STE'86 #1 Posted September 30, 2019 just a heads up for the dual users on here. We released the game today the game can be downloaded free from here: https://csdb.dk/release/?id=182116&show=summary#summary 17 Quote Share this post Link to post Share on other sites
Heaven/TQA #2 Posted September 30, 2019 Was there some Atari code (2600/800) used as core? Quote Share this post Link to post Share on other sites
STE'86 #3 Posted October 1, 2019 this from coder Tony Savona: "I didn't use the code for the same old reason but I looked at it in some cases to understand the logic when it was not immediately clear from the footage. For example the elevator. The number of frames it spends at each floor. And the fact that after level 8 it becomes "bastard": it spends half of the time at your floor" Quote Share this post Link to post Share on other sites
Gury #4 Posted October 1, 2019 I still prefer Atari version. True classic! Quote Share this post Link to post Share on other sites
Rybags #5 Posted October 1, 2019 Nice effort but TBH the game never did much for me on any platform. But of course we have to remember it's origin meant it'd never be some complex epic adventure. Quote Share this post Link to post Share on other sites
Tempest #6 Posted October 1, 2019 To me the Atari 8-bit/5200 versions added too much 'fluff' and made it hard to see the obstacles sometimes. I prefer the simpler looking 2600 version myself. 1 Quote Share this post Link to post Share on other sites
256 colors #7 Posted October 1, 2019 The wanna be imposter has nothing on the original 1 Quote Share this post Link to post Share on other sites
+Mr Robot #8 Posted October 1, 2019 Looks like a good recreation, love the music, the graphics are very nice too. Thank you! Quote Share this post Link to post Share on other sites
_The Doctor__ #9 Posted October 1, 2019 I think it's a fine effort, and I may have to adjust to it... now to dig out real hardware and give it a go... emu is all I use for C stuff... but when something like this comes along I find it's best to dig the thing out. Sometimes we can learn something in conversions to other platforms. Quote Share this post Link to post Share on other sites
Mclaneinc #10 Posted October 1, 2019 Nice Ste, coingrats to all involved... Quote Share this post Link to post Share on other sites
SS #11 Posted October 1, 2019 6 hours ago, _The Doctor__ said: now to dig out real hardware and give it a go... emu is all I use for C stuff... but when something like this comes along I find it's best to dig the thing out. I sold off all of my C64 stuff years ago so VICE is all that I have these days. I've thought a few times about picking up a mini but haven't gotten around to it yet. Quote Share this post Link to post Share on other sites
_The Doctor__ #12 Posted October 1, 2019 plenty of old c's around the valley, I'd hope you could get one easily and inexpensively... that is unless you need to save space... :) Quote Share this post Link to post Share on other sites
SS #13 Posted October 1, 2019 2 minutes ago, _The Doctor__ said: plenty of old c's around the valley, I'd hope you could get one easily and inexpensively... that is unless you need to save space... Thanks but space is kind of tight and VICE meets my needs pretty well for my limited C64 usage. 1 Quote Share this post Link to post Share on other sites
Greg2600 #14 Posted October 2, 2019 Wow, this is really well-done! I'm surprised C64 didn't have a port of this. One of my all-time 2600 favorites. Quote Share this post Link to post Share on other sites
jefffulton #15 Posted October 2, 2019 This looks and sounds really nice! Quote Share this post Link to post Share on other sites
+FujiSkunk #16 Posted October 2, 2019 Nice work! Quote Share this post Link to post Share on other sites
Tempest #17 Posted October 2, 2019 I never realized that Keystone Kapers didn't have a C64 release until now. Seems kind of odd. I wonder what other multi-platform Activision games the C64 didn't get? Quote Share this post Link to post Share on other sites
+FujiSkunk #18 Posted October 2, 2019 13 minutes ago, Tempest said: I wonder what other multi-platform Activision games the C64 didn't get? If my notes are to be believed, Kaboom!, Megamania and Stampede all had official releases for multiple platforms, but not for the Commodore 64. 1 Quote Share this post Link to post Share on other sites
STE'86 #19 Posted October 2, 2019 we have already converted Chopper Command to c64 a couple of months ago and the next one being worked on is Pressure Cooker another Garry Kitchen game 3 Quote Share this post Link to post Share on other sites
tjlazer #20 Posted October 3, 2019 If you want to blow some of our Atari heads you guys need to do frostbite too! https://images.app.goo.gl/wix5g3xs7BPDaxRB7 Quote Share this post Link to post Share on other sites
patjomki #21 Posted October 3, 2019 17 hours ago, STE'86 said: we have already converted Chopper Command to c64 a couple of months ago and the next one being worked on is Pressure Cooker another Garry Kitchen game You should convert Chopper Command to the ATARI 8-Bit first. 😀 1 Quote Share this post Link to post Share on other sites
carlsson #22 Posted October 3, 2019 Megamania was kind-of ported to the C64 as part of the Garry Kitchen's GameMaker package, though not a full blown commercial release. 1 Quote Share this post Link to post Share on other sites
STE'86 #23 Posted October 3, 2019 (edited) 8 hours ago, patjomki said: You should convert Chopper Command to the ATARI 8-Bit first. 😀 the sourcecode for the c64 Chopper Command was released with the game. i'm sure one of your own guys could sort it from that. the sourcecode for c64 Keystone Kapers has also been released Edited October 3, 2019 by STE'86 additions 2 Quote Share this post Link to post Share on other sites
+Philsan #24 Posted October 3, 2019 Anather Activision game I would like (for A8 and C64) is Boxing. Quote Share this post Link to post Share on other sites
Heaven/TQA #25 Posted October 3, 2019 Was boxing good? Quote Share this post Link to post Share on other sites