Eric M #1 Posted July 18, 2019 (edited) Hi, I'm working on my first game ever done for Colecovision. Thanks to Alek Maul and Amy for the help In this little video, you'll see the goal of the game : find a 3x3 square in a big one. If you find 10 "FindIt"s, you'll access to a challenge stage and then until you reach the 9th level. It's not finished but still in progress. If you have some comments, don't hesitate to write back To see the video, please, click on this link > Still WIP : Where Is It ? Thank you Eric M. Edited July 18, 2019 by Eric M 4 1 1 Quote Share this post Link to post Share on other sites
Eric M #2 Posted July 18, 2019 Adding some pictures See you Eric Quote Share this post Link to post Share on other sites
coleco_master #3 Posted July 18, 2019 Look good Eric! I love Puzzle style games 1 Quote Share this post Link to post Share on other sites
NIAD #4 Posted July 18, 2019 Looks really good and like Coleco_Master, I love puzzle games. One thing I hope is considered is a way to save your game/progress either with a SaveRAM PCB or through a passcode. 1 Quote Share this post Link to post Share on other sites
Ikrananka #5 Posted July 18, 2019 For a first game this is mighty impressive. I'm another puzzle game lover and this looks like a good challenge and a lot of fun. Very nice graphics and the music, oh the music, I never thought I'd ever hear music of such awesomeness coming from a ColecoVision. (Just kidding about the music 😀) What sound effects/music will there be? 1 Quote Share this post Link to post Share on other sites
Eric M #6 Posted July 19, 2019 @Niad > a passcode will be good @Ikrananka > for sounds/music, I'm still waiting a while I've made a mistake on my video : I've forgotten to show you the normal and hard level. The square are differents. For example when you play the hardest level, there are no pacman nor other little 'bugs'. It's harder to find the 3x3matrix in the big one Quote Share this post Link to post Share on other sites
zyzzle #7 Posted July 20, 2019 Looks great! I like these puzzle type games. Graphics are excellent. Please keep us posted! 1 Quote Share this post Link to post Share on other sites
Eric M #8 Posted July 27, 2019 Hi Here is a new update for Wii ? Some characteres appear where they don't have to be (2:43) ... or are missing (7:43) ??!? This "bug, glitch" is random... Do you know why and how to correct it ? Thanks a lot Eric The Video >> Wii ? - WIP15 Quote Share this post Link to post Share on other sites
+evg2000 #9 Posted July 28, 2019 On 7/19/2019 at 3:34 AM, Eric M said: I've made a mistake on my video : I've forgotten to show you the normal and hard level. The square are differents. For example when you play the hardest level, there are no pacman nor other little 'bugs'. It's harder to find the 3x3matrix in the big one So are the harder levels is it just cubes of different colors? Makes it hard for people who are color blind. Just a thought Quote Share this post Link to post Share on other sites
Eric M #10 Posted December 8, 2019 (edited) Hi Coleco lovers The glitches you've seen on WIP15 are corrected and have added extras I'll prepare some pictures when I've few minutes. thanks Stay tuned Eric ps: I would like to present this version during a French Conventin (RGC) but my coleco lost his memory (RAM problem). I've to buy some 4116-3n memory and hope my coleco will start a new life Edited December 8, 2019 by Eric M Quote Share this post Link to post Share on other sites
Eric M #11 Posted December 8, 2019 Hi again Here are some screenshots of Wii ? To the classic 'arcade mode' I've added a story mode. Maybe my English is a bit rusty but the story is here Don't hesitate to write some comments, it'll encourage me Thanks Eric Story Mode (more text here) (more text here) 2 1 Quote Share this post Link to post Share on other sites
+evg2000 #12 Posted December 8, 2019 Hello, I will ask again: So are the harder levels is it just cubes of different colors? Makes it hard for people who are colorblind. Just a thought These means that I won't be able to play the game. I have issues with Dr Mario and Candy Crush due to the colors. This would probably be a nightmare, oh well can't please everyone! 1 Quote Share this post Link to post Share on other sites
Eric M #13 Posted December 8, 2019 hi the colors are the same but the inside shapes are differents. In the picture above, you can see EASY level Here is the NORMAL MODE Level And now the HARD MODE Level I've myself some colors trouble (colorblind) and I can play normally cu 1 Quote Share this post Link to post Share on other sites
