+bhall408 Posted September 20, 2019 Share Posted September 20, 2019 9 hours ago, laoo said: Could you point out what's wrong with LynxQuest.lnx? I thought that my code generates the LNX header correctly, but there's no "NG" manufacturter on your screenshot. Turns out the file I had downloaded from AtariGamer on Sep 4 had the LNX extension, but was missing the LNX header. ie, it was probably a renamed .o file I went back to the site, downloaded it now, and the version I got just now has the LNX header present. It now shows up with NG as the publisher in our app. All is good. Once we move from alpha to beta, we'll have all the meta-data coming from a server side database. The fields will be larger, support unicode (current LNX is presumed ASCII), and there will be alot more of them (fields)! Quote Link to comment Share on other sites More sharing options...
Igor Posted September 20, 2019 Author Share Posted September 20, 2019 Yep I think the original preview wasn't an actual LNX file. The download ROM link is "dumb" and sets all extensions to .lnx ? Quote Link to comment Share on other sites More sharing options...
laoo Posted September 23, 2019 Share Posted September 23, 2019 On 9/20/2019 at 6:27 PM, bhall408 said: Turns out the file I had downloaded from AtariGamer on Sep 4 had the LNX extension, but was missing the LNX header. ie, it was probably a renamed .o file I see now that it is the the "preview" version there. Indeed we've sent the file in .lyx format which does not have the header at all. Quote Link to comment Share on other sites More sharing options...
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