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Spectrum 512 / 4096 or other editors?


6BQ5

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There is no other SW for Atari, with which can edit those high-color pictures. Things are that editing in such very special color modes is very hard programming task.

So, usual way is to edit picture on some computer with better video, graphic, and then  just convert it to Atari high-color format.

And there are some, very interesting. Can have even more than 4096 colors on STE - quazi simultaneously.

Most known is Photochrome from Douglas Little (dml) . Guy with nick cyg did conversion tool (Windows) too.

I can post it here if there is interest.

 

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I have a *.ST file of Photochrome I downloaded from Pigwa. Here's the file name I have :

 

Photochrome v2.01 (1992)(Pixel Twins)(SW).st

 

Is that the latest and greatest?

 

I am definitely interested in a figuring out a recipe or formula for displaying "hi-color" images on the STe. What would the steps be? Assuming I have a 16.7M color JPG, the first two steps would be easy, I think.

 

1) Scale image to 320x200

2) Reduce colors from 24-bit space (16.7M) to 12-bit space (4096)

 

:)

 

I have a conversion tool on my Win10 machine called XnConvert. What other useful tools are available?

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I think (emphasise the think here) that back then Quantum Paint may have had a 4096 painting mode (with the same scan line restrictions as Spectrum), although I believe it might have been as interesting to actually use as Spectrum (as in awkward).

 

Edit - it did, but seems it was a bit of a kludge - https://www.atarimagazines.com/startv3n2/quantumpaint.html

Edited by Zogging Hell
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4 hours ago, Zogging Hell said:

I think (emphasise the think here) that back then Quantum Paint may have had a 4096 painting mode (with the same scan line restrictions as Spectrum), although I believe it might have been as interesting to actually use as Spectrum (as in awkward).

 

Edit - it did, but seems it was a bit of a kludge - https://www.atarimagazines.com/startv3n2/quantumpaint.html

Yes and it was absolutely awful. Given spectrum 512 came out before it it felt like a step backwards!

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13 hours ago, ParanoidLittleMan said:

There are much newer versions http://www.leonik.net/dml/sec_pcs.py

And there is overscan, so can have more pixels .

I use old good Paint Shop Pro 9 - version before Adobe made it pain to use .

Photoshop is not bad, though ?

 

Just downloaded the latest version. Wow, that program looks intense! :) The included manual seems written well enough with plenty of detail. I have some experimentation to do.   

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3 hours ago, ataricrypt said:

Are there any 32 colour medium resolution QP images out there? That I'd like to see if it was any good or not. Not that I have the artistic talent to push that mode lol

It was done with 8 pallete splits of 4 colours so pretty crap I’d guess.

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5 minutes ago, prog99 said:

It was done with 8 pallete splits of 4 colours so pretty crap I’d guess.

 

So, it would kind of look like a step above an EGA display. That's no too bad depending on what you were trying to do. Certainly better than 4 colors.

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12 hours ago, 6BQ5 said:

 

So, it would kind of look like a step above an EGA display. That's no too bad depending on what you were trying to do. Certainly better than 4 colors.

That's what I'm thinking. I'm just curious to see anything in medium with those extra colours...

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Much more colors per line is of course possible in medium res. And there is some SW what makes it possible. But was not ever interested much for it.

 

Since medium res has only 2 bit planes = 4 colors available in normal mode, for some hi-color displaying much more write into color palette registers is required - even to get only 16 colors per line.  And count of possible writes into palette registers is limited - only 40 micro Seconds during active line - 640 px . Same as available in low res.

All in all, it may be good for some pictures, but low res is what benefits really.

 

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On 7/7/2019 at 7:35 AM, ParanoidLittleMan said:

There are much newer versions http://www.leonik.net/dml/sec_pcs.py

And there is overscan, so can have more pixels .

I use old good Paint Shop Pro 9 - version before Adobe made it pain to use .

Photoshop is not bad, though ?

besides DML tool we have other also great tools:

 

Zerkman's MPP:
  https://github.com/zerkman/mpp
  http://zerkman.sector1.fr/index.php?post/2012/10/08/Atari-ST-Multipalette-Picture-file-format
  Antiques demo: https://www.pouet.net/prod.php?which=59066

 

Retro Image Tool by Anima:   http://tool.anides.de/

 

Also I wonder which tool was used by Cyg/Blabla in their demos: https://www.pouet.net/prod.php?which=62142

 

 

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