GDMike Posted June 23, 2019 Share Posted June 23, 2019 (edited) im kinda stuck here, id like to do something with the Original SuperCart BUT i can't access it with TF in the cart. port. Anyone have an idea, otherwise im doing it in E/A, ( and im having issues at the moment with that). BUT TF is just more fun! thx in advance. The program listed is about setting up Text mode but its having an issue with defining the character set. Text mode works fine, but it doesnt like my set. Edited June 23, 2019 by GDMike add photos Quote Link to comment Share on other sites More sharing options...
+Lee Stewart Posted June 23, 2019 Share Posted June 23, 2019 (edited) 4 hours ago, GDMike said: im kinda stuck here, id like to do something with the Original SuperCart BUT i can't access it with TF in the cart. port. Anyone have an idea, otherwise im doing it in E/A, ( and im having issues at the moment with that). BUT TF is just more fun! thx in advance. The program listed is about setting up Text mode but its having an issue with defining the character set. Text mode works fine, but it doesnt like my set. <snip> You are correct about TurboForth not coexisting with the SuperCart. You could use TI Forth because it does not use cartridge space, but, then of course, it is not TurboForth. As to your ALC, we cannot really see everything that is going on without seeing your code for “CHARSO”. For starters, you are not storing the correct value for VR01 in >83D4. You are storing >01, not the >F0 you intend. Here is one way you can do it: LI R0,>F001 set up R0 backwards for VR01 to accomodate next byte move MOVB R0,@>83D4 move high byte (>F0) to >83D4 SWPB R0 correct R0 for next call (>01F0) BLWP @VWTR call VWTR to set VR01 to >F0 Also, the following code is superfluous because the color table is not used in Text mode. In fact, it is located in the default Text mode screen image!: LI R0,>0380 LI R1,>1700 MORE BLWP @VSBW INC R0 CI R0,>039F JLT MORE ...lee Edited June 23, 2019 by Lee Stewart Commented first ALC block for clarity. Quote Link to comment Share on other sites More sharing options...
GDMike Posted June 23, 2019 Author Share Posted June 23, 2019 there musta been a typo, sorry..VR0 was actually right with >01F0 sorry bout that...and my colors, even though i received the correct combination, is in fact out of place as you pointed out and i completely forgot about!! thanks, that may be the whole problem!!! Quote Link to comment Share on other sites More sharing options...
+Lee Stewart Posted June 23, 2019 Share Posted June 23, 2019 (edited) 18 minutes ago, GDMike said: there musta been a typo, sorry..VR0 was actually right with >01F0 sorry bout that. I am not sure we understand each other. You, indeed, set up VR01 (VDP Register 1) correctly, but you stored the wrong byte in >83D4. [See changes in my previous post.] ...lee Edited June 23, 2019 by Lee Stewart Point to correction of previous post. Quote Link to comment Share on other sites More sharing options...
+Lee Stewart Posted June 23, 2019 Share Posted June 23, 2019 23 minutes ago, GDMike said: ... my colors, even though i received the correct combination, is in fact out of place as you pointed out and i completely forgot about!! thanks, that may be the whole problem!!! That should not be the problem because you are merely writing >17 into 32 contiguous character locations of the screen image and immediately overwriting those bytes with blanks with the code that follows. ...lee Quote Link to comment Share on other sites More sharing options...
