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DaveM

My 1st Homebrew - Mr. Yo-Yo, WIP

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I've got some brushing up to do. I played some more tonight, I just plan suck at it. I'll learn the patterns and that will help. Your tips you gave definitely help out. Could I make a smaller manual for PlusCart? I could convert it all to fix on the Atari but that's a lengthy read from the system. Maybe just the gameplay instructions?

Sent from my SM-N960U using Tapatalk

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2 minutes ago, Prizrak said:

Could I make a smaller manual for PlusCart?

Sure, that's fine. If you want to put together a quick condensed version for that, it's ok with ne.

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OK, folks, I think this is it!  I haven't heard back from anyone saying they've found any bugs in the game, so this will be the final digital version!  I've made just a few minor tweaks and adjustments, most of which you probably won't notice.  I slightly adjusted the difficulty of the highest levels to make them just a tad less difficult, I removed some unnecessary code, and I think I've fixed the one glitch that I did find.  I've also created a PAL60 version of the game, and I've attached an updated draft of the game manual.

 

If anyone spots any bugs, please let me know and I'll go back and fix them.  Otherwise, I'll begin work on preparing this game for a cartridge release in the AA Store.  The cartridge version will include a couple easter eggs not found in the digital versions attached here.  Otherwise, the game play will be the same.  I may do a high score patch type of thing for those who find the easter eggs, but I'm just at the start of that whole process and don't want to commit to anything quite yet.  I'm hoping the game will be available in the AA Store by the end of the year.

 

Thanks!

Mr_Yo-Yo_PAL60_FINAL_DIGITAL.bin Mr_Yo-Yo_NTSC_FINAL_DIGITAL.bin Mr Yo-Yo Game Manual_TEXT_DRAFT.docx

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On 4/11/2021 at 6:17 PM, DaveM said:

If anyone spots any bugs, please let me know and I'll go back and fix them.

So far, so good!

And the April 11 digital release is now available to play in Argon - thanks!

 

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Is anyone able to help test the PAL60 version of the game on real hardware?  I've tested it out on Stella, and it appears to be OK (see screenshot below), but I'd like to know for sure that it works on the real thing.  Need to make sure that the colors are similar to the NTSC version and that the speed is about the same as well.  I've attached the PAL60 version below, although it's the same as the attachment a few posts up.  Thanks!

 

PAL60_Screenshot.thumb.jpg.019341561440139fc0c61977d96920be.jpg

Mr_Yo-Yo_PAL60_FINAL_DIGITAL.bin

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6 hours ago, lucifershalo said:

I can test  on a PAL 7800

Awesome!  Thank you!

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30 minutes ago, Voxel said:

Responded to your other post, I'm in the UK and can test too.

Great! Thanks!

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17 minutes ago, Bomberman94 said:

Will test on my light sixer and B&O TV - latest at the weekend and post screenshots if you like 🤗

That would be great! Thank you!

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Responded to the other post, however for completeness of this thread, I'll post here too.

 

Below is how the game looks on a PAL 2600 Jr.

 

I'll play test a bit on the weekend when I have more time.

MrYoYo.jpg

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4 hours ago, Voxel said:

Responded to the other post, however for completeness of this thread, I'll post here too.

 

Below is how the game looks on a PAL 2600 Jr.

 

I'll play test a bit on the weekend when I have more time.

Responded on the other thread.  🙂  Thanks!

 

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So it looks like we're just about ready!  We've got one last little glitch to solve, and that's it.  I was able to add a couple of easter eggs to the game, which will be in the cartridge version of the game.  I've tested the heck out of it, and they're working as they should.  More importantly, everything else is still working as it should after I added the easter eggs, so I didn't screw up anything in the process.

 

Just curious - has anyone tried the 2-player co-op version?  I'm wondering how it plays.  I tested it out by mapping both controllers to the keyboard, so I could play as both players, so I know it works, but I haven't had a chance to try it out with someone else as it's intended.  Very curious as to how the 2-player Co-op plays with two actual players.

