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After taking my Atari 800xl out of mothballs a few weeks back I decided to write a game as I've always enjoyed coding. I decide to start with Turbo Basic XL, I remember most of Basic but assembler has pretty much drained out of my brain so that will take a bit of work to start using again.

 

It's probably been about 30 years since I coded on the 8bit so I chose a simple game just to get back into the swing of things, I'm sure this has probably been done on the 8bit before but it's really just a test piece to get me back into the swing of things. Here's how it's going so far:

 

 

 

 

I'm not the greatest with graphics but I'll probably work on those a bit.

 

I have no idea when it comes to sound. Is there a PD library anywhere of sound effects or music?

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Looks like pipemania on the XL, nice!

 

I'm far from being qualified to answer but since nobody else has... RMT seems to be the music player of choice. It allows you to mix in sounds effects as well.

 

Does it work with basic? I don't know... probably ?

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Thanks, I've downloaded that but given I have no musical talent I'm not sure it's worth learning how to use it. But who knows, I might find out I'm a closet Mozart.

 

I was hoping for a library of spot effects, is there anything like that about?

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Sometimes helpful folks like Miker, stRing, Emkay are happy to lend a hand and there have been a few newcomers to Pokey too who could turn there hand to sfx.

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Thanks for the link JAC! Looks like the English pages are broken, and google doesn't want to translate the Polish or Czech pages (probably due to not being secure). I'll take a better look at it tomorrow when my brain is functioning enough to figure things out.

 

Thanks Wrathchild, I don't really want to impose on anyone for a test prog like this :) I'm sure if I look through some old progs I can borrow some effects, just thought there might be a library somewhere. If I write something a bit more substantial I might have to get someone to do the sound properly but not for this one.

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Point is your test program is looking nice enough that folks are interested to help it become fully fleshed out. We love this sort of thing. ;)

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Looks good.

 

Suggestion - maybe a bit lacking in colour, you could employ some PM graphics overlayed in the score part to change that.

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Thanks for the input guys, much appreciated.

 

Yeah, the graphics are just functional atm - I haven't even used the 5th character color yet. I'll work on them, but not sure how far my artistic skills will stretch.

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On 6/12/2019 at 11:23 PM, Preppie said:

Looks like the English pages are broken, and google doesn't want to translate the Polish or Czech pages (probably due to not being secure)

The on the top only point to anchors on the same page. There is only one page with all information.

I've notified PG and he'll also fix the links (http://asma.atari.org/main.html#plr > http://asma.atari.org#plr)

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Thanks guys, yep atari.org links all seem to be working now.

 

Not had much time to work on this lately.  Altered the graphics a bit after lookin at that C64 version, and swapped out a numeric timer for graphical one.  Biggest change is the future tiles has been changed from characters to a much faster PM, although need to work on the graphics on that.

 

 

pipes.PNG

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