solo/ng Posted September 1, 2019 Share Posted September 1, 2019 Lynx Quest - preview credits: New Generation code: Solo, Laoo music: Miker graphics: Tiger, Alcopop, FinalBossBlues Here some information about our new production - a brand new action-adventure game for Atari Lynx. The game was created for 30th Lynx Competition by AtariGamer. We already submitted a small preview version - but please dont mind it. It doesnt have proper gameplay loop (will be avaiabler in a week) nor levels, enemy shoting, AI. Almost all is done but we couldnt provide it for the first deadline (because the game was crashing; it is solved already). Please wait for next week:). Current status is: - 90% of the code is done - 100% of the music is done (about 10 songs) - 80% of the graphic is done Instructions for the rought sneak peak: Killing few monsters "brutally" move (resets) you to the next level then killlling some more to move to the boss (without boss AI). After the boss you can see mystical cave, when you will get blessing for some passive skills/upgrades. In the mystical cave (with a statue) you can press "B" button to go back to the map. Proper gameplay loop will be of course different (proper; ) and all will be self-explanatory. A player will have upgrades (better bows, arrows, critical, hp - clasic stuff) and will adventure throu 4 different themes (plains, cementery, hills and winter). Lets say typical top-down shooter action rpg game. The game is written in 6502 assembler. The engine is capable to process about 64 objects (enemies, shots etc) with all collisions (tile and hitboxes axis-bounded). Tiles has 2 layers (also with flyer status) and can show animated elements. All run at 30 FPS. Levels are semi-randomized: - 24 layouts for every small level and fully randomized small tiles like grass or similar - abuot 384 level layouts in total for more replayability Tools we used: - LNGS (our devground that makes all the magic - compiles, links, manage assets, makes cart and have core API routines) It was written by Laoo (took him 2 months, still in alpha stage) for our Lynx journey. Its helpsd a lot to develop stuff for Atari Lynx. - Mad Assembler - WUSDN - Chipper - Handy Music player (we adapted it to our LNGS system) In the final version of the game there should be: - 4 different worlds - 4 bosses - chests with loot - score system - finished UI - full map logic - proper level transitions (self explanatory, story will tell more about it) - dozen of different enemies - postprocess effects - proper gameplay loop;) Screenshots: 12 Quote Link to comment Share on other sites More sharing options...
drludos Posted September 1, 2019 Share Posted September 1, 2019 I'm very impressed by your entry! It's very fun to play, and the graphics are quite cool (love the mythical cave!). On the more technical side, I wonder how you managed to have so many animated elements moving on screen at 30fps, kudos! Did you use a single Sprite Block Chain for all the elements? Anyway, I'm eager to play the final version, but this preview is really promising. Quote Link to comment Share on other sites More sharing options...
Igor Posted September 2, 2019 Share Posted September 2, 2019 (edited) Very impressive indeed! Don't forget to leave your comments about this game in the special 30th Birthday Club threads I've created: https://atariage.com/forums/forum/249-30th-birthday-programming-competition-games/ Edited September 2, 2019 by necrocia Quote Link to comment Share on other sites More sharing options...
gorgh Posted September 2, 2019 Share Posted September 2, 2019 wow, that looks awesome, good luck New Generation! Quote Link to comment Share on other sites More sharing options...
TrekMD Posted September 2, 2019 Share Posted September 2, 2019 Wow this looks beautiful! Quote Link to comment Share on other sites More sharing options...
dvallet Posted September 3, 2019 Share Posted September 3, 2019 Looks very beautiful I'll be happy to try it on my Lynx Quote Link to comment Share on other sites More sharing options...
power Posted September 5, 2019 Share Posted September 5, 2019 tried this last night, screens don't do it justice. it's amazing what you guys have pulled off here. WD. 1 Quote Link to comment Share on other sites More sharing options...
4ever2600 Posted September 10, 2019 Share Posted September 10, 2019 You've done an incredible job on this title!! I can't wait to try on real hardware! 1 Quote Link to comment Share on other sites More sharing options...
gambler172 Posted September 13, 2019 Share Posted September 13, 2019 The only Competition game,which does not work on Android emulator.... But on real hardware...it look great. Quote Link to comment Share on other sites More sharing options...
laoo Posted September 13, 2019 Share Posted September 13, 2019 4 hours ago, gambler172 said: The only Competition game,which does not work on Android emulator.... But on real hardware...it look great. It works on RetroArch (core 'Handy') 1 Quote Link to comment Share on other sites More sharing options...
Igor Posted September 14, 2019 Share Posted September 14, 2019 Also tried in the online emulator and it's fine - https://atarigamer.com/lynx/play/LynxQuest/920903905 Quote Link to comment Share on other sites More sharing options...
agradeneu Posted September 14, 2019 Share Posted September 14, 2019 Always wondered if something like "The Binding of Isaac" would be feasible for the Lynx. I'm impressed by this effort, fantastic work! Quote Link to comment Share on other sites More sharing options...
+bhall408 Posted September 19, 2019 Share Posted September 19, 2019 Working here too... 3 Quote Link to comment Share on other sites More sharing options...
