_The Doctor__ Posted August 5, 2019 Share Posted August 5, 2019 (edited) raising each level a pixel or two would solve that. It would not change the look or game play then Edited August 5, 2019 by _The Doctor__ Quote Link to comment Share on other sites More sharing options...
TIX Posted August 5, 2019 Author Share Posted August 5, 2019 (edited) 1 hour ago, ivop said: He constantly bumps his head!! Which he shouldn't do... as it turns out, I have placed my (jumping) sprites, higher than I should.. try RC6 please Bruce Lee (full sprite hack RC6-fixed jump..maybe).xex Edited August 5, 2019 by TIX 1 Quote Link to comment Share on other sites More sharing options...
fantômas Posted August 5, 2019 Share Posted August 5, 2019 I changed three bytes in the RC6 XEX: Desactive all death frames (I hope!): at offset $44FF: $08 -> $44 at offset $4538: $08-> $44 Infinite lives/falls for testing: at offset $373a, $c6 -> $a5 (i.e I replaced DEC $26 by LDA $26) Bruce Lee RC6-nodeathframe-infinitelives.xex 1 1 Quote Link to comment Share on other sites More sharing options...
ivop Posted August 5, 2019 Share Posted August 5, 2019 (edited) Started playing RC6-nodeathframe and something really weird happened here: I walked over the ledge on the left and started to fall down. Then, suddenly, I got stuck and warped to where I am now on the image! Edit: I can replicate it almost everytime. Walk to the left, start falling and as soon as you fall, move to the right frantically. You will be warped/transported/beamed up! Edit2: If you do the same thing at the second fall, you are also warped back up Everytime after I edit this post, I continue playing and something happens Edited August 5, 2019 by ivop Quote Link to comment Share on other sites More sharing options...
+StaxX28 Posted August 5, 2019 Share Posted August 5, 2019 22 hours ago, dmsc said: Hi! I also like the new sprites, look really good. But, as the game uses player collisions, there are some funny things that happen. Mos notorious for me was that as bruce opens it's legs on falling, sometimes you start falling and immediately stop, then start again, etc. I could get the "death frame" going to the left in a ladder see: Have Fun! It also happens in the original version 1 Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted August 5, 2019 Share Posted August 5, 2019 but does it happen on a real Atari or just in emulation, I guess we'll have to try getting stuck tonight.... Quote Link to comment Share on other sites More sharing options...
ivop Posted August 5, 2019 Share Posted August 5, 2019 The warping/transporter effect happens on real hardware w/ the new sprites. Just played the original again, and tried the warping, and it's impossible. I think it's related to the wide legs during falling. You can suddenly stand somewhere halfway your fall. The fact that you suddenly appear somewhere totally different is probably a bug, never uncovered because normally you can't stand there. Quote Link to comment Share on other sites More sharing options...
+StaxX28 Posted August 5, 2019 Share Posted August 5, 2019 (edited) I just tested on real hardware (original tape version) and I had the bug. Edited August 5, 2019 by StaxX28 Quote Link to comment Share on other sites More sharing options...
fantômas Posted August 5, 2019 Share Posted August 5, 2019 To avoid this: During the fall, when the lower body drops without hitting anything (PM0=Black PM) but not the upper body (PM1=Pink PM), the engine moves Bruce a little to the right or a little to the left. Let's move him a bit more: I changed tree bytes: $00003C20: $1C -> $91 $00003C21: $18 -> $17 $00003C29: $DE -> $91 Bruce Lee RC6-nodeathframe-infinitelives-fall.xex In assembler jsr MoveRight jsr MoveDown jmp MoveDownAndSetStateToFall becomes: jsr MoveRight jsr MoveRight jmp MoveDownAndSetStateToFall The same for the movement on the left. 1 1 Quote Link to comment Share on other sites More sharing options...
TIX Posted August 5, 2019 Author Share Posted August 5, 2019 Thanks man ! no more stacking while falling, no death frames and I think I fixed the bumping the head thingy and standing on narrow platforms.. I think we nailed it !! 1 Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted August 5, 2019 Share Posted August 5, 2019 (edited) okay so when you say no death frames.... do you mean none at all? If the answer is yes, how hard to make it switch on during real death detected? and switch back off during respawn.... Edited August 5, 2019 by _The Doctor__ Quote Link to comment Share on other sites More sharing options...
