TIX Posted July 13, 2019 Author Share Posted July 13, 2019 (edited) Hey, still struggling with Yamo's frames, trying to work around the limitations. Another problem crept in when I inserted Yamo's running animation and see it for the first time in game.. it was a terrible jerky mess. After much cursing and hair pulling I figured it out, The ultra fast animation combined with up/down motion caused the jerkiness. So I had to sacrifice his 'bounce', for a smooth run ? Edited July 13, 2019 by TIX 5 1 Quote Link to comment Share on other sites More sharing options...
TIX Posted July 14, 2019 Author Share Posted July 14, 2019 Full set of Yamo's frames are finally done and complied with the original limitations.. that was a tight fit ! It's the bottom row obviously (I spare you the dozens of in-between tries) Please note that frames 3, 8 and 10 (counting from the left) are double wide pixels for the green layer. A couple of questions: Do villains ever climb the ladders ? or this happens only in c64 version ? I think I found unused frames for climbing !?!? Does Yamo had a separate leg swipe move ? or he uses the same as the knock down one ? OK, move on to the ninja guy ? 9 Quote Link to comment Share on other sites More sharing options...
Rybags Posted July 14, 2019 Share Posted July 14, 2019 The enemies will cross the trellis horizontally and (inadvertantly) get onto the vertically moving sections. There does seem to be a climbing up animation from playing it. I don't think they normally persue Bruce unless he's around the same vertical level at least on the lower difficulty. Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted July 14, 2019 Share Posted July 14, 2019 The enemy will run back and forth in search of Bruce when they can't see him, they will fall to another level and do the same until they hit the lowest level and sit until they see bruce.... The will go up moving belts but no ladders etc. Quote Link to comment Share on other sites More sharing options...
TIX Posted July 14, 2019 Author Share Posted July 14, 2019 (edited) you are right.. I totally forgot about the belts/waterfalls ! ..more frames to draw then Edited July 14, 2019 by TIX Quote Link to comment Share on other sites More sharing options...
Ute Posted July 16, 2019 Share Posted July 16, 2019 In two player mode the person who controls the Yamo can climb up and down ladders and jump as well. 1 Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted July 16, 2019 Share Posted July 16, 2019 It's the same up down yamo frames as belts and waterfalls when you are player 2 yamo. afair 1 Quote Link to comment Share on other sites More sharing options...
TIX Posted July 16, 2019 Author Share Posted July 16, 2019 hmm I haven't spotted the jump frame yet.. Quote Link to comment Share on other sites More sharing options...
Ute Posted July 16, 2019 Share Posted July 16, 2019 (edited) I hope Fantomas doesn't mind, here are the bytes. Display are reversed from the bytes. PM110: .byte $00 ;........ .byte $00 ;........ .byte $00 ;........ .byte $00 ;........ .byte $00 ;........ .byte $00 ;........ .byte $00 ;........ .byte $04 ;..#..... .byte $08 ;...#.... .byte $0C ;..##.... .byte $78 ;...####. .byte $7C ;..#####. .byte $38 ;...###.. .byte $7E ;.######. .byte $FE ;.####### .byte $FF ;######## .byte $81 ;#......# .byte $00 ;........ .byte $44 ;..#...#. .byte $6E ;.###.##. .byte $E7 ;###..### .byte $C3 ;##....## .byte $66 ;.##..##. .byte $E7 ;###..### PM111: .byte $00 ;........ .byte $00 ;........ .byte $00 ;........ .byte $00 ;........ .byte $60 ;.....##. .byte $78 ;...####. .byte $3C ;..####.. .byte $7C ;..#####. .byte $7C ;..#####. .byte $7C ;..#####. .byte $7C ;..#####. .byte $7C ;..#####. .byte $38 ;...###.. .byte $7E ;.######. .byte $FE ;.####### .byte $FE ;.####### .byte $FC ;..###### .byte $FD ;#.###### .byte $FD ;#.###### .byte $FF ;######## .byte $E7 ;###..### .byte $C3 ;##....## .byte $66 ;.##..##. .byte $E7 ;###..### PM112: .byte $08 ;...