StupidEggplantThatNeverPosts Posted June 30, 2019 Share Posted June 30, 2019 I'm having a syntax error and I cant figure out whats wrong. Heres the code: rem Generated 6/29/2019 7:26:11 PM by Visual bB Version 1.0.0.568 rem ********************************** rem *<filename> * rem *<description> * rem *<author> * rem *<contact info> * rem *<license> * rem ********************************** set romsize 16k dim gamenumber=a dim swdebounce=b const scorefade=1 scorecolor=$1a swdebounce=0 gamenumber=1 titlepage gosub titledrawscreen bank2 if gamenumber=1+switchreset then goto gamestart1 if !switchselect then swdebounce=0 if swdebounce>0 then swdebounce=swdebounce-1: goto titlepage if switchselect then swdebounce=30: gamenumber=gamenumber+1 if gamenumber=7 then gamenumber=1 goto titlepage gamestart1 playfield: ................................ ............XX.XX.XX............ ....XXX.XXX.XX.XX.XX.XXX.XXX.... ....X.X..X..XX.XX.XX.X.X..X..... ....XXX..X..XX.XX.XX.XXX..X..... ....X.X..X..XX.XX.XX.XX...X..... ....X.X..X..XX.XX.XX.X.X.XXX.... ...........XX..XX..XX........... ..........XX...XX...XX.......... .........XX....XX....XX......... ................................ end COLUBK = $08 COLUPF = $46 draw_loop drawscreen goto draw_loop bank 2 asm incl Does anyone notice whats wrong? Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted June 30, 2019 Share Posted June 30, 2019 What's that stuff after bank 2? Quote Link to comment Share on other sites More sharing options...
StupidEggplantThatNeverPosts Posted June 30, 2019 Author Share Posted June 30, 2019 2 minutes ago, Random Terrain said: What's that stuff after bank 2? I copied some code from a mini kernel leaving that behind because I couldn't figure out how to use a mini kernel. That was the problem. Thx! 1 Quote Link to comment Share on other sites More sharing options...
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