chainedlupine Posted August 17, 2019 Share Posted August 17, 2019 Hello all! I thought I would post a project I've been working on. It's a small animated thing that pays homage to Hideaki Anno's anime, Neon Genesis Evangelion. I was a bit chuffed to learn that they dropped the Frank Sinatra song from the end credits, so I decided to make my own rendition on the Apple II. ? Requires: Apple II Plus or higher, 64KB of RAM (as it runs under ProDOS only). Real hardware tested on: Apple //e (64kB early, with 6502), Apple //e Enhanced (128KB w/ 65c02). It should work on the rest, though I'd love to hear your experiences! Location to download (including source code): Evangelion A.2 You can watch what it does in this video recording (made with AppleWin): https://www.youtube.com/watch?v=X4U1Gg--7JU Quote Link to comment Share on other sites More sharing options...
cybernesto Posted August 17, 2019 Share Posted August 17, 2019 Excellent job! Love the perfect pixel placement. Quote Link to comment Share on other sites More sharing options...
chainedlupine Posted August 17, 2019 Author Share Posted August 17, 2019 Thanks! I wasn't happy with the current HGR/DHGR converters out there, I wanted something which did a direct pixel-level conversion of artwork so I wrote a Python program to do that. Currently it can do HGR and DHGR, though no lo-res modes as of yet. It'll try to help me find color-clash problems by outputting an error file which pixels color-coded on what the converter found wrong (mixing group1/group2 in same 7 pixel span, byte-straddling pixels of the appropriate group, etc). It's not perfect but it works fairly well. Quote Link to comment Share on other sites More sharing options...
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