#.... .byte $08 ;...#.... .byte $04 ;..#..... .byte $04 ;..#..... .byte $85 ;#.#....# .byte $8D ;#.##...# .byte $89 ;#..#...# .byte $FF ;######## .byte $FF ;######## .byte $FF ;######## .byte $FE ;.####### .byte $7E ;.######. .byte $7C ;..#####. .byte $7C ;..#####. .byte $7C ;..#####. .byte $00 ;........ .byte $00 ;........ .byte $44 ;..#...#. .byte $6C ;..##.##. .byte $6C ;..##.##. .byte $44 ;..#...#. .byte $44 ;..#...#. .byte $6C ;..##.##. .byte $C6 ;.##...## PM113: .byte $39 ;#..###.. .byte $FD ;#.###### .byte $FF ;######## .byte $FD ;#.###### .byte $7D ;#.#####. .byte $7D ;#.#####. .byte $39 ;#..###.. .byte $7F ;#######. .byte $7F ;#######. .byte $7F ;#######. .byte $FE ;.####### .byte $7E ;.######. .byte $7C ;..#####. .byte $7C ;..#####. .byte $7C ;..#####. .byte $7C ;..#####. .byte $7C ;..#####. .byte $7C ;..#####. .byte $7C ;..#####. .byte $6C ;..##.##. .byte $40 ;......#. .byte $40 ;......#. .byte $6C ;..##.##. .byte $06 ;.##..... PM114: .byte $00 ;........ .byte $60 ;.....##. .byte $70 ;....###. .byte $D0 ;....#.## .byte $F0 ;....#### .byte $F8 ;...##### .byte $78 ;...####. .byte $38 ;...###.. .byte $3C ;..####.. .byte $6C ;..##.##. .byte $6C ;..##.##. .byte $2C ;..##.#.. .byte $78 ;...####. .byte $60 ;.....##. .byte $04 ;..#..... .byte $04 ;..#..... .byte $6C ;..##.##. .byte $EC ;..##.### .byte $CE ;.###..## .byte $6E ;.###.##. .byte $26 ;.##..#.. .byte $62 ;.#...##. .byte $42 ;.#....#. PM115: .byte $04 ;..#..... .byte $7C ;..#####. .byte $7C ;..#####. .byte $F8 ;...##### .byte $F8 ;...##### .byte $F8 ;...##### .byte $78 ;...####. .byte $78 ;...####. .byte $7C ;..#####. .byte $7C ;..#####. .byte $7C ;..#####. .byte $3C ;..####.. .byte $FE ;.####### .byte $FC ;..###### .byte $3C ;..####.. .byte $3C ;..####.. .byte $7C ;..#####. .byte $EC ;..##.### .byte $CE ;.###..## .byte $6E ;.###.##. .byte $26 ;.##..#.. .byte $62 ;.#...##. .byte $42 ;.#....#. PM116: .byte $00 ;........ .byte $06 ;.##..... .byte $0E ;.###.... .byte $0B ;##.#.... .byte $0F ;####.... .byte $0F ;####.... .byte $1E ;.####... .byte $3C ;..####.. .byte $3C ;..####.. .byte $6E ;.###.##. .byte $6E ;.###.##. .byte $7C ;..#####. .byte $3E ;.#####.. .byte $06 ;.##..... .byte $20 ;.....#.. .byte $20 ;.....#.. .byte $36 ;.##.##.. .byte $37 ;###.##.. .byte $73 ;##..###. .byte $76 ;.##.###. .byte $64 ;..#..##. .byte $46 ;.##...#. .byte $42 ;.#....#. PM117: .byte $20 ;.....#.. .byte $38 ;...###.. .byte $3C ;..####.. .byte $1C ;..###... .byte $18 ;...##... .byte $18 ;...##... .byte $18 ;...##... .byte $3A ;.#.###.. .byte $3A ;.#.###.. .byte $7C ;..#####. .byte $7C ;..#####. .byte $3C ;..####.. .byte $FF ;######## .byte $7D ;#.#####. .byte $3C ;..####.. .byte $3C ;..####.. .byte $18 ;...##... JumpYamo.mp4 Edited July 16, 2019 by Ute Clairity 1 Quote Link to comment Share on other sites More sharing options...
doctorclu Posted July 16, 2019 Share Posted July 16, 2019 Sweet. Was always a fan of Bruce Lee and played this game for hours! Can't wait to try this TIX. 1 Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted July 17, 2019 Share Posted July 17, 2019 (edited) UTE video left side no video format/ mime type unsupported, video right side plays fine... Edited July 17, 2019 by _The Doctor__ Quote Link to comment Share on other sites More sharing options...
Ute Posted July 17, 2019 Share Posted July 17, 2019 (edited) Oh that's weird. I only posted 1 video. I did edit the post, I wonder if I screwed something up? Edited July 17, 2019 by Ute Clairity Quote Link to comment Share on other sites More sharing options...
xrbrevin Posted July 19, 2019 Share Posted July 19, 2019 On 7/14/2019 at 1:55 PM, TIX said: Do villains ever climb the ladders ? or this happens only in c64 version ? I think I found unused frames for climbing !?!? i just saw the BBC Micro version of the game and in 1-player mode, Yamo does indeed climb the ladders...! there just no consistency :) 2 Quote Link to comment Share on other sites More sharing options...
