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skywaffle

Megaman 2 work in progress rough demo

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Here is another that people might find amusing.   Again far from functional, but still a neat proof of concept of Megaman 2 on the Intellivision..  I haven't poured any work into this since February, but still wonder about going back to it.  The source is also included.

mm2test7.zip

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Wow, thanks for sharing! Will be studying how you do all those background animations.

 

Question: are you doing sprite multiplexing for those spikes that fall?

Edited by cmadruga

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Sorry the code is likely not commented too well.  I just try to learn as I go.  The background animations are done by updating a few grams on odd frames (using a counter variable), and using define with the varptr function.  The grams being defined are also tied to a variable that increases, so a larger amount get updated over so many frames.

 

The sprites are multiplexed for the spikes, to try to work around the sprite limitations.  I also had shots multiplexed for the same reason.

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