STE'86 Posted August 17, 2019 Share Posted August 17, 2019 does anyone have or could anyone do me a PNG of the game map to Keystone Kapers A8 please? thanks for any help in advance. Steve Quote Link to comment Share on other sites More sharing options...
tebe Posted August 17, 2019 Share Posted August 17, 2019 A2600 Quote Link to comment Share on other sites More sharing options...
Rybags Posted August 17, 2019 Share Posted August 17, 2019 I had a look also and it's noticably absent from http://mapy.atari8.info/ which is probably the definitive source for Atari 800 game maps. I suspect the 2600 version likely uses a different map and/or is significantly smaller than the computer version. This job I feel would probably be well achieved by using Altirra in a wide display mode, and some cheats and/or collision detect disabling might come in handy. Quote Link to comment Share on other sites More sharing options...
STE'86 Posted August 17, 2019 Author Share Posted August 17, 2019 thats for the VCS map but I have that already. As the c64 version of Chopper Command nears completion, next off the blocks will be Keystone Kapers. it would make life easier to have the A8 map Quote Link to comment Share on other sites More sharing options...
Rybags Posted August 17, 2019 Share Posted August 17, 2019 I found a YT video - is the C64 Chopper Command using some sort of emulation layer? I was sort of surprised they didn't do Kapers for the C64 - though I suspect that like with some other 2600 conversions the original codebase was ported to the 800 with little in the way of changes but doing the same for other computers wouldn't be nearly as easy. Quote Link to comment Share on other sites More sharing options...
STE'86 Posted August 17, 2019 Author Share Posted August 17, 2019 thats not ours. we havent youtubed ours yet. thats an older one this is ours and no it isnt emulated its a look and feel port with the logic from the original Quote Link to comment Share on other sites More sharing options...
popmilo Posted August 17, 2019 Share Posted August 17, 2019 Hope you don't mind me asking, what's the motivation behind porting these games ? Quote Link to comment Share on other sites More sharing options...
STE'86 Posted August 17, 2019 Author Share Posted August 17, 2019 (edited) its the old "because its there" thing CC started as a "short" project which looks easy but which in fact is extremely well coded and my coder Antonio Savona is mucho impressed with these 80s activision bods. KK was decided to be converted because someone asked for it in the CC thread Again looks easy but has some interesting tough bits with sprite priority and the masses of raster split colours required to get it looking anything like the atari version oh and CC will be an open source release so you guys can make an A8 version relatively easily. Edited August 17, 2019 by STE'86 1 Quote Link to comment Share on other sites More sharing options...
STE'86 Posted September 16, 2019 Author Share Posted September 16, 2019 as KK nears completion heres a short clips from the madness of level 15 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.