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Shift838

Pyramid of Doom ][

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so after tossing around ideas and scenarios for my next adventure as well as discussing it with Scott Adams.  I have gained approval to code sequels to his Adventure series.

 

The first on my list is as the title states:  Pyramid of Doom ][

 

SHIFT838 Adventure #3: Pyramid of Doom ][ - This is an Adventure that will transport you to a dangerous land of crumbling ruins of the lost Inca 'Pyramid of Doom'.  Find your way through the pyramid to reveal its secrets and collect the treasures.  Difficulty will be : Moderate

 

There may be a guardian of the Pyramid in as well, just depends on the amount of memory i use up with the rooms and other things.

 

Also as usual, there will be an Easter Egg in the adventure for a room you have to figure out how to get to.  There will be clues you must piece together to figure it out.

 

 

POD2Logo.png

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Excellent! I presume you mean to use the Adventure cartridge and Adventure Editor?

 

I think the last time I tried to put together an adventure on it (a "Prisoner" one), I quickly found my imagination outstripped the 12K of memory available.

 

I've considered at times that it would be fun to write a new text adventure engine that could utilize the full 32K RAM and disk system of the TI, so that a larger more opulent adventure could be written. Granted, Infocom adventures ARE the best, but there is something nice about the simpler two-word text adventures.

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yes it will be used with the Adventure cartridge.  

 

I do plan on working on learning the infocom programming language, but I have not had time to do that as of yet.

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4 hours ago, adamantyr said:

Excellent! I presume you mean to use the Adventure cartridge and Adventure Editor?

 

I think the last time I tried to put together an adventure on it (a "Prisoner" one), I quickly found my imagination outstripped the 12K of memory available.

 

I've considered at times that it would be fun to write a new text adventure engine that could utilize the full 32K RAM and disk system of the TI, so that a larger more opulent adventure could be written. Granted, Infocom adventures ARE the best, but there is something nice about the simpler two-word text adventures.

now you have me thinking if I need to go ahead and learn the Z-code to use for the infocom interpreter for this new adventure.  It would allow me to be more creative for the game.  I will need to make a very small game and see if I can compile it and get it to work on the TI before I go down that path though.  I can look into it, but most likely i will still stick with the adventure cartridge using the APL as I already know it.

 

 

Edited by Shift838

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16 hours ago, Shift838 said:

so after tossing around ideas and scenarios for my next adventure as well as discussing it with Scott Adams.  I have gained approval to code sequels to his Adventure series.

 

The first on my list is as the title states:  Pyramid of Doom ][

 

SHIFT838 Adventure #3: Pyramid of Doom ][ - This is an Adventure that will transport you to a dangerous land of crumbling ruins of the lost Inca 'Pyramid of Doom'.  Find your way through the pyramid to reveal its secrets and collect the treasures.  Difficulty will be : Moderate

 

There may be a guardian of the Pyramid in as well, just depends on the amount of memory i use up with the rooms and other things.

 

Also as usual, there will be an Easter Egg in the adventure for a room you have to figure out how to get to.  There will be clues you must piece together to figure it out.

 

 

POD2Logo.png

This must be a Lost Pyramid of the Inca, because it's a model of the Temple of Inscriptions, Palenque, deep in Maya territory.

:)

 

 

 

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15 hours ago, Shift838 said:

now you have me thinking if I need to go ahead and learn the Z-code to use for the infocom interpreter for this new adventure.  It would allow me to be more creative for the game.  I will need to make a very small game and see if I can compile it and get it to work on the TI before I go down that path though.  I can look into it, but most likely i will still stick with the adventure cartridge using the APL as I already know it.

 

 

for my two cents, i'd love to see some more games that use the Adventure module.  

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