+TheBF Posted June 23, 2019 Share Posted June 23, 2019 (edited) And <shameless plug> if you want to use files for source code you could use CAMEL99 Forth which leaves the cartridge space open as well. ? If you need some help with that I am happy to help. Lee's eagle eyes are much better than mine however. Switching to TEXT mode happens when it boots like the other the Forths but currently you need to use E/A Editor on your disk when working with real hardware so its not as fun as an integrated editor but times are pretty fast. There is library file for loading and saving fonts that I worked on with Lee's oversite. You can also load fonts at compile time as well like the hidden file shows. It remembers the dictionary pointer, compiles the data into CPU RAM, blits the data it into VPD RAM then restores the old dictionary pointer. This might let you try your idea ? Spoiler \ SANS Serif SOURCE code needs only CAMEL99 KERNEL HEX CR HERE ( -- addr) \ the data starts HERE :-) 007C , 7C7C , 7C7C , 7C00 , 1E EMIT 0000 , 0000 , 007C , 7C00 , 1F EMIT 0000 , 0000 , 0000 , 0000 , .( ) 1010 , 1010 , 0000 , 1000 , .( !) 2828 , 2800 , 0000 , 0000 , .( ") 2828 , 7C28 , 7C28 , 2800 , .( #) 103C , 5038 , 1478 , 1000 , .( $) 6464 , 0810 , 204C , 4C00 , .( %) 2050 , 5020 , 5448 , 3400 , .( &) 3010 , 2000 , 0000 , 0000 , .( ') 0810 , 2020 , 2010 , 0800 , ." (" 2010 , 0808 , 0810 , 2000 , ." )" 0028 , 107C , 1028 , 0000 , .( *) 0010 , 107C , 1010 , 0000 , .( +) 0000 , 0030 , 3010 , 2000 , .( ,) 0000 , 007C , 0000 , 0000 , .( —) 0000 , 0000 , 3030 , 0000 , .( .) 0002 , 0408 , 1020 , 4000 , .( /) 3844 , 4C54 , 6444 , 3800 , .( 0) 1030 , 1010 , 1010 , 3800 , .( 1) 3844 , 0418 , 2040 , 7C00 , .( 2) 7C08 , 1008 , 0444 , 3800 , .( 3) 0818 , 2848 , 7C08 , 0800 , .( 4) 7C40 , 7804 , 0444 , 3800 , .( 5) 3840 , 4078 , 4444 , 3800 , .( 6) 7C04 , 0810 , 2020 , 2000 , .( 7) 3844 , 4438 , 4444 , 3800 , .( 8) 3844 , 443C , 0404 , 3800 , .( 9) 0000 , 3030 , 0030 , 3000 , .( :) 0030 , 3000 , 3030 , 1020 , .( ;) 0810 , 2040 , 2010 , 0800 , .( <) 0000 , 7C00 , 7C00 , 0000 , .( =) 2010 , 0804 , 0810 , 2000 , .( >) 3844 , 0408 , 1000 , 1000 , .( ?) 3844 , 5C54 , 5C40 , 3C00 , .( @) 3844 , 447C , 4444 , 4400 , .( A) 7844 , 4478 , 4444 , 7800 , .( B) 3844 , 4040 , 4044 , 3800 , .( C) 7844 , 4444 , 4444 , 7800 , .( D) 7C40 , 4078 , 4040 , 7C00 , .( E) 7C40 , 4078 , 4040 , 4000 , .( F) 3844 , 405C , 4444 , 3800 , .( G) 4444 , 447C , 4444 , 4400 , .( H) 3810 , 1010 , 1010 , 3800 , .( I) 3C08 , 0808 , 4848 , 3000 , .( J) 4448 , 5060 , 5048 , 4400 , .( K) 4040 , 4040 , 4040 , 7C00 , .( L) 446C , 5454 , 4444 , 4400 , .( M) 4444 , 6454 , 4C44 , 4400 , .( N) 3844 , 4444 , 4444 , 3800 , .( 0) 7844 , 4478 , 4040 , 4000 , .( P) 3844 , 4444 , 5448 , 3400 , .( Q) 7844 , 4478 , 5048 , 4400 , .( R) 3844 , 4038 , 0444 , 3800 , .( S) 7C10 , 1010 , 1010 , 1000 , .( T) 4444 , 4444 , 4444 , 3800 , .( U) 4444 , 4444 , 2828 , 1000 , .( V) 4444 , 4454 , 5454 , 2800 , .( W) 4444 , 2810 , 2844 , 4400 , .( X) 4444 , 2810 , 1010 , 1000 , .( Y) 7C04 , 0810 , 2040 , 7C00 , .( Z) 3820 , 2020 , 2020 , 3800 , .( [) 0040 , 2010 , 0804 , 0200 , .( .) 3808 , 0808 , 0808 , 3800 , .( ]) 1028 , 4400 , 0000 , 0000 , .( ^) 0000 , 0000 , 0000 , 7C00 , .( _) 1810 , 0800 , 0000 , 0000 , .( ') 0000 , 3008 , 3848 , 3C00 , .( a) 4040 , 7048 , 4848 , 7000 , .( b) 0000 , 3840 , 4040 , 3800 , .( c) 0808 , 3848 , 4848 , 3800 , .( d) 0000 , 3844 , 7C40 , 3C00 , .( e) 0010 , 2820 , 7020 , 2000 , .