Giles N Posted September 3, 2019 Share Posted September 3, 2019 Please post titles of 5200 games which you know can be completed, have an end-of-game-scene or definitively goes back to round 1 after many rounds and actually do display it as round 1 (even though you may retain the score). 1 Quote Link to comment Share on other sites More sharing options...
Giles N Posted September 3, 2019 Author Share Posted September 3, 2019 (edited) I can start: Pole Position has 1 qualify-round, then 4 laps of the actual race. When last lap is done, you are waved in with flags, and you’ve won the game. So: Pole Position. Edited September 3, 2019 by Giles N 1 Quote Link to comment Share on other sites More sharing options...
+Cafeman Posted September 3, 2019 Share Posted September 3, 2019 Pitfall Pitfall 2 Adventure II Most games of the era didn't have discrete endings though. Some Activision games would stop when you roll the score, giving you !!! Marks, but I never actually pulled that off on any of them. 2 Quote Link to comment Share on other sites More sharing options...
0078265317 Posted September 8, 2019 Share Posted September 8, 2019 On 9/3/2019 at 1:02 PM, Giles N said: I can start: Pole Position has 1 qualify-round, then 4 laps of the actual race. When last lap is done, you are waved in with flags, and you’ve won the game. So: Pole Position. I have never gotten past the first round with a stock controller. Quote Link to comment Share on other sites More sharing options...
Giles N Posted September 9, 2019 Author Share Posted September 9, 2019 9 hours ago, 0078265317 said: I have never gotten past the first round with a stock controller. And the controller works? Quote Link to comment Share on other sites More sharing options...
Giles N Posted September 9, 2019 Author Share Posted September 9, 2019 11 hours ago, 0078265317 said: I have never gotten past the first round with a stock controller. I actually thought analogue orginal controller worked well with this game; but as to pass other racing cars, one has to keep the stick very steady and precise. now, sometimes the others cars shift file, or creates room for you to be able to pass them z-manouver-like, but do this at low-gear, or let-up your speed so dies down. If you have a fair inkling to which curves comes when, you’ll notice big Ad-signs are mostly on the outer side of the curve, so you can drive into the green on the inside of somecurves, but get out on the road asap. So, steer precisely. gear-down or break when trying to pass cars, If two cars block the road ahead, lower your speed til you hang behind them, and wait for them to change position, or a long straight, where you can attempt to sneak past them in the middle. Quote Link to comment Share on other sites More sharing options...
0078265317 Posted September 9, 2019 Share Posted September 9, 2019 4 hours ago, Giles N said: And the controller works? Yes except start pause and reset on one of them. But even bitd it was hard with new system. Quote Link to comment Share on other sites More sharing options...
Giles N Posted September 10, 2019 Author Share Posted September 10, 2019 On 9/9/2019 at 7:16 AM, 0078265317 said: Yes except start pause and reset on one of them. But even bitd it was hard with new system. I played it first on 5200 emu system ‘Kat5200’ with a xbox/usb controller. Then I (after much to-and fro) got actual 5200 unit up an running. And guess, what? Having an analogue stick that did not selfcenter, actually helped, the Arcade had wheel which did not center/move back in position, so even though I never got far in the Arcade, I got the precision needed to steer clear of other cars while holding the right turn-angle. ? Quote Link to comment Share on other sites More sharing options...
+FujiSkunk Posted September 10, 2019 Share Posted September 10, 2019 Star Raiders gives you a happy ending when you've wiped out all the Zylons in the galaxy. I have yet to experience that pleasure myself. The "Double" and "Cavity" variations of Super Breakout reset the wall a finite number of times, so it's possible to declare yourself the victor in those variations. Castle Crisis, like all Warlords clones, ends when one player has beaten all others five times. The sports games, not counting Track & Field but including Ballblazer, have definite endings. If you haven't lost all your lives first, Choplifter! ends when all 64 hostages are either dead or rescued. 1 Quote Link to comment Share on other sites More sharing options...
A Black Falcon Posted September 16, 2019 Share Posted September 16, 2019 I'd say that Super Cobra looping after you reach the end probably should count here. 1 Quote Link to comment Share on other sites More sharing options...
Giles N Posted September 19, 2019 Author Share Posted September 19, 2019 On 9/16/2019 at 6:52 AM, A Black Falcon said: I'd say that Super Cobra looping after you reach the end probably should count here. Yeah, I’d say they count if they go through many set level-layouts and start over at level 1. Thats a game with beginning and end; it just loops. So I’d say ‘Vanguard’ is ‘a wrap’ after going through one round of levels and taking the final boss once. So Vanguard is on my list here. I found it very playable, but would like to see some light/shadow(depth) to the many ships and objects. Quote Link to comment Share on other sites More sharing options...
Giles N Posted September 20, 2019 Author Share Posted September 20, 2019 (edited) What about Montezumas Revenge? Does it end, having some final screen or obstacle, which if overcome lets you win the game? Anyone? Edited September 20, 2019 by Giles N Quote Link to comment Share on other sites More sharing options...
+FujiSkunk Posted September 20, 2019 Share Posted September 20, 2019 I'm pretty sure Montezuma's Revenge doesn't end. I've only significantly played the Apple II version, but once you found the treasure room the game would loop back with faster speed / harder enemies. I assumed it keep doing that until you ran out of lives or got bored. Quote Link to comment Share on other sites More sharing options...