TIX Posted July 21, 2019 Author Share Posted July 21, 2019 (edited) Hey guys, after numerous redesigns, I have a fully hacked Yamo in game ! (no 2 player jumping and climbing yet) enjoy some chubby action ? Bruce Lee (almost all Yamo17).xex Edited July 22, 2019 by TIX fixed a small error.. updated 12 Quote Link to comment Share on other sites More sharing options...
Yaron Nir Posted July 22, 2019 Share Posted July 22, 2019 excellent work TIX! it's also funny to see the new bruce facing to the right.... keep up the good work ?? 1 Quote Link to comment Share on other sites More sharing options...
Faicuai Posted July 22, 2019 Share Posted July 22, 2019 5 hours ago, TIX said: Hey guys, after numerous redesigns, I have a fully hacked Yamo in game ! (no 2 player jumping and climbing yet) enjoy some chubby action ? Bruce Lee (almost all Yamo17).xex 40.29 kB · 7 downloads Obesity... at its FINEST !!! Great work, already had a run with it! 3 1 Quote Link to comment Share on other sites More sharing options...
ilmenit Posted July 22, 2019 Share Posted July 22, 2019 I love it! 1 Quote Link to comment Share on other sites More sharing options...
Gunstar Posted July 22, 2019 Share Posted July 22, 2019 (edited) 16 hours ago, TIX said: Hey guys, after numerous redesigns, I have a fully hacked Yamo in game ! (no 2 player jumping and climbing yet) enjoy some chubby action ? Bruce Lee (almost all Yamo17).xex 40.29 kB · 17 downloads I just tried this out on my real hardware. I concur with others, I love the new chubby Yamo! And Bruce's face-right stance is so much better than the original, I don't even care if you never give him feet (not as big as the original of course), but I think a slight re-stance to allow for small feet would look even better. I didn't quite understand what you were going for on Bruce, with the bare hand on one side, and gloved on the other (other than simple color difference so it can be seen), until I saw the frame in-game. I don't know why I didn't see your "vision" in the pixels outside of the game. I understand now that it's to create the illusion of a fore-arm, with the black as shadow underneath, instead of trying to make a real arm in black with so little detail and options, like the original pixel artist did. I thought instead, that it was an unfinished-frame, and the extra black dot or two to make the fist in front of his torso was still to come, drawn in black like the original artist chose. Kudos! Edited July 22, 2019 by Gunstar 1 Quote Link to comment Share on other sites More sharing options...
TIX Posted July 22, 2019 Author Share Posted July 22, 2019 thanks for the encouragement guys !! Quote Link to comment Share on other sites More sharing options...
xrbrevin Posted July 22, 2019 Share Posted July 22, 2019 looking good :) have you tried adding an eye pixel for yamo when he is waiting and also running? he looks a bit plain-faced for these instances thats all 1 Quote Link to comment Share on other sites More sharing options...
TIX Posted July 22, 2019 Author Share Posted July 22, 2019 Did you know that the ninja in our version is missing 2 frames from the c64 version ? plus he is 2 or 3 pixels taller. On the other hand I have 2 less to draw.. so yeah ? 1 Quote Link to comment Share on other sites More sharing options...
TIX Posted July 23, 2019 Author Share Posted July 23, 2019 (edited) ..and my take at the moment (bottom row) ? It's pretty tough to give him character with so little.. still working on him, he is already much better than my first tries, I really want to improve the 5th frame (double wide pixels), but there is not a lot I can do to fix that ? Edited July 23, 2019 by TIX 3 Quote Link to comment Share on other sites More sharing options...
xrbrevin Posted July 23, 2019 Share Posted July 23, 2019 the ninja gfx is a massive improvement - especially considering the limitations youre forced to adhere to 1 1 Quote Link to comment Share on other sites More sharing options...
Yaron Nir Posted July 23, 2019 Share Posted July 23, 2019 33 minutes ago, TIX said: ..and my take at the moment (bottom row) ? It's pretty tough to give him character with so little.. still working on him, he is already much better than my first tries, I really want to improve the 5th frame (double wide pixels), but there is not a lot I can do to fix that ? TIX, some of the images of the ninja are supercool such as falling down and standing (first) but some of them needs some improvements such as running (frame 2,3), and the last one which I don’t know how to refer to(poking? ?) besides that excellent work as always! Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted July 23, 2019 Share Posted July 23, 2019 I'd have to see them in motion for the running sprites, you really can't judge that until you see the combined result. I'd say this is definitely and improvement over the first attempts. Was there positions for the missing frames, and could a programmer resurrect them with a little added alchemy to the workings? would it significantly add anything? My thoughts were always that the ninja should be able to chase you anywhere, and yamo should have to take the ride on belts and water... It seems reversed in that respect because they wanted the match up... Quote Link to comment Share on other sites More sharing options...
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