InfernalKeith Posted July 20, 2019 Share Posted July 20, 2019 Scored a cassette of this old American Software title, but the tape is bad. Does anyone have a .zip of it they could share? 1 Quote Link to comment Share on other sites More sharing options...
HOME AUTOMATION Posted July 20, 2019 Share Posted July 20, 2019 maybe not the same... but similar: 1 REM BOMB SQUAD BY KEN TRACTON 2 REM 24 READY-TO-RUN GAME PROGRAMS IN BASIC 3 REM TRANSLATED TO TI 99/4 BASIC 4 REM BY BOB CASHMAN LAWRENCE MASS. 5 REM 01841 6 REM 10 REM THIS IS THE PROGRAM OF BOMB DISPOSAL SQUAD 20 REM THE BOMB CONSISTS OF 4 STICKS OF DYNAMITE 30 REM AND IS CONNECTED TO A DIGITAL 40 REM CLOCK AND OTHER SENSORS. 50 REM UNFORTUNATELY YOU CAN'T JUST 60 REM CUT THE WIRES FROM THE CLOCK 70 REM IF THE WIRES ARE NOT CUT ACCORDING 80 REM TO SEQUENCE,BANG!!!! YOU BLOW UP! 90 PRINT 100 PRINT 110 PRINT 120 PRINT "TIME BOMB" 130 PRINT "---------" 140 PRINT 150 PRINT "THE INSTRUCTIONS ARE AS FOLLOWS" 170 PRINT 180 PRINT "THE TIME BOMB IS SET TO EXPLODE" 190 PRINT "AFTER 6 MOVES." 200 PRINT "YOU MUST DEFUSE THE BOMB BEFORE THEN," 210 PRINT "OR ELSE THE RESULTING" 220 PRINT "EXPLOSION WILL GET YOU..." 225 PRINT 230 PRINT "THERE ARE 10 WIRES, LABELLED 1" 240 PRINT "TO 10. 2 OF THESE WIRES WILL" 250 PRINT "CAUSE IMMEDIATE EXPLOSION," 260 PRINT "IF CUT..." 270 PRINT "OF THE REMAINING 8 WIRES" 280 PRINT "4 ARE NOT CONNECTED TO ANY" 290 PRINT "SENSOR,INCLUDING THE CLOCK." 300 PRINT "THE BOMB MAKER PLANTS THESE" 310 PRINT "FALSE WIRES JUST TO GIVE YOU A" 320 PRINT "HARD TIME IN DEFUSING THE BOMB." 330 PRINT 350 REM SET UP WIRE CONNECTIONS 360 DIM W(10) 370 REM THE WIRES ARE 380 A=INT(10*RND)+1 390 B=INT(10*RND)+1 400 IF B=A THEN 390 410 W(A)=3 420 W(B)=3 430 REM THE ABOVE TWO WIRES CAUSE EXPLOSION 440 T=0 450 REM THE HARMLESS WIRES, W(X)=1 460 C=INT(10*RND)+1 470 IF C=A THEN 460 471 IF C=B THEN 460 480 W(C)=1 490 D=INT(10*RND)+1 500 IF D=C THEN 490 501 IF D=B THEN 490 502 IF D=A THEN 490 510 W(D)=1 520 E=INT(10*RND)+1 530 IF E=D THEN 520 531 IF E=C THEN 520 532 IF E=B THEN 520 533 IF E=A THEN 520 540 W(E)=1 550 F=INT(10*RND)+1 560 IF F=E THEN 550 561 IF F=D THEN 550 562 IF F=C THEN 550 563 IF F=B THEN 550 564 IF F=A THEN 550 570 W(F)=1 580 REM SET UP LIVE WIRES W(X)=2 590 G=INT(10*RND)+1 600 IF G=F THEN 590 601 IF G=E THEN 590 602 IF G=B THEN 590 603 IF G=C THEN 590 610 IF G=A THEN 590 620 W(G)=2 630 H=INT(10*RND)+1 640 IF H=G THEN 630 641 IF H=F THEN 630 642 IF H=E THEN 630 643 IF H=D THEN 630 644 IF H=C THEN 630 645 IF H=B THEN 630 650 IF H=A THEN 630 660 W(H)=2 670 I=INT(10*RND)+1 680 IF I=H THEN 670 681 IF I=G THEN 670 682 IF I=F THEN 670 683 IF I=E THEN 670 684 IF I=D THEN 670 685 IF I=C THEN 670 686 IF I=B THEN 670 690 IF I=A THEN 670 700 W(I)=2 710 REM SET UP LAST WIRE W(X)=2 720 FOR J=1 TO 10 730 IF W(J)=3 THEN 760 731 IF W(J)=1 THEN 760 740 IF W(J)=2 THEN 760 750 W(J)=2 760 NEXT J 770 REM ALL WIRES ARE NOT