Kalani Posted June 17, 2019 Share Posted June 17, 2019 The source code for the n64 mk trilogy and turbo graphix / neo geo source code for art of fighting. How feasible would porting either of those be? Mk trilogy is a early build? Quote Link to comment Share on other sites More sharing options...
Clint Thompson Posted June 17, 2019 Share Posted June 17, 2019 5 hours ago, Kalani said: The source code for the n64 mk trilogy and turbo graphix / neo geo source code for art of fighting. How feasible would porting either of those be? Mk trilogy is a early build? I'm definitely not qualified to say but speculate it being harder to convert said source into something usable for the Jag than it would be to write something entirely from the ground up. Does the source also contain all the original music and art assets? 1 Quote Link to comment Share on other sites More sharing options...
swapd0 Posted June 17, 2019 Share Posted June 17, 2019 IMHO you could reuse the "gameplay"/AI, but everything else must be redone, the Jaguar hardware it's very different to the other consoles. Quote Link to comment Share on other sites More sharing options...
Kalani Posted June 17, 2019 Author Share Posted June 17, 2019 7 hours ago, Clint Thompson said: I'm definitely not qualified to say but speculate it being harder to convert said source into something usable for the Jag than it would be to write something entirely from the ground up. Does the source also contain all the original music and art assets? Yes they do. The art of fighting uses the turbo 16 asets. Quote Link to comment Share on other sites More sharing options...
JagChris Posted June 17, 2019 Share Posted June 17, 2019 Are these sources actually available? Quote Link to comment Share on other sites More sharing options...
Kalani Posted June 18, 2019 Author Share Posted June 18, 2019 12 hours ago, JagChris said: Are these sources actually available? Yes with various levels of digging. https://github.com/cynthia/art_of_fighting_neogeo_mvs/blob/master/readme.txt Quote Link to comment Share on other sites More sharing options...
Kalani Posted June 18, 2019 Author Share Posted June 18, 2019 (edited) On 6/17/2019 at 2:37 AM, Clint Thompson said: I'm definitely not qualified to say but speculate it being harder to convert said source into something usable for the Jag than it would be to write something entirely from the ground up. Does the source also contain all the original music and art assets? The mk sources diffinately does https://archive.org/download/Various-Mortal-Kombat-3-Source-Code-Collection Edited June 18, 2019 by Kalani Sent before finished making reply Quote Link to comment Share on other sites More sharing options...
Kalani Posted June 19, 2019 Author Share Posted June 19, 2019 On 6/17/2019 at 6:35 PM, JagChris said: Are these sources actually available? https://archive.org/download/Various-Mortal-Kombat-3-Source-Code-Collection 2 Quote Link to comment Share on other sites More sharing options...
JagChris Posted June 19, 2019 Share Posted June 19, 2019 I can't believe those got out Quote Link to comment Share on other sites More sharing options...
philipj Posted June 19, 2019 Share Posted June 19, 2019 Wow... Quote Link to comment Share on other sites More sharing options...
JagChris Posted June 22, 2019 Share Posted June 22, 2019 On 6/17/2019 at 3:06 AM, swapd0 said: IMHO you could reuse the "gameplay"/AI, but everything else must be redone, the Jaguar hardware it's very different to the other consoles. I wonder if something like Microwindows was adapted for the Jag if that would help ease the conversion. Quote Link to comment Share on other sites More sharing options...
Clint Thompson Posted June 22, 2019 Share Posted June 22, 2019 (edited) I went through all 3 PC, PSX and N64 and none seem to include original artwork sources. The PC has a few screens for title and copyright text but nothing useful otherwise from the quick glimpse through it all. It does have all the sfx and music however. Suppose there's this but I can't imagine it going well, especially without a ton of work involved: https://www.mortalkombatwarehouse.com/umk3/#title Edited June 22, 2019 by Clint Thompson Quote Link to comment Share on other sites More sharing options...
JagChris Posted June 22, 2019 Share Posted June 22, 2019 Could they have been baked into the obj files? They are substantially bigger than the corresponding ASM files. Ie Artbell ASM file is 390 bytes. It's obj file is substantially bigger. 332k If so though the original separate artwork does seem to be not included. At least in the PC version. Quote Link to comment Share on other sites More sharing options...
Clint Thompson Posted June 22, 2019 Share Posted June 22, 2019 18 minutes ago, JagChris said: Could they have been baked into the obj files? They are substantially bigger than the corresponding ASM files. Ie Artbell ASM file is 390 bytes. It's obj file is substantially bigger. 332k If so though the original separate artwork does seem to be not included. At least in the PC version. Probably the case but no idea how to reverse/extract that. Even with assets extracted, I don't see anyone putting the time and effort into re-creating something like this when there are a dozen other perfectly good ports already in existence and effort better spent elsewhere for new or different games. Quote Link to comment Share on other sites More sharing options...
JagChris Posted June 22, 2019 Share Posted June 22, 2019 The 3D0 art assets are available http://www.mediafire.com/file/sw21x6075rcl312/UMK3art.rar Quote Link to comment Share on other sites More sharing options...
