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Programming Boot Sector Games


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Hi all.

 

After a lot of effort, with the help of @Zendocon for proofreading, and a foreword by Peter Ferrie, I've published my new book Programming Boot Sector Games both hardcover and softcover ? http://www.lulu.com/shop/oscar-toledo-gutierrez/programming-boot-sector-games/paperback/product-24188564.html

 

It includes a crash course on the 8086/8088 assembler language programming, and a nice tutorial/description to all my boot sector games ?. I think that even when some involved coding went into these, it's easier to learn using small programs and friendly text.

 

At same time released bootBASIC (chapter 10 of the book), a BASIC language in 512 bytes https://github.com/nanochess/bootBASIC

 

And bootOS an operating system in 512 bytes (an afterthought because the book was already in printing) to run all the boot sector games. https://github.com/nanochess/bootOS

 

Enjoy it!

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Hi Nanochess,

 

Your project seems so super cool!

 

I really want to learn more about it, but as I am a noob to ASM programming, I'm afraid for the moment it might be over my head.

 

But I'm definitely going to delve into it more when I get a little further along.

 

Would you say your book is for more advanced ASM programmers?

 

 

Thank you,

 

 

JR

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Hi.

2 hours ago, JohnnyRockets said:

Your project seems so super cool!

Thanks! ?

2 hours ago, JohnnyRockets said:

I really want to learn more about it, but as I am a noob to ASM programming, I'm afraid for the moment it might be over my head.

 

But I'm definitely going to delve into it more when I get a little further along.

 

Would you say your book is for more advanced ASM programmers?

You don't need to be an assembler programmer. But the book expects you to know hexadecimal and binary numbers. And a little C, Java or Javascript helps definitely.

 

It's for the people that has programmed a little but wants to dive into how 8086/8088 assembler code works.

 

The example programs are extremely small (none of the programs exceeds 500 lines) and explained step-by-step, also the processor instructions appear in the book as these are introduced.

 

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  • 3 months later...
  • 4 months later...

Now there's a second part to my book and it's titled "More Boot Sector Games" ;)

 

Includes full source code and comments to cubicDoom, bootOS, bootRogue, Bricks and Follow the Light.

 

Proofreaded by @Zendocon and foreword by Anatoly Shashkin (Twitter @dosnostalgic).

 

http://www.lulu.com/spotlight/nanochess

 

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