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vectrex laser emulation


laserdock

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We're looking for (paid) developers who can assist us with emulating vectrex on our new lasercube system. If anyone is interested, pls PM or email us at b2b@Wickedlasers.com

 

The way I see it working is that we specify a part of the screen, since our laser cannot support the same amount of points as the real vectrex hardware.

So we need to further limit points by defining a portion of the screen. There is an existing function called 'desktop casting', you can see it here:

www.wickedlasers.com/start

 

Here is a recent 'review' of the native games we are developing

 
 
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If your hardware just doesn't have the galvo speed to keep up with a vectrex game, I think you need a different approach than just drawing a subset of the display.  Perhaps you could use more than one unit and schedule the vectors across multiple units in a way that allows all the vectors to be drawn within the appropriate frame period?  Also the phosphor persistence effect will be missing - you get around that in regular emulators for raster displays by keeping the drawn vectors on the screen a bit longer before removing them, but you don't have that luxury with a laser display.  Though you could paint your screen/wall with a weak glow-in-the-dark paint to get a similar effect (you wouldn't want the really good stuff that glows for a long time though!)

 

Good luck with the project!

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  • 2 weeks later...

What is it about emulating the Vectrex that's important?

 

If you want to make use of all the existing software then I'm with gotal; consider multiple units. You might be able to hack the original code to farm out the draw-lists to each laser, to ensure a constant time per frame.

 

If you just want to demo a game (or two) with your lasers, then it'll be better to just keep writing them from scratch, keeping within the limits of the hardware.

 

If it's something else, then let us know more!

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