything. What I want to do is the program checking if the tape was rewinded and if that is true, beginn the "game" and play the song on the tape. I want to cover a song and play the lyrics with the tape. Quote Link to comment Share on other sites More sharing options...
MemberAtarian Posted June 9, 2019 Author Share Posted June 9, 2019 I wrote a test program and found out that the KidVid is actually sending signals through the 2nd pin (joydown), in a strange way, it's aa constantly high bit, but as pressing the play button, it disrupts it for a second, after that, it sends binary code to detect which game to load. My problem is that if I'm not using the original cartridge, it won't play any music. Is it possible to control the 5th pin that is originally for the B paddle input on the joyport? I wrote an assembly code segment that tries to set bit 7 to high and read it as well, but nothing happens. I guess setting the 7th bit high lets to play what is on the tape instead of just making the tape go. Quote Link to comment Share on other sites More sharing options...
MemberAtarian Posted June 10, 2019 Author Share Posted June 10, 2019 (edited) Test program: Left - Right (pause-resume tape) Up-Down: Play song/mute song. The number shows you the signal the Kid Vid sends to the VCS via the joy1right pin. Test_Joy2_Pins.bas.bin Edited June 10, 2019 by MemberAtarian Quote Link to comment Share on other sites More sharing options...
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