A Black Falcon Posted September 20, 2019 Share Posted September 20, 2019 Montezuma's Revenge apparently has nine levels, then once you beat level nine, the last level loops endlessly until you get game over. If that is correct I'd call that effectively a game with an ending, they just had the last stage loop instead of ending it, partially for cart space reasons apparently. ... The original game is great, but for anyone who hasn't played it, the Game Boy/Color sequel/remake Montezuma's Return is really, really good. I like that game a lot. On 9/18/2019 at 10:56 PM, Giles N said: Yeah, I’d say they count if they go through many set level-layouts and start over at level 1. Thats a game with beginning and end; it just loops. So I’d say ‘Vanguard’ is ‘a wrap’ after going through one round of levels and taking the final boss once. So Vanguard is on my list here. I found it very playable, but would like to see some light/shadow(depth) to the many ships and objects. Hmm, are the order of stages in Vanguard the same every time, or does it change? (As for Super Cobra, I found that game pretty good on 5200. Fun and challenging.) Quote Link to comment Share on other sites More sharing options...
phuzaxeman Posted September 20, 2019 Share Posted September 20, 2019 On 9/3/2019 at 11:45 AM, Giles N said: Please post titles of 5200 games which you know can be completed, have an end-of-game-scene or definitively goes back to round 1 after many rounds and actually do display it as round 1 (even though you may retain the score). Jungle Hunt, Vanguard, and Super Cobra 1 Quote Link to comment Share on other sites More sharing options...
Giles N Posted September 25, 2019 Author Share Posted September 25, 2019 What about PacMan and Ms PacMan? Do they end or somehow loop? Hmm, what am I thinking about as to PacMan; does it have any variation as you proceed at all? Quote Link to comment Share on other sites More sharing options...
Giles N Posted September 25, 2019 Author Share Posted September 25, 2019 Ok, so so far we have at least: Pole Position Pitfall Pitfall 2 Adventure 2 Star Raiders Super Breakout Castle Crisis Real Sports Football Real Sports Soccer Real Sports Tennis Real Sports Baseball Ballblazer Choplifter Super Cobra Vanguard Jungle Hunt Quote Link to comment Share on other sites More sharing options...
+FujiSkunk Posted September 25, 2019 Share Posted September 25, 2019 Arcade Pac-Man caps its difficulty on the 9th key level (that is, the 9th time you see the key as the bonus "fruit"). After that, the game is supposed to continue indefinitely, but glitches to the point of unplayability when you reach level 256. Since the game's AI is deterministic and optimal maze patterns are well known, people consider the game beaten when you have achieved the highest score possible before the kill screen prevents you from going any further. So it's not a real, intended ending, but it's certainly a limit on how far you can go. Arcade Ms. Pac-Man has a similar kill screen, and actually at a much lower level. I'm not sure which home versions of the games have similar kill screens, if any. At any rate, I wouldn't consider them true endings, since they rely more on code bugs and limitations, and less on programmer intent. Quote Link to comment Share on other sites More sharing options...
Giles N Posted September 25, 2019 Author Share Posted September 25, 2019 (edited) 1 hour ago, FujiSkunk said: Arcade Pac-Man caps its difficulty on the 9th key level (that is, the 9th time you see the key as the bonus "fruit"). After that, the game is supposed to continue indefinitely, but glitches to the point of unplayability when you reach level 256. Since the game's AI is deterministic and optimal maze patterns are well known, people consider the game beaten when you have achieved the highest score possible before the kill screen prevents you from going any further. So it's not a real, intended ending, but it's certainly a limit on how far you can go. Arcade Ms. Pac-Man has a similar kill screen, and actually at a much lower level. I'm not sure which home versions of the games have similar kill screens, if any. At any rate, I wouldn't consider them true endings, since they rely more on code bugs and limitations, and less on programmer intent. My brain had glitched big-time long before reaching level 256... Edited September 25, 2019 by Giles N Quote Link to comment Share on other sites More sharing options...
Giles N Posted September 26, 2019 Author Share Posted September 26, 2019 Ok - Moon Patrol of course must be added. After 6 levels you make it! Quote Link to comment Share on other sites More sharing options...
Giles N Posted September 26, 2019 Author Share Posted September 26, 2019 Anyone knows about: Gyruss? H.E.R.O? infinite or do they end? Quote Link to comment Share on other sites More sharing options...
eegt97 Posted September 26, 2019 Share Posted September 26, 2019 Gyruss repeats after your beat the Earth stage, but with greater difficulty if I recall right. 1 Quote Link to comment Share on other sites More sharing options...
Giles N Posted September 28, 2019 Author Share Posted September 28, 2019 Winning Pole Position Quote Link to comment Share on other sites More sharing options...
vintagegamecrazy Posted November 3, 2019 Share Posted November 3, 2019 Miner 2049'er starts over at level 1 after you finish level 9 but just harder. I believe Bounty Bob Strikes Back ends too. Does anyone know if Quest for Quintana Roo ever ends? Quote Link to comment Share on other sites More sharing options...
Shawn Posted November 4, 2019 Share Posted November 4, 2019 It would be really interesting and fun to see an end screen added to these games that normally just loop after X number of levels. It would add a greater element of completion and accomplishment to all of them. High scores as a goal are great but completing a game to its end is also very satisfying I think we all will agree. Quote Link to comment Share on other sites More sharing options...
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