( f) 0000 , 3844 , 443C , 0438 , .( g) \ 0000 , 3C44 , 3C04 , 4438 , .( g) 4040 , 7048 , 4848 , 4800 , .( h) 0010 , 0010 , 1010 , 1000 , .( i) \ 1000 , 3010 , 1010 , 3800 , .( i) 0008 , 0008 , 0808 , 4830 , .( j) \ 1000 , 3010 , 1010 , 1060 , .( j) 4040 , 4850 , 6050 , 4800 , .( k) 0010 , 1010 , 1010 , 1000 , .( l) 0000 , 6854 , 5454 , 5400 , .( m) 0000 , 7048 , 4848 , 4800 , .( n) 0000 , 3844 , 4444 , 3800 , .( o) 0000 , 7048 , 4870 , 4040 , .( p) 0000 , 3848 , 4838 , 0808 , .( q) 0000 , 5860 , 4040 , 4000 , .( r) 0000 , 3840 , 3804 , 7800 , .( s) 2020 , 7820 , 2020 , 1800 , .( t) 0000 , 4848 , 4848 , 3400 , .( u) 0000 , 4444 , 2810 , 1000 , .( v) 0000 , 4444 , 5454 , 2800 , .( w) 0000 , 4428 , 1028 , 4400 , .( x) 0000 , 2424 , 241C , 0438 , .( y) 0000 , 7C08 , 1020 , 7C00 , .( z) 0C10 , 1020 , 1010 , 0C00 , .( {) 1010 , 1010 , 1010 , 1010 , .( |) 6010 , 1008 , 1010 , 6000 , .( }) 2454 , 4800 , 0000 , 0000 , .( ~) \ load ALL the data into VDP memory, Pattern descriptor table (PDT) \ data source 1st PDT adr #of chars b/char VDP write \ ------------ ----- ------- --------- ----- --------- DUP 1E 8* 800 + 60 8* VWRITE DP ! \ restore dictionary space back to HERE \ CR ." abcdefghijklmnopqrstuvwxyz" I really need to get an editor finished and working for this darn thing... Edited June 23, 2019 by TheBF 2 Quote Link to comment Share on other sites More sharing options...
GDMike Posted June 24, 2019 Author Share Posted June 24, 2019 yes, thats something i may wanna explore, camell99..and Lee has another thing over me too, good eyes, focused attention, but i still got the looks! which says a lot with these eyes..but getting back to this deal, ive got to go see what Lee is talking about..i thought he was speaking of setting 40col mode. ive got that working, just not the char def. the e/a book says the def patt table starts at >800 and i multiply 8 for my R2 count value. i really dont know whybim having so much trouble..i defined my TI logo just fine with chars 0-10... 1 Quote Link to comment Share on other sites More sharing options...
GDMike Posted June 24, 2019 Author Share Posted June 24, 2019 (edited) i loaded my charset(0-127 bytes), then i refefd bytes 0-10 for my logo..this is just graphics mode. let alone text mode which looks the same. if i remove my 1st def then the chars are normal defaults and fine. Edited June 24, 2019 by GDMike Quote Link to comment Share on other sites More sharing options...
GDMike Posted June 24, 2019 Author Share Posted June 24, 2019 (edited) ahhh!!! i redefined my letter "A".. and wholla...its my crappy char defs..... sorry all... but why the extra info at the bottom of the 'A' hmm digging... Edited June 24, 2019 by GDMike Quote Link to comment Share on other sites More sharing options...
+Lee Stewart Posted June 24, 2019 Share Posted June 24, 2019 Still need to see that character code file. Cannot help without that. ...lee Quote Link to comment Share on other sites More sharing options...
GDMike Posted June 24, 2019 Author Share Posted June 24, 2019 (edited) ok, thanks for yalls patience. its my char set after all..i used my TF set that works there...anyway..i guess ill have to do some redefining. i read its like 8x6 ?? i tried 2 different char "A" only one worked in graphics mode...i went back to the basics and did a redef again. thats how i found my prob. but ill keep at it...yep its just me like usual... Edited June 24, 2019 by GDMike Quote Link to comment Share on other sites More sharing options...