Yurkie #14 Posted December 11, 2019 Looks fantastic. 1 Quote Share this post Link to post Share on other sites
Eric M #15 Posted December 11, 2019 Many thanks Yurkie Quote Share this post Link to post Share on other sites
Eric M #16 Posted December 17, 2019 Hi Here is the WIP17 (19.12.13) of "Where is it ?" on coleco Don't hesitate to write some comments and correct my English in 'Story mode' text intro See you https://youtu.be/d9T4YqJ_VtQ Quote Share this post Link to post Share on other sites
Ikrananka #17 Posted December 18, 2019 Looks great - very impressive. A few suggestions for corrections to the English in 'Story mode': It should be "an SOS" and not "a S.O.S". "to avoid Druhl'shoots." should be "to avoid Druhl's shots." For the text on the last screen I'd suggest "Help him to accomplish his mission using your observation skills and execution speed." Are you going for the UK or US spellings for words? Looks like US but is that your intent? On the first island text intro the end should be "will not let you pass through easily", i.e. delete "so" Quote Share this post Link to post Share on other sites
Eric M #18 Posted December 19, 2019 Many thanks Ikrananka I'll do the corrections For US "writing", it's not my intent. I've wrote like this ... (maybe because I used to write like this in my scrolltexts when I've done some Amiga500 demos ) Stay tuned Eric Quote Share this post Link to post Share on other sites
Ikrananka #19 Posted December 19, 2019 3 hours ago, Eric M said: For US "writing", it's not my intent. The only reason I asked is because of the spelling you used for "maneuvers" which is American-English. As you're from France I would have expected you to use the spelling the rest of the English speaking world uses, i.e. "manoeuvres". I'm also a little biased as I'm from the UK 😁 Quote Share this post Link to post Share on other sites
Eric M #20 Posted December 20, 2019 Hi As I don't know what english word I can use for "manoeuvres", I've used google translation. Maybe you have another word for it ? Thanks ps : what could be your translation for all the texts ? i have other texts which are not displayed because these are displayed in other parts of the game. Can I send them in pm for a correct translation ? thx Quote Share this post Link to post Share on other sites
Ikrananka #21 Posted December 20, 2019 1 hour ago, Eric M said: Hi As I don't know what english word I can use for "manoeuvres", I've used google translation. Maybe you have another word for it ? Thanks ps : what could be your translation for all the texts ? i have other texts which are not displayed because these are displayed in other parts of the game. Can I send them in pm for a correct translation ? thx Sure, send me a PM and I'll do my best to help. 1 Quote Share this post Link to post Share on other sites
Eric M #23 Posted February 14, 2020 Hi, Just a little message to annonce the WIP18 (no video) Less bugs, more fun ;) I'm working on WIP19 See you 2 Quote Share this post Link to post Share on other sites
Kiwi #24 Posted February 15, 2020 On 7/27/2019 at 4:03 PM, Eric M said: Some characteres appear where they don't have to be (2:43) ... or are missing (7:43) ??!? This "bug, glitch" is random... Do you know why and how to correct it ? Thanks a lot Yes. Make sure to do graphic update right after delay(1);(whenever the video complete flag is raised) when nmi is enabled. Or do part of it a frame if you writing a lot of data to the VDP if you need nmi enabled. Colecovision has a bug when the nmi occurred, the missing or misplaced graphics will happen. If you're doing huge graphic update like filling the char/sprite/color tables, then use disable_nmi();, enable_nmi(); then use the graphic routine between these function. example: disable_nmi(); pletter(QuinnPATTERN,0x0000); put_vram(0x0100,(void*)0x15a3,512); duplicate_pattern(); pletter(QuinnCOLOR,0x2000); pletter(QuinnSPRITE,0x3800); enable_nmi(); Sorry if I'm late to reply. 1 Quote Share this post Link to post Share on other sites
Eric M #25 Posted February 15, 2020 Don't worry, your solution is welcome ( and any other) by the way, in my WIP17 video, at 2:12 / 13 - a white square (16x16) appear at the top right of the screen. Is there a kind of sprite initialisation problem ? Maybe I am doing something wrong ... (it's possible ) See you and thanks a lot Eric Quote Share this post Link to post Share on other sites