chewy Posted July 23, 2019 Share Posted July 23, 2019 (edited) what is up w/ the music, for the intro to Sweat! (star spangled banner)- the starpath prototype. i rocked it on my harmony cart/light 6'r, and on stella- it sound like no other VCS sound programming ive ever heard.....why! Edited July 23, 2019 by chewy Quote Link to comment Share on other sites More sharing options...
chewy Posted July 25, 2019 Author Share Posted July 25, 2019 its so different!!! Quote Link to comment Share on other sites More sharing options...
Rom Hunter Posted July 25, 2019 Share Posted July 25, 2019 I think it's because it's a Starpath game, making use of extra memory/technical possibilities? I think Nukey or Thomas can answer this better. Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted November 30, 2019 Share Posted November 30, 2019 It's using a similar method that Pitfall 2 uses: keeping frequency and distortion constant, only adjusting volume (on every scanline, even during the blanking period). You can see this in Stella's debugger...click the audio tag and you'll see the volume for both channels being adjusted as you step through scanlines. Quote Link to comment Share on other sites More sharing options...
iesposta Posted December 1, 2019 Share Posted December 1, 2019 Nukey Shay is correct. Pitfall II’s DPC chip helps with this technique of just changing the volume register as often as possible to generate in-tune notes. Mappy and Stay Frosty 2 also make music this way with the extended function DPC+ implementation. The home-brews of Boulderdash and Stella’s Stocking make this type of music in their title screens using only programming and without use of the DPC chip. The music in the tetris homebrew Chetiry is also another example. But I was impressed when I first heard it in the Sweat Prototype and realized it was done in software around the time Pitfall II was doing it with the DPC helper chip. Quote Link to comment Share on other sites More sharing options...
masschamber Posted December 1, 2019 Share Posted December 1, 2019 Shame sweat never saw completion and release easily one of of not the most impressive 2600 game(s) Quote Link to comment Share on other sites More sharing options...
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