TIX Posted August 5, 2019 Author Share Posted August 5, 2019 no death frames in places they don't supposed to be ! Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted August 5, 2019 Share Posted August 5, 2019 (edited) @fantômas The falling fix needs to be added to ninja and yamo too. I purposely made both of them do the hanging on an edge dance so they wouldn't attack me Edited August 5, 2019 by _The Doctor__ Quote Link to comment Share on other sites More sharing options...
www.atarimania.com Posted August 5, 2019 Share Posted August 5, 2019 Does the latest version have unlimited lives or something? It seems there's a problem with the life counter. Also, for some reason, Bruce Lee fell off the platform on the very last screen. Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted August 5, 2019 Share Posted August 5, 2019 (edited) Yes he falls off... he sits in the fire pit if you move about kick and punching, he will settle down and roast until the game starts again... I always imagined you can get across the fire on hidden items in the fire to the other side..... Yamo is super tough now... he knocks you off ladders and climb up spots much more, and he chased me up the falls at least once... I know it's prolly not really in the code but he was right behind me and took the ride up to the top! Edited August 5, 2019 by _The Doctor__ Quote Link to comment Share on other sites More sharing options...
ivop Posted August 6, 2019 Share Posted August 6, 2019 40 minutes ago, _The Doctor__ said: Yamo is super tough now... he knocks you off ladders and climb up spots much more, and he chased me up the falls at least once... I know it's prolly not really in the code but he was right behind me and took the ride up to the top! He used to kick you off laders before. A sprite change doesn't suddenly make him chase you more. But I think you already got that Yamo just has different collision points now. And I think his feet got bigger or reach a bit further, as it seems he is more likely to hit you than in the original if you don't duck in time or walk away. But his bigger belly might be an advantage for Bruce. Quote Link to comment Share on other sites More sharing options...
vattari Posted August 6, 2019 Share Posted August 6, 2019 I just tried this on real hardware (firstly I must say, this is brilliant rework of the original) but found it was more difficult to collect the lantern highlighted in the screen below.Sent from my iPhone using Tapatalk 1 1 Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted August 6, 2019 Share Posted August 6, 2019 vattari jump from slightly further away.. when on the running spikes screen if you jump while leaving the room you can bump your head and die... Quote Link to comment Share on other sites More sharing options...
Gunstar Posted August 6, 2019 Share Posted August 6, 2019 Actually, I lost a man in that spot and another similar spot. I had to move in close and jump at it to get by. I played through the latest RC6 infinite version with no real problems though, just slightly different technique in some areas, etc. I am ready for a non-infinite version, so I can keep playing on and see how many times I can re-do it. Great job Tix! I think the sprites that you had to redraw for various reasons look even better! 1 Quote Link to comment Share on other sites More sharing options...
TIX Posted August 6, 2019 Author Share Posted August 6, 2019 (edited) 7 hours ago, ivop said: He used to kick you off laders before. A sprite change doesn't suddenly make him chase you more. But I think you already got that Yamo just has different collision points now. And I think his feet got bigger or reach a bit further, as it seems he is more likely to hit you than in the original if you don't duck in time or walk away. But his bigger belly might be an advantage for Bruce. actually the opposite happened, both have had their legs chopped by a pixel ! So it's a fair fight.. Edited August 6, 2019 by TIX 1 Quote Link to comment Share on other sites More sharing options...
TIX Posted August 6, 2019 Author Share Posted August 6, 2019 (edited) 5 hours ago, Gunstar said: Great job Tix! I think the sprites that you had to redraw for various reasons look even better! Thanks man, I agree, in the end I prefer the new frames too Edited August 6, 2019 by TIX Quote Link to comment Share on other sites More sharing options...
TIX Posted August 6, 2019 Author Share Posted August 6, 2019 9 hours ago, www.atarimania.com said: Does the latest version have unlimited lives or something? It seems there's a problem with the life counter. yes, just for testing 1 Quote Link to comment Share on other sites More sharing options...
TIX Posted August 6, 2019 Author Share Posted August 6, 2019 11 hours ago, vattari said: I just tried this on real hardware (firstly I must say, this is brilliant rework of the original) but found it was more difficult to collect the lantern highlighted in the screen below. Thank you my friend, hmm.. I thought I have solved the bumping of the head problem.. let me check again 1 Quote Link to comment Share on other sites More sharing options...
Gunstar Posted August 6, 2019 Share Posted August 6, 2019 When I played through last night, Yamo most definitely kicked me when I was on ladders or moving belts. And he managed to kick me off once or twice. There are one or two adjustments I had to make to my play style due to the new sprites, but that's a good thing as it had just become rote muscle-memory playing this game anyway. I'm already ready for Bruce Lee 2 after playing this one through with the new sprites. Quote Link to comment Share on other sites More sharing options...
TIX Posted August 6, 2019 Author Share Posted August 6, 2019 (edited) I have finally located the @#$!%@$ problem with the head bumping when jumping !! it's all smooth sailing now I edited the modified by fantomas xex for further testing.. here is RC7: Bruce Lee RC7-nodeathframe-infinitelives-fall.xex Edited August 6, 2019 by TIX 3 1 Quote Link to comment Share on other sites More sharing options...
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