Slor Posted September 17, 2019 Share Posted September 17, 2019 Finally, I have released RetroNet (AtariNet + C=Net) version 1.1. Many of you have contributed to this effort with testing and suggestions, and I thank you very much for your help. The binaries can be found at http://www.atarinet.com/. I'm always happy to receive additional feedback, including any bugs you may run into. Enjoy! 10 3 Quote Link to comment Share on other sites More sharing options...
Atari Nut Posted September 17, 2019 Share Posted September 17, 2019 (edited) The site doesn't have any information. What does it do? Edited September 17, 2019 by Atari Nut 1 Quote Link to comment Share on other sites More sharing options...
+Larry Posted September 17, 2019 Share Posted September 17, 2019 That's exactly what I was going to ask! Quote Link to comment Share on other sites More sharing options...
xrbrevin Posted September 17, 2019 Share Posted September 17, 2019 download it - its a game the zip contains xex, car and rom versions Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted September 17, 2019 Share Posted September 17, 2019 Thank you Slor, will have a look later.. Quote Link to comment Share on other sites More sharing options...
Slor Posted September 17, 2019 Author Share Posted September 17, 2019 Yeah, it's a port of the fairly popular and addictive Netwalk game that is available on a number of modern platforms. I would edit my original post, but it doesn't seem I can do so. 1 Quote Link to comment Share on other sites More sharing options...
+Philsan Posted September 17, 2019 Share Posted September 17, 2019 James, what changes compared to 2015 version I bought (released for free eventually)? Quote Link to comment Share on other sites More sharing options...
cfernan Posted September 18, 2019 Share Posted September 18, 2019 I loved the game. I can't stop playing !!!! Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted September 18, 2019 Share Posted September 18, 2019 Same here, had to tear myself away to just type this... Excellent port... Quote Link to comment Share on other sites More sharing options...
Mr Robot Posted September 18, 2019 Share Posted September 18, 2019 Ha! That's great Quote Link to comment Share on other sites More sharing options...
Preppie Posted September 18, 2019 Share Posted September 18, 2019 This is easy level? how the hell do I do this? 10 mins later Give me hard level, fill that screen up baby. Quote Link to comment Share on other sites More sharing options...
Atari Nut Posted September 19, 2019 Share Posted September 19, 2019 Network... meaning for multiple players only? Quote Link to comment Share on other sites More sharing options...
gozar Posted September 19, 2019 Share Posted September 19, 2019 29 minutes ago, Atari Nut said: Network... meaning for multiple players only? It's a puzzle game where you connect the lines, kinda like forming a network. Single player only. The game is great, if I have a few minutes to kill I'll fire it up. Quote Link to comment Share on other sites More sharing options...
manterola Posted September 19, 2019 Share Posted September 19, 2019 It is similar to Zenji in the idea of rotating pieces to make the connections. Or Zenji is similar to this one. Quote Link to comment Share on other sites More sharing options...
Mq. Posted September 21, 2019 Share Posted September 21, 2019 I play this game a lot, and it's fantastic:-) I miss one simple functionality. Can you add separate high scores on beginner, easy, normal, and hard? I mean only one highest score achieved displayed in the corner of screen for example. I mean the score is how many moves you did to the end of game. I think it would be nice feature, because I play many times, and I'm going to achieve better score. Second, because of the scores I think it could be nice to incrementation of moves in different way. If you rotate tile, then when you rotate few times the same tile, I think it could count one move only. I propose to do this with checking of two conditions. First condition is when it is moved the same tile which was moved in previous move, and the second condition is short time between moves (check it, but I think about one second will be ok), so we accept it as one move if rotating was quick enought. 1 Quote Link to comment Share on other sites More sharing options...
Slor Posted September 25, 2019 Author Share Posted September 25, 2019 On 9/17/2019 at 4:07 PM, Philsan said: James, what changes compared to 2015 version I bought (released for free eventually)? For the most part, it's performance enhancements in the Atari version. If anyone needs new roms burned to replace in your original cart, drop me a PM. 1 Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted September 25, 2019 Share Posted September 25, 2019 (edited) The game has the Coveted Einstein seal of Approval, that Two Paws and a Wag... and that's decent Praise. The game is different from other mentions in the thread in that the circuits must ALL be connected and terminate to a pad. The others just ask connection be made to fill the path and to avoid obstacles or bad guys without regard to termination point, some don't require all circuit to be inter-connected... If I remember correctly this is based on the logic game of NetWalk... Make the connections in the least amount of moves possible and bring the system up! Your keeping the network (server) alive. Simple fun, a repeat player and can really make you think is certain situations. Edited September 25, 2019 by _The Doctor__ 2 Quote Link to comment Share on other sites More sharing options...
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