WAVE 1 GAMES Posted June 22, 2019 Share Posted June 22, 2019 Wow you guys really overthink stuff around here. Clint you wouldn't need the specific graphics assets from these sources if you wanted to recreate Mortal Kombat on Jaguar. You could use the source code and adapt one of many M.U.G.E.N. .sff files to this source. Literally EVERY Mortal Kombat character has been ripped for use with M.U.G.E.N. as well as all the healthbars and hitspark effects. Most of the .sff files are pretty small in size and usually in 8 bit 256 color. Although, I wouldn't want to invest the time in reconstructing such a project either. Even with all of the graphics assets readily available it sounds like a PITA. There was a guy here before who was heavily into Mortal Kombat and M.U.G.E.N. coding. He was a Jaguar fan. I don't remember his name but I'm willing to bet if anyone would be able to get this type of project going, it would be him Quote Link to comment Share on other sites More sharing options...
Kalani Posted June 22, 2019 Author Share Posted June 22, 2019 11 hours ago, JagChris said: Could they have been baked into the obj files? They are substantially bigger than the corresponding ASM files. Ie Artbell ASM file is 390 bytes. It's obj file is substantially bigger. 332k If so though the original separate artwork does seem to be not included. At least in the PC version. https://www.google.com/url?sa=t&source=web&rct=j&url=https://m.youtube.com/watch%3Fv%3DC7w7g1_gSMA&ved=2ahUKEwiJ84SU8f3iAhUNLs0KHYe3B0EQwqsBMAF6BAgBEAU&usg=AOvVaw3C1UH9AwHHFJ7GnJrUTvd2 people are building the sources for n64. Have you seen the mortal Kombat 2 plus or ultimate mortal Kombat 3 plus arcade rom hack. Quote Link to comment Share on other sites More sharing options...
Kalani Posted June 22, 2019 Author Share Posted June 22, 2019 1 hour ago, WAVE 1 GAMES said: Wow you guys really overthink stuff around here. Clint you wouldn't need the specific graphics assets from these sources if you wanted to recreate Mortal Kombat on Jaguar. You could use the source code and adapt one of many M.U.G.E.N. .sff files to this source. Literally EVERY Mortal Kombat character has been ripped for use with M.U.G.E.N. as well as all the healthbars and hitspark effects. Most of the .sff files are pretty small in size and usually in 8 bit 256 color. Although, I wouldn't want to invest the time in reconstructing such a project either. Even with all of the graphics assets readily available it sounds like a PITA. There was a guy here before who was heavily into Mortal Kombat and M.U.G.E.N. coding. He was a Jaguar fan. I don't remember his name but I'm willing to bet if anyone would be able to get this type of project going, it would be him What about art of fighting. It's code is 68k asm? Shouldn't it be the easier of the conversions. It's only three button punch kick shift-style/throw. Plus a taunt and start Which could be consolidated. Quote Link to comment Share on other sites More sharing options...
JagChris Posted June 22, 2019 Share Posted June 22, 2019 1 hour ago, WAVE 1 GAMES said: Literally EVERY Mortal Kombat character has been ripped for use with M.U.G.E.N. as well as all the healthbars and hitspark effects. Most of the .sff files are pretty small in size and usually in 8 bit 256 color. Although, I wouldn't want to invest the time in reconstructing such a project either. Even with all of the graphics assets readily available it sounds like a PITA. I believe that I read the 3do version used the PSX sources. If that's the case then it would probably be easier to match up what goes where than using graphic rips. Quote Link to comment Share on other sites More sharing options...
JagChris Posted June 22, 2019 Share Posted June 22, 2019 33 minutes ago, Kalani said: https://www.google.com/url?sa=t&source=web&rct=j&url=https://m.youtube.com/watch%3Fv%3DC7w7g1_gSMA&ved=2ahUKEwiJ84SU8f3iAhUNLs0KHYe3B0EQwqsBMAF6BAgBEAU&usg=AOvVaw3C1UH9AwHHFJ7GnJrUTvd2 people are building the sources for n64. Have you seen the mortal Kombat 2 plus or ultimate mortal Kombat 3 plus arcade rom hack. If the obj files are there they might just be having it link the obj files instead of checking dependancies. Quote Link to comment Share on other sites More sharing options...
Kalani Posted June 23, 2019 Author Share Posted June 23, 2019 23 hours ago, JagChris said: If the obj files are there they might just be having it link the obj files instead of checking dependancies. I will ask those that compiled the rom about the about the assets. Maybe the assets where in original dump and not on the current upload. Quote Link to comment Share on other sites More sharing options...
Kalani Posted June 26, 2019 Author Share Posted June 26, 2019 On 6/22/2019 at 3:17 AM, Clint Thompson said: I went through all 3 PC, PSX and N64 and none seem to include original artwork sources. The PC has a few screens for title and copyright text but nothing useful otherwise from the quick glimpse through it all. It does have all the sfx and music however. Suppose there's this but I can't imagine it going well, especially without a ton of work involved: https://www.mortalkombatwarehouse.com/umk3/#title some one said check out .psi files. https://www.google.com/amp/s/amp.reddit.com/r/DataHoarder/comments/9r0l0n/someone_on_4chan_leaked_source_codes_for_mortal/ Quote Link to comment Share on other sites More sharing options...
JagChris Posted June 26, 2019 Share Posted June 26, 2019 Link was removed on Reddit. Quote Link to comment Share on other sites More sharing options...
Kalani Posted June 26, 2019 Author Share Posted June 26, 2019 1 hour ago, JagChris said: Link was removed on Reddit. Is that .psi file not in the source collection on archive org? Quote Link to comment Share on other sites More sharing options...
Kalani Posted June 26, 2019 Author Share Posted June 26, 2019 3 hours ago, JagChris said: Link was removed on Reddit. https://yuki.la/vr/5161753 Quote Link to comment Share on other sites More sharing options...
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