 

Co_Op_Menu_Option.thumb.jpg.23eef7a5fdff3d3ef6844ab59c542f9a.jpg

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On 5/6/2021 at 7:26 AM, DaveM said:

Just curious - has anyone tried the 2-player co-op version?  I'm wondering how it plays.

Can't remember if I tried it on the 6 switch or the Jr, but it worked fine alternating the players to control Mr. Yo-Yo.  This was tested on an Uno cart.  I don't recall if I tested the firing though.

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OK, well, I think we're done!  No one's come back to me with any other problems, and I've been testing the heck out of it, and it all seems good.  So let's call the Apr 11 release above the final one.  Naturally, since I "finished" with the game, I've had a whole bunch of ideas for stuff I'd like to add.  But I'm pretty maxed out of the 8k I'm using already, and it's time I move onto something else.  I'll save those ideas for a future sequel to the game.

 

I've sent the release candidates (NTSC & PAL60) to Albert.  These are the same as the above final digital releases, with the addition of 2 easter eggs.  I understand that Albert's a busy guy, so I'm going to move onto a non-Atari project that's been sitting around for a year or so until we're ready to get started on artwork and whatnot for the physical release.  

 

I'm planning on doing a couple high score patches with the release.  I have nothing definite set yet, but I'm thinking one will be your traditional high score patch (I'm thinking "Notely Rescue Squad Member"), and I think the score needed will be 150,000.  That's about where you should be if you start from Level 1, and make it through to the end of Level 2.  So, tough for someone new to the game, but quite attainable with some practice.  Let me know if you think that's too easy (or too tough).  The other patch will be a smaller supplemental one that you'll earn for completing Level 9.  That will trigger one of the afore-mentioned easter eggs (as for the other easter egg, I'm keeping that a secret), and that'll get you the other patch.  I won't be doing anything on this yet though until close to the actual release of the game, so I may change all this.

 

Anyway, a huge thanks to those of you who have followed the development of this game and who have enjoyed it so far.  I've been blown away by the support for the game and how many of you have said you liked it.  I hope you consider purchasing a copy when it's available in the AtariAge Store, or if not, continue to enjoy the final digital release.  And a nomination for the next ZPH Homebrew Awards would be nice too.  🤣🤣🤣 

 

So, what's next for me....  As I mentioned, I'm going to work on a non-Atari project for a while, which I think should take me 3-4 months or so.  After that, then I'll be starting on my next game.  I'm sure I'll be posting about that when I have something playable (or more likely, when I need help).  All I'm going to say about that game is... 2 player co-op.  Oh, and it won't be another Mr. Yo-Yo game.  Completely different idea for this one.

 

THANKS EVERYONE!

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1 hour ago, Karl G said:

What is your non-Atari project, out of curiosity?

I was afraid someone was going to ask that.  :)

It's just a little graphic design thing I do for my own amusement.  Nothing for public consumption.

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ZeroPage Homebrew IS BACK FROM BREAK TOMORROW and playing the Exclusive Final Binary of Mr. Yo-Yo on tomorrow's (Fri Jun 18, 2021) stream LIVE on Twitch at 12PM PT | 3PM ET | 7PM GMT! Hope everyone can watch!

 

Games:

(WATCH AT 1080P60 FOR FULL QUALITY!)

 

Edited by ZeroPage Homebrew
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3 hours ago, ZeroPage Homebrew said:

ZeroPage Homebrew IS BACK FROM BREAK TOMORROW and playing the Exclusive Final Binary of Mr. Yo-Yo on tomorrow's (Fri Jun 18, 2021) stream LIVE on Twitch at 12PM PT | 3PM ET | 7PM GMT! Hope everyone can watch!

 

Games:

1077002383_20210618-LetsPlay.thumb.jpg.0da39a5d2dfe80dec1d6fd58bad93dfd.jpg

Looks like this will be during my lunch hour, so I should be able to make it!

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