Jump to content
TIX

Bruce Lee retweaked sprites

Recommended Posts

raising each level a pixel or two would solve that. It would not change the look or game play then

image.png.b393c2f26b30b1db322457000d4f4685.png

Edited by _The Doctor__

Share this post


Link to post
Share on other sites

Started playing RC6-nodeathframe and something really weird happened here:

 

atari005.png.0bf4d584f6bcede8ede7d407e8f2dd59.png

 

I walked over the ledge on the left and started to fall down. Then, suddenly, I got stuck and warped to where I am now on the image!

 

Edit: I can replicate it almost everytime. Walk to the left, start falling and as soon as you fall, move to the right frantically. You will be warped/transported/beamed up!

 

Edit2: If you do the same thing at the second fall, you are also warped back up :) Everytime after I edit this post, I continue playing and something happens :)

Edited by ivop

Share this post


Link to post
Share on other sites
22 hours ago, dmsc said:

Hi!

I also like the new sprites, look really good. But, as the game uses player collisions, there are some funny things that happen. Mos notorious for me was that as bruce opens it's legs on falling, sometimes you start falling and immediately stop, then start again, etc.

 

I could get the "death frame" going to the left in a ladder see:

bruce.thumb.gif.e9e992718e37a2bef25f4043f3f7e99b.gif

 

image.png.c8f88227ad20d42fec450a8590a0738b.png

 

Have Fun!

 

 

It also happens in the original version :)

 

  • Like 1

Share this post


Link to post
Share on other sites

but does it happen on a real Atari or just in emulation, I guess we'll have to try getting stuck tonight....

Share this post


Link to post
Share on other sites

The warping/transporter effect happens on real hardware w/ the new sprites. Just played the original again, and tried the warping, and it's impossible. I think it's related to the wide legs during falling. You can suddenly stand somewhere halfway your fall. The fact that you suddenly appear somewhere totally different is probably a bug, never uncovered because normally you can't stand there.

 

Share this post


Link to post
Share on other sites

I just tested on real hardware (original tape version) and I had the bug.

Edited by StaxX28

Share this post


Link to post
Share on other sites

To avoid this:

 

image.png.2357d096e97a816d23a06f3274a378d7.png

 

During the fall, when the lower body drops without hitting anything (PM0=Black PM) but not the upper body (PM1=Pink PM), the engine moves Bruce a little to the right or a little to the left.

Let's move him a bit more: I changed tree bytes:

 

 

 

  • $00003C20: $1C -> $91
  • $00003C21: $18 -> $17
  • $00003C29: $DE -> $91

Bruce Lee RC6-nodeathframe-infinitelives-fall.xex

 

In assembler

            jsr MoveRight
            jsr MoveDown
            jmp MoveDownAndSetStateToFall

becomes:

            jsr MoveRight
            jsr MoveRight
            jmp MoveDownAndSetStateToFall

 

The same for the movement on the left.

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites

Thanks man !

no more stacking while falling, no death frames and I think I fixed the bumping the head thingy and standing on narrow platforms..

I think we nailed it  :D !!

 

 

  • Like 1

Share this post


Link to post
Share on other sites

okay so when you say no death frames.... do you mean none at all? If the answer is yes, how hard to make it switch on during real death detected? and switch back off during respawn....

Edited by _The Doctor__

Share this post


Link to post
Share on other sites

@fantômas

The falling fix needs to be added to ninja and yamo too. I purposely made both of them do the hanging on an edge dance so they wouldn't attack me ;)

Edited by _The Doctor__

Share this post


Link to post
Share on other sites

Yes he falls off... he sits in the fire pit if you move about kick and punching, he will settle down and roast until the game starts again... I always imagined you can get across the fire on hidden items in the fire to the other side.....

 

Yamo is super tough now... he knocks you off ladders and climb up spots much more, and he chased me up the falls at least once... I know it's prolly not really in the code but he was right behind me and took the ride up to the top!

Edited by _The Doctor__

Share this post


Link to post
Share on other sites
40 minutes ago, _The Doctor__ said:

Yamo is super tough now... he knocks you off ladders and climb up spots much more, and he chased me up the falls at least once... I know it's prolly not really in the code but he was right behind me and took the ride up to the top!

He used to kick you off laders before. A sprite change doesn't suddenly make him chase you more. But I think you already got that ;)  Yamo just has different collision points now. And I think his feet got bigger or reach a bit further, as it seems he is more likely to hit you than in the original if you don't duck in time or walk away. But his bigger belly might be an advantage for Bruce.

 

 

Share this post


Link to post
Share on other sites

I just tried this on real hardware (firstly I must say, this is brilliant rework of the original) but found it was more difficult to collect the lantern highlighted in the screen below.

f6334da2d0846400814dd34f7bf56c4e.jpg


Sent from my iPhone using Tapatalk

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites

vattari jump from slightly further away..

 

when on the running spikes screen if you jump while leaving the room you can bump your head and die...

Share this post


Link to post
Share on other sites

Actually, I lost a man in that spot and another similar spot. I had to move in close and jump at it to get by.

 

I played through the latest RC6 infinite version with no real problems though, just slightly different technique in some areas, etc.

I am ready for a non-infinite version, so I can keep playing on and see how many times I can re-do it. 

 

Great job Tix! I think the sprites that you had to redraw for various reasons look even better! 

  • Like 1

Share this post


Link to post
Share on other sites
7 hours ago, ivop said:

He used to kick you off laders before. A sprite change doesn't suddenly make him chase you more. But I think you already got that ;)  Yamo just has different collision points now. And I think his feet got bigger or reach a bit further, as it seems he is more likely to hit you than in the original if you don't duck in time or walk away. But his bigger belly might be an advantage for Bruce.

 

 

actually the opposite happened, both have had their legs chopped by a pixel !

So it's a fair fight..

 

choped.JPG.9b34c860213f2f809cf2f1e08235d744.JPG

Edited by TIX
  • Like 1

Share this post


Link to post
Share on other sites
5 hours ago, Gunstar said:

Great job Tix! I think the sprites that you had to redraw for various reasons look even better! 

 

Thanks man,

I agree, in the end I prefer the new frames too ;)

Edited by TIX

Share this post


Link to post
Share on other sites
9 hours ago, www.atarimania.com said:

Does the latest version have unlimited lives or something? It seems there's a problem with the life counter.

 

 yes, just for testing

  • Like 1

Share this post


Link to post
Share on other sites
11 hours ago, vattari said:

I just tried this on real hardware (firstly I must say, this is brilliant rework of the original) but found it was more difficult to collect the lantern highlighted in the screen below.
 

Thank you my friend,

hmm.. I thought I have solved the bumping of the head problem..  let me check again

  • Thanks 1

Share this post


Link to post
Share on other sites

When I played through last night, Yamo most definitely kicked me when I was on ladders or moving belts. And he managed to kick me off once or twice. There are one or two adjustments I had to make to my play style due to the new sprites, but that's a good thing as it had just become rote muscle-memory playing this game anyway. I'm already ready for Bruce Lee 2 after playing this one through with the new sprites.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...