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My Final Four Wants for the TI-99/4A

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As stated in another thread, over the past few years, the genius level programmers and hardware guys have been slowly eliminating all my 'wants' for the TI home computer. Now I'm down to my final four. What does a guy do when he has everything he's ever wanted for his favorite computer anyway?

 

So, to get it over with, I've decided to just post them all in one shot.

 

1) QIX

I've wanted the video game QIX for the TI for a long, long time. It's an awesome game, it's a popular game, and it's fun to play.

 

2) Omega Race

This is one of my favorites from the arcade in years gone by. It's available on multiple platforms, just not on my TI. :_(

 

3) A 'fully featured' DOS

Jedimatt42 is currently working on a fantastic DOS for the TI called FORCE COMMAND. I cannot wait to see how it evolves.

 

4) A functioning 'printer' program for the TI

A printer command that will work in conjunction with the TIPI. Damn, I miss being able to print DIRECTLY.

 

That's it!

 

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Never say 'Final' because we all know that even if all of the wants were delivered tomorrow we would all want more!

 

This addiction is never satisfied!

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Qix is a fantastic game, and one that definitely needs more ports.

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Qix is on my list. And yes, graphically there's has to be made a few shortcuts.

Omega Race is not on my list (yet). It was the best game for me on the VIC-20 (while I had one).

 

 

The graphics are not a good match for the 9918A.

 

Maybe a more true version could be made with the F18A. I'm sticking with the 9918A though.

 

 

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Qix would be a breeze for a 9938 with its graphics commands (line, fill).

 

Gotta love Yamaha and that chip (should be backward compatible with the 9918A and looking mighty fine). Only problem is, with my path, the next level is the Amiga OCS (Original Chip Set) - even letting down the C64.

Edited by sometimes99er

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I do play Qix on my 5200, but my 5200 does not have a nice crisp F18A driven video output. RF cannot compare.

When I finish the UAV mod on my 5200 I’ll let you know how it went. I’ll also need to do the power mod as I have the old style power/RF combo.

 

 

Sent from my iPhone using Tapatalk Pro

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Qix is on my list. And yes, graphically there's has to be made a few shortcuts.

 

Omega Race is not on my list (yet). It was the best game for me on the VIC-20 (while I had one).

 

Maybe a more true version could be made with the F18A. I'm sticking with the 9918A though.

 

Maybe it would be acceptable that vertical lines had to be on 8 pixel boundaries?

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Maybe it would be acceptable that vertical lines had to be on 8 pixel boundaries?

 

That's one way to go, though I think it may "feel" a bit awkward. I see 3 other possibilities, of which I have 2 on my list - and definitely being Qix based games. The one I'm not going to use, is a simulated "multicolor" variant, effectively having a 4 pixel resolution in both directions. The Qix - the stick lines - may be handled with sprites, Sparks may be handled in the background graphics (pulsating) etc.

 

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On 6/5/2019 at 10:01 PM, Asmusr said:

The graphics are not a good match for the 9918A.

Well now... the F18A MKII will be coming out eventually.  It'll NEED a great signature game for it's debut. 😜

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Qix is one of my favorite coin-op games.  It would be interesting to port to the MK2, but I have to focus on the hardware or things will never get done.

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On 6/20/2019 at 5:58 AM, --- Ω --- said:

Well now... the F18A MKII will be coming out eventually.  It'll NEED a great signature game for it's debut. 😜

The current F18A MK1 would be able to do QIX just fine. It has a 4 color full bitmap mode for the background, a fast GPU to do the flood filling and lines, and the ability to create sprites with up to 7 colors.

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On 6/6/2019 at 8:06 AM, Asmusr said:

 

Maybe it would be acceptable that vertical lines had to be on 8 pixel boundaries?

I used to love me some Qix.. I'd have to save that waiting for a character boundary would be awkward. When the sparks are closing in you want to move out of the way "now". The way I'd do it, draw your lines solid but use a sparse fill, like a hash pattern. That way the visible effect of color clash would be minimized.

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