GDMike Posted June 24, 2019 Author Share Posted June 24, 2019 (edited) i was using this, starting at zero and running to 127..sorry power is out ill have to upload later...this was the only photo on my phone regarding chars. my A was defined as 0000,4878,4848,4800 Edited June 24, 2019 by GDMike Quote Link to comment Share on other sites More sharing options...
+Lee Stewart Posted June 24, 2019 Share Posted June 24, 2019 47 minutes ago, GDMike said: ok, thanks for yalls patience. its my char set after all..i used my TF set that works there...anyway..i guess ill have to do some redefining. i read its like 8x6 ?? i tried 2 different char "A" only one worked in graphics mode...i went back to the basics and did a redef again. thats how i found my prob. but ill keep at it...yep its just me like usual... <snip> Indeed, the font in Text mode is 8 bits high by 6 bits wide, but this includes the 1-pixel space between lines of text and the 1-pixel space between characters (unless you want them to run together). Because the VDP clips the rightmost two bit-columns of each 8x8 character definition in Text mode, you effectively must define 7x5 pixel characters in the upper left or lower left of an 8x8 grid per character. ...lee Quote Link to comment Share on other sites More sharing options...
+Lee Stewart Posted June 24, 2019 Share Posted June 24, 2019 (edited) Here is how you might lay out and define the letter ‘A’ in TMS9900 Assembly Code to blank the leftmost pixel column (provides intercharacter space), the rightmost two pixel columns (ignored in Text mode, but must be there, nonetheless), and the bottommost pixel row (provides line spacing): ...lee Edited June 24, 2019 by Lee Stewart Cleaned up graphic. Quote Link to comment Share on other sites More sharing options...
GDMike Posted June 24, 2019 Author Share Posted June 24, 2019 i used that char def app..looky at what happened. my B turned out...now i know what is going on! its only good at making Bs. haha...ok thanks Lee Quote Link to comment Share on other sites More sharing options...
GDMike Posted June 24, 2019 Author Share Posted June 24, 2019 i made the changes...heres my result Quote Link to comment Share on other sites More sharing options...
GDMike Posted June 24, 2019 Author Share Posted June 24, 2019 such a simple thing...and its byting me Quote Link to comment Share on other sites More sharing options...
+Lee Stewart Posted June 24, 2019 Share Posted June 24, 2019 I am pretty sure your problem is one of registration. That is why I must be able to look at the code. I can already see one problem in the code for ‘C’—you are missing a comma after the first word, which renders the remaining 3 words as comment and throws off the registration for the remainder of the font by 6 bytes! ...lee 1 Quote Link to comment Share on other sites More sharing options...
GDMike Posted June 24, 2019 Author Share Posted June 24, 2019 i read up on a prior conversation regarding this topic. But my problem isnt resolved. ahh, yes i see C. thx..ill go check out the rest of em... Quote Link to comment Share on other sites More sharing options...
GDMike Posted June 24, 2019 Author Share Posted June 24, 2019 i read up on a prior conversation regarding this topic. But my problem isnt resolved. ahh, yes i see C. thx..ill go check out the rest of em... Quote Link to comment Share on other sites More sharing options...
GDMike Posted June 24, 2019 Author Share Posted June 24, 2019 theres another...thanks lee Quote Link to comment Share on other sites More sharing options...
GDMike Posted June 24, 2019 Author Share Posted June 24, 2019 and C Quote Link to comment Share on other sites More sharing options...
GDMike Posted June 24, 2019 Author Share Posted June 24, 2019 (edited) and 74...never write code when youre half asleep guys.... Edited June 24, 2019 by GDMike Quote Link to comment Share on other sites More sharing options...
GDMike Posted June 24, 2019 Author Share Posted June 24, 2019 i havent tested these chars as they may be wrong in their layout.. i expect that now...i can handle that!! i thought i sent these photos once but apparently not..my bad Quote Link to comment Share on other sites More sharing options...
GDMike Posted June 24, 2019 Author Share Posted June 24, 2019 (edited) I'm so glad you asked for that Char file..and saw that typo... and there she is...while were here, Lee do you see anything weird on my sound byte code..i think its called "CDATA" from what i remember it was playing correctly on its first hit, but on its second round it bacame off frequency. ok kids, what did Lee teach us? quite a bit, its never a loss when He gets ahold of something!! Edited June 24, 2019 by GDMike 2 1 Quote Link to comment Share on other sites More sharing options...
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