Synthpopalooza Posted October 6, 2019 Share Posted October 6, 2019 Yes on both. Quote Link to comment Share on other sites More sharing options...
Trebor Posted October 6, 2019 Share Posted October 6, 2019 22 hours ago, Synthpopalooza said: Audio files for all... ...under the 7800 console hardware: Pac-Land Main Theme Music - RealHW.mp3 Pac-Land Death Tune - RealHW.mp3 Pac-Land Fairyland Melody - RealHW.mp3 Pac-Land Intro Melody - RealHW.mp3 3 1 Quote Link to comment Share on other sites More sharing options...
Giles N Posted October 6, 2019 Author Share Posted October 6, 2019 (edited) Edited October 6, 2019 by Giles N Quote Link to comment Share on other sites More sharing options...
Atariboy2600 Posted October 6, 2019 Share Posted October 6, 2019 I love Pac-Land so much I used it for my Pac-Man fanfic back. 1930s Pac-Land BW https://imgur.com/a/5XJ7tSC Pac-Man Movie Fanart. https://imgur.com/a/odG5GZe I already done a Box Art on Pac-Man Collection, Baby Pac Ill do some for this one^_^ 6 1 Quote Link to comment Share on other sites More sharing options...
Synthpopalooza Posted October 6, 2019 Share Posted October 6, 2019 2 hours ago, Trebor said: ...under the 7800 console hardware: Pac-Land Main Theme Music - RealHW.mp3 1.95 MB · 2 downloads Pac-Land Death Tune - RealHW.mp3 726.57 kB · 2 downloads Pac-Land Fairyland Melody - RealHW.mp3 887.8 kB · 4 downloads Pac-Land Intro Melody - RealHW.mp3 701.06 kB · 2 downloads Again these sound so much better in real HW than on my Altirra emulator. 4 Quote Link to comment Share on other sites More sharing options...
TIX Posted October 6, 2019 Share Posted October 6, 2019 On 10/5/2019 at 2:26 AM, Giles N said: The ‘Atari Player Editor’ format can be chosen in Aseprite? Good job man, I think you nailed it ! 1 Quote Link to comment Share on other sites More sharing options...
+mksmith Posted October 6, 2019 Share Posted October 6, 2019 On 10/5/2019 at 6:00 AM, Synthpopalooza said: Use the GIMP, posterize it down to 4 colors and export a .png, and it can be used in 7800basic via incgraphics. That's how I do it. You can use now use Paint.Net on Windows. Used it just a few days ago for Arkanoid ? 2 Quote Link to comment Share on other sites More sharing options...
Jinks Posted October 6, 2019 Share Posted October 6, 2019 Lots of great work guys. That is how you beg a programmer I guess.. ? 1 Quote Link to comment Share on other sites More sharing options...
TIX Posted October 6, 2019 Share Posted October 6, 2019 On 10/5/2019 at 2:26 AM, Giles N said: The ‘Atari Player Editor’ format can be chosen in Aseprite? Atari Player Editor is a separate editor, many developers I have worked with, prefer to give them the sprites in .apl format, it's easier for them to import them directly in the code.. or something like that ! It is developed for the Atari 8-bit, I don't think it can be used for the 7800.. 1 Quote Link to comment Share on other sites More sharing options...
TIX Posted October 6, 2019 Share Posted October 6, 2019 Blinky airborne 16x32 compromises had to be made to make him only 3 colors.. but not bad overall ! 2 Quote Link to comment Share on other sites More sharing options...
Jinks Posted October 6, 2019 Share Posted October 6, 2019 Why can you not just make more sprites to get more colours? Or restricted by the zone etc? Quote Link to comment Share on other sites More sharing options...
Synthpopalooza Posted October 6, 2019 Share Posted October 6, 2019 Well if the sprites are of differing palettes it eats into DMA time the same as using 160B Quote Link to comment Share on other sites More sharing options...
Jinks Posted October 6, 2019 Share Posted October 6, 2019 Can not cart tech like R and V bup chip etc. take care of this? Quote Link to comment Share on other sites More sharing options...
Synthpopalooza Posted October 6, 2019 Share Posted October 6, 2019 It can to a degree. There is some draw tearing still on Rikki and Vikki. I am not familiar with that hardware. Quote Link to comment Share on other sites More sharing options...
gambler172 Posted October 7, 2019 Share Posted October 7, 2019 On 10/6/2019 at 6:52 PM, TIX said: Blinky airborne 16x32 compromises had to be made to make him only 3 colors.. but not bad overall ! I tried my own sprites with Bentley engine,but this one is too big Quote Link to comment Share on other sites More sharing options...
TIX Posted October 7, 2019 Share Posted October 7, 2019 10 minutes ago, gambler172 said: I tried my own sprites with Bentley engine,but this one is too big Yeah, I think Bentley has 8 pixel wide sprites.. but if you check my pacman in post #67 it's quite possible to squeeze them in and still look good ! Quote Link to comment Share on other sites More sharing options...
gambler172 Posted October 7, 2019 Share Posted October 7, 2019 10 minutes ago, TIX said: Yeah, I think Bentley has 8 pixel wide sprites.. but if you check my pacman in post #67 it's quite possible to squeeze them in and still look good ! Sure....... ...but can you squeeze the other sprites too???I could need sone enemies in the Bentley size ? Quote Link to comment Share on other sites More sharing options...
TIX Posted October 7, 2019 Share Posted October 7, 2019 I haven't try the airborne ghost, let me give it a shot.. Quote Link to comment Share on other sites More sharing options...
TIX Posted October 7, 2019 Share Posted October 7, 2019 8x32 super deformed 1 Quote Link to comment Share on other sites More sharing options...
+Defender_2600 Posted October 7, 2019 Share Posted October 7, 2019 Bentley animation consists of 2 frames (running / walking) instead the animation of Pac-Man is composed of 8 frames (running) + 8 frames (walking). In general, there are too many differences, therefore the game engine should be updated (IMHO). 1 Quote Link to comment Share on other sites More sharing options...
Giles N Posted October 8, 2019 Author Share Posted October 8, 2019 6 hours ago, Defender_2600 said: Bentley animation consists of 2 frames (running / walking) instead the animation of Pac-Man is composed of 8 frames (running) + 8 frames (walking). In general, there are too many differences, therefore the game engine should be updated (IMHO). You can try this, if you get it to work. 1 Quote Link to comment Share on other sites More sharing options...
Giles N Posted October 8, 2019 Author Share Posted October 8, 2019 11 hours ago, gambler172 said: Sure....... ...but can you squeeze the other sprites too???I could need sone enemies in the Bentley size ? ‘Clyde 2 Frame’ Quote Link to comment Share on other sites More sharing options...
Giles N Posted October 8, 2019 Author Share Posted October 8, 2019 Clyde in Plane Quote Link to comment Share on other sites More sharing options...
Giles N Posted October 8, 2019 Author Share Posted October 8, 2019 8 hours ago, Defender_2600 said: Bentley animation consists of 2 frames (running / walking) instead the animation of Pac-Man is composed of 8 frames (running) + 8 frames (walking). In general, there are too many differences, therefore the game engine should be updated (IMHO). Here’s a 2 frame PacMan(running) you can try. Quote Link to comment Share on other sites More sharing options...
TIX Posted October 8, 2019 Share Posted October 8, 2019 10 hours ago, TIX said: 8x32 super deformed much better 1 Quote Link to comment Share on other sites More sharing options...
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