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DOUBLEDOWN Custom ColecoVision Controllers

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Well here it is...simple, sleek, yet stunningly sophisticated:

 

OVc2tt.png

 

BsHSpJ.png

 

Modeled after the #2495 Display Kiosk...I've created this "Enhanced Controller."  It's not truly an Experience Controller, because that would have to perfectly replicate this:

 

e6QL43.jpg

 

And even though I am right-handed, I prefer to play Joystick/Left & Pushbuttons/Right.  So I replicated the Joystick and Pushbutton hardware and color scheme, but added 2 additional buttons (in black to camouflage with the control panel), and built a 12 button keypad with 10 grey, and 2 black, 24mm pushbuttons, surrounded by a custom (color-matched) keypad CPO, mimicking the look of the original Coleco keypad.  The idea for the custom pushbutton keypad, was to offer a more arcade-like and interactive control feel, vs. the standard metal-domed membrane keypads.    

 

The controls I selected:

 

(1) Wico (reproduction) red-ball, 8-way, leaf-switch joystick

(1) Red, (1) green, (2) black GGG Classx leaf-switch pushbuttons

(10) Dark hai, (2) black Sanwa silent 24mm pushbuttons

 

...and I added a full-sized reproduction of the Donkey Kong instruction card artwork from the original kiosk.  I may still add the white-outlined rainbow ColecoVision logo, and/or "The Arcade Quality Video Game System" tagline artwork at some point, but I'll look at, and decide on that later.  

 

While I have the other "game-specific" controllers, I still needed a universal controller for myself, so this was my vision.  As I had no layout/artwork constraints with this one, I spent a bunch of time with the ergonomics of the control layout, and it is perfect.  The controls are in-board and upward enough so that your wrists are fully supported on the control panel at all times, even when in your lap, and my fingertips comfortably hover/rest over all four pushbuttons without having to twist my wrist, or overly spread out my fingers.  Now that its finally assembled I'm super happy with how it looks and feels, now I just need to wire it up and give it a test run!  Enjoy.

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So I got my new #2495 Display Edition - VVG Enhanced Controller wired up last night and got in some solid play time last night and today.  Obviously, it plays great...the true external leaf-switch joystick and pushbuttons are silent, super sensitive and amazingly responsive.  And I have to say its awesome having real pushbuttons for the keyad buttons, for games that make a lot of use of them.  I played Ken Uston's Blackjack/Poker and It's Only Rock 'n Roll for about 20-30 minutes each, and its so much easier to quickly slap a pushbutton versus manipulating the keypad buttons.  It also makes Mouse Trap a lot more enjoyable too.  It takes more time to make, more time to wire, and costs more money, but its definitely the way to go when there is enough room on the control panel.

 

In other news I got the painting done on my next, upcoming VVG Joystick Controller tonight...so I should be unveiling that in a few days once the paint cures enough.  

 

Also, and I'm not sure how/why I never thought of it before, but I had an idea tonight for a new VVG Hand Controller, reminiscent of the original Coleco controllers.  I found and ordered an enclosure and pushbuttons for it tonight and I should have them in a couple of days to start prototyping.  So stay tuned for that!

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So FYI, anybody who has purchased one of my Joystick Controllers, and is interested in a "storage" solution for it, I have found this:

 

AMAZON LINK

 

mn7FuI.jpg


mTR1JR.jpg

 


jdWfRf.jpg

 

It is an inexpensive handgun case available for about $16 on Amazon right now (link above pics).  I got one to check the size and it fits well.  You need to either simply remove the middle layer of foam, (the smooth 2-sided middle layer), or you could cut out the controllers shape out of this middle section to provide some side impact support.  But it does fit snugly in between the upper and lower "egg-crate" foam and doesn't seem to move around without the middle layer entirely.  

 

I'm not looking to sell or provide these myself, just letting those who purchased a controller that this is a decent storage option than can be laid flat, or stood up on end like a briefcase, as in the first pic.  

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Unveiling the Pac-Man Edition - VVG Joystick Controller:

 

dsT5on.png

 

Featuring:

Seimitsu LS-32, red-ball, 4-way Joystick (can be configured as an 8-way, 4-way, or 2-way)

Ultimarc Goldleaf pushbuttons, (2) white (modeled after the P1/P2 buttons from the arcade cabinet)

Edladdin Easy CV PCB w/ Keypad with custom overlay

Custom CPO modeled after the original artwork

Original start button left stock yellow to camouflage with the housing, and wired as 2nd * button

 

Enjoy!