CONNECTED 780 M=0 790 M=M+1 800 PRINT "WHICH WIRE TO CUT?" 810 INPUT L 820 IF L<>INT(L)THEN 800 830 IF L<1 THEN 800 831 IF L>10 THEN 800 840 IF W(L)=3 THEN 870 850 IF W(L)=1 THEN 1030 860 GOTO 1060 870 PRINT 880 PRINT "NICE GOING. YOU HAVE EXPLODED" 890 PRINT "THE BOMB...." 900 PRINT 910 PRINT "!!!!!BANG!!!!!" 920 PRINT 930 PRINT 940 PRINT "TO PLAY AGAIN TYPE 1," 950 PRINT "IF NOT TYPE 0" 960 INPUT C 970 IF C=1 THEN 1010 980 PRINT 990 PRINT "NEVER DID LIKE EXPLOSIONS, DID YOU?" 1000 STOP 1010 PRINT 1020 GOTO 380 1030 IF M>6 THEN 870 1040 PRINT "SORRY,THAT WAS A HARMLESS WIRE." 1050 GOTO 790 1060 IF M>6 THEN 870 1070 W(L)=1 1080 T=T+1 1090 IF T=4 THEN 1110 1100 GOTO 790 1110 PRINT "YOU SHOULD BE WITH THE BOMB SQUAD" 1120 PRINT "YOU HAVE SUCCESSFULLY DEFUSED THE" 1130 PRINT "DEVICE IN ONLY";M;"MOVES" 1140 GOTO 930 2 Quote Link to comment Share on other sites More sharing options...
ti99iuc Posted July 20, 2019 Share Posted July 20, 2019 (edited) @HOMEAUTOMATION It is not seem the one from ASD&D anyway Edited July 20, 2019 by ti99iuc 2 Quote Link to comment Share on other sites More sharing options...
InfernalKeith Posted July 20, 2019 Author Share Posted July 20, 2019 Correct. This ^^^ is the instruction booklet. Unfortunately this wasn't one of the companies that recorded the program on both sides of the tape, so if one's bad, that's all you got. I've had amazing luck with these old cassettes overall, but this one has confounded me. Quote Link to comment Share on other sites More sharing options...
HOME AUTOMATION Posted July 20, 2019 Share Posted July 20, 2019 Have you tried tweaking the head tracking... ...do you get "data ok","error detected" or "no data found"... ...using real hardware or EMU... Quote Link to comment Share on other sites More sharing options...
InfernalKeith Posted July 20, 2019 Author Share Posted July 20, 2019 (edited) I'm using real hardware and a reliable TI tape recorder set to the default settings. It's the tape, it drags in several places and the integrity of the audio gets noticeably choppy. I'm going to try tightening it up by rewinding and FF'ing it a few times -- I had another tape do the same thing last night, but then play fine the second time through. Edited July 20, 2019 by InfernalKeith Quote Link to comment Share on other sites More sharing options...
sparkdrummer Posted July 20, 2019 Share Posted July 20, 2019 Here is the game Bomb Squad I'm still looking for PSYBORG by TImagination. SSSD.dsk 5 Quote Link to comment Share on other sites More sharing options...
InfernalKeith Posted July 20, 2019 Author Share Posted July 20, 2019 Many thanks! I had Psyborg on tape back in the day. I ordered all the TImagination games years after the fact, contacting the author through his PO Box. I wish I still had those. 2 Quote Link to comment Share on other sites More sharing options...
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