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Captain Spazer

Overlapping order?

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Curious if there is a way to make player1 overlap missile0? I.E: When player1 is in contact with missile0, player1 doesn't dissapear behind missile0

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I believe that player0 and missile0 always have priority over player1 and missile1. 

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 See if anything here is useful: 

 

https://www.randomterrain.com/atari-2600-memories-batari-basic-commands.html#priority_links

 

Sprite Priority Based on Y Position

Changing player0 and player1 priority according to their Y positions by RevEng at AtariAge.

 

Player1 Always in Front

Causes player1 to always be in front by RevEng at AtariAge.

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