+karri Posted September 20, 2019 Share Posted September 20, 2019 There is one fundamental difference in the Lynx and the emulation. When you look at the right hand the buttons are on an arc. It starts with A, B, Opt1, Pause, Opt2. They are all easily reachable on a real Lynx. You actually use them in some games as afterburner, roll of aircraft. In this emulation the Opt buttons and Pause are transferred to some completely unnatural locations. Quote Link to comment Share on other sites More sharing options...
+bhall408 Posted September 20, 2019 Share Posted September 20, 2019 Good feedback! We did A/B on an arc for that reason (so your thumb can easily move between a and b), but as you point out, didn't do opt1/opt2. If you try the a Vectrex game (add a .VEC file to the folder you have selected) you'll see that we do a sort of double-arc or diamond arrangement for 1/2 and then 3/4 when the device is in portrait mode. I think we could do a double-arc, but that there would not be enough room for a single arc. If you have a Mac and Keynote, I could send you a file we use for visually checking out the control layouts. The layouts themselves are done using android layouts, so they are screen independent and can automatically position relative to screen edges and/or other elements. Quote Link to comment Share on other sites More sharing options...
miker Posted September 20, 2019 Share Posted September 20, 2019 Hi guys! Title music for your pleasure. 4 Quote Link to comment Share on other sites More sharing options...
BovineD Posted September 21, 2019 Share Posted September 21, 2019 wow! looks amazing.....great work! Quote Link to comment Share on other sites More sharing options...
solo/ng Posted September 23, 2019 Author Share Posted September 23, 2019 The game is going have an update: - bugfixes - balance changes (no more bullet sponges) - new features - new control scheme (with strafe) - and more more info + new rom very soon We will make a serie of small updates (in short time) to polish everything in the game. Stay tuned! And big thanks for feedback and good words Im glad you like the game. 1 Quote Link to comment Share on other sites More sharing options...
+karri Posted September 23, 2019 Share Posted September 23, 2019 Great news! The game already improved a lot since the first released version. I hope it is ok to demo the improved entries at PRGE and eJagfest instead of the entries submitted for the competition. Btw. will someone from your team attend the PRGE or eJagfest? Quote Link to comment Share on other sites More sharing options...
Igor Posted September 23, 2019 Share Posted September 23, 2019 Perfect, of course the updated version can't be used for judging, but looking forward to a more functional game! Quote Link to comment Share on other sites More sharing options...
solo/ng Posted September 23, 2019 Author Share Posted September 23, 2019 (edited) 50 minutes ago, Igor said: Perfect, of course the updated version can't be used for judging, but looking forward to a more functional game! Yeah no problem. I just hope the game isnt too hard - so you can see all 4 worlds (because all is there - 4 worlds, many level layouts (semi-random), 4 bosses, more music themes, 4 different graphic themes - plains, cementery, hills, winter). I will send you today the same version you have but with 30 lives - so you can check worlds easier. 1 hour ago, karri said: Great news! The game already improved a lot since the first released version. I hope it is ok to demo the improved entries at PRGE and eJagfest instead of the entries submitted for the competition. Btw. will someone from your team attend the PRGE or eJagfest? It would be awesome if an updated version is showed there (few small changes will improve general balance and difficulty a lot). The game will have small indicator on title screen (like 1.01) so it will be easy to know what version it is. Unfortunatelly none of us will be at PRGE/eJagFest but next year its a high possibility:). ps. I love OnDuty Edited September 23, 2019 by solo/ng 1 Quote Link to comment Share on other sites More sharing options...
Igor Posted September 23, 2019 Share Posted September 23, 2019 Thanks! That would be good! Quote Link to comment Share on other sites More sharing options...
solo/ng Posted October 16, 2019 Author Share Posted October 16, 2019 (edited) --- Lynx Quest v1.04 --- new rom in attachments Today we released an updated version of the game. Final version should be around 1.10. Thanks for all the feedback - some features are from it!:). Various QoLs are added: - press B five times at title screen for god mode (game will show information if activated) - press pause button (middle option) to pause the game - press option1 key to turn on/off music - much better balance - and many more All changes are listed here: v1.01 - various bugfixes - strafe movement (hold A button for strafe!) - better balance v1.02 - bugfixes - portal bug - randomize level layouts - fixed (sometimes it wasnt shuffling level layouts) - pause button - music on/off button - version number indicator (at title screen) v1.03 - bugfixes - music improvements - overall balances changes - bosses balance and changes - bosses can shots bullets now - bosses left/right movement animations - small monsters during boss stage colissions fix - new monster (winter world) - better assets for winter world v1.04 - god mode (press B five times at title screen) - bosses are more agressive and can run to player position - different enemy logic for some stages - boss health is now visible (hp bars) more screenshots: LynxQuest.lnx LynxQuest.lyx Edited October 16, 2019 by solo/ng 6 Quote Link to comment Share on other sites More sharing options...
solo/ng Posted October 16, 2019 Author Share Posted October 16, 2019 Saberman has posted a gameplay video (thanks!): 3 Quote Link to comment Share on other sites More sharing options...
darknior Posted October 16, 2019 Share Posted October 16, 2019 Really impressive, thanks for all this work Quote Link to comment Share on other sites More sharing options...
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