 

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5 hours ago, doubledown said:

Unveiling the Pac-Man Edition - VVG Joystick Controller:

 

dsT5on.png

 

Featuring:

Seimitsu LS-32, red-ball, 4-way Joystick (can be configured as an 8-way, 4-way, or 2-way)

Ultimarc Goldleaf pushbuttons, (2) white (modeled after the P1/P2 buttons from the arcade cabinet)

Edladdin Easy CV PCB w/ Keypad with custom overlay

Custom CPO modeled after the original artwork

Original start button left stock yellow to camouflage with the housing, and wired as 2nd * button

 

Enjoy!

 

Beautiful controller! - I sent you a PM.

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On 11/2/2019 at 10:27 AM, doubledown said:

Well here it is...simple, sleek, yet stunningly sophisticated:

 

OVc2tt.png

 

BsHSpJ.png

 

Modeled after the #2495 Display Kiosk...I've created this "Enhanced Controller."  It's not truly an Experience Controller, because that would have to perfectly replicate this:

 

e6QL43.jpg

 

And even though I am right-handed, I prefer to play Joystick/Left & Pushbuttons/Right.  So I replicated the Joystick and Pushbutton hardware and color scheme, but added 2 additional buttons (in black to camouflage with the control panel), and built a 12 button keypad with 10 grey, and 2 black, 24mm pushbuttons, surrounded by a custom (color-matched) keypad CPO, mimicking the look of the original Coleco keypad.  The idea for the custom pushbutton keypad, was to offer a more arcade-like and interactive control feel, vs. the standard metal-domed membrane keypads.    

 

The controls I selected:

 

(1) Wico (reproduction) red-ball, 8-way, leaf-switch joystick

(1) Red, (1) green, (2) black GGG Classx leaf-switch pushbuttons

(10) Dark hai, (2) black Sanwa silent 24mm pushbuttons

 

...and I added a full-sized reproduction of the Donkey Kong instruction card artwork from the original kiosk.  I may still add the white-outlined rainbow ColecoVision logo, and/or "The Arcade Quality Video Game System" tagline artwork at some point, but I'll look at, and decide on that later.  

 

While I have the other "game-specific" controllers, I still needed a universal controller for myself, so this was my vision.  As I had no layout/artwork constraints with this one, I spent a bunch of time with the ergonomics of the control layout, and it is perfect.  The controls are in-board and upward enough so that your wrists are fully supported on the control panel at all times, even when in your lap, and my fingertips comfortably hover/rest over all four pushbuttons without having to twist my wrist, or overly spread out my fingers.  Now that its finally assembled I'm super happy with how it looks and feels, now I just need to wire it up and give it a test run!  Enjoy.

Brilliant Enhanced KIOSK controller - love your innovation around the number buttons as arcade type fire buttons if you will - VERY COOL! You definitely need to have that multi colored CV word at the front and the arcade experience wording somewhere - super beautiful stuff.

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12 hours ago, doubledown said:

Unveiling the Pac-Man Edition - VVG Joystick Controller:

 

dsT5on.png

 

Featuring:

Seimitsu LS-32, red-ball, 4-way Joystick (can be configured as an 8-way, 4-way, or 2-way)

Ultimarc Goldleaf pushbuttons, (2) white (modeled after the P1/P2 buttons from the arcade cabinet)

Edladdin Easy CV PCB w/ Keypad with custom overlay

Custom CPO modeled after the original artwork

Original start button left stock yellow to camouflage with the housing, and wired as 2nd * button

 

Enjoy!

 

Geez - shut up and take my money!  That looks great!  Part of me thinks I need a 4 way mounted correctly for 4 way games and the practical part of me knows I need to make due with changing the gate on my super action version!

 

-James

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5 hours ago, mingus said:

Geez - shut up and take my money!  That looks great!  Part of me thinks I need a 4 way mounted correctly for 4 way games and the practical part of me knows I need to make due with changing the gate on my super action version!

 

-James

You don't want to wait for the other secret unveils? 

 

I had some time to work on the Spy Hunter controls today.  I'm still waiting on the enclosure, but I needed to finish up the steering yoke.  I had to re-bend the tubing, cut to length the flexible conduit (tubing covering) and modify the cast housing which acts as the center hub, to hide the mechanical fittings.  I think it came out pretty good.  The center box isn't exactly the same shape/size of the original, but I can't cast my own parts unfortunately...and Hammond sells this one, pre-painted for like $16:

 

tIrKaZ.png

 

Here's the comparison to the original:

 

UGjVpl.png

 

It's gonna be sweet!

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