irich2 Posted October 26, 2019 Share Posted October 26, 2019 7 hours ago, playsoft said: I'm not keen on the first one, second is OK though. If anyone has any more layouts they'd like to see then please post the text as you want to see it so I can just paste it in. ;012345678901234567890123456789012345678901234567 scrcode " START: NEW GAME " scrcode " SELECT: 1 PLAYER C: CONTINUE " scrcode " OPTION: BEGINNER D: DEMO " +1 on the second option. Looks really good!! 1 Quote Link to comment Share on other sites More sharing options...
EnderDude Posted October 26, 2019 Share Posted October 26, 2019 This is the map of the original rom that I have, for those who want a "cheat sheet". :)) 2 Quote Link to comment Share on other sites More sharing options...
ldelsarte Posted October 27, 2019 Share Posted October 27, 2019 Congratulations for this great "updated" version, and thank you for sharing it. I love it. 2 1 Quote Link to comment Share on other sites More sharing options...
Faicuai Posted October 27, 2019 Share Posted October 27, 2019 The way Moon-Patrol should have ALWAYS been for Atari 8-bit platform... Permanently added to my library. F-AWESOME work from both of you guys!! Bring it on!!! 1 1 Quote Link to comment Share on other sites More sharing options...
Colleton Posted October 27, 2019 Share Posted October 27, 2019 Awesome, thank you! 1 1 Quote Link to comment Share on other sites More sharing options...
+playsoft Posted October 28, 2019 Share Posted October 28, 2019 On 10/25/2019 at 3:37 PM, www.atarimania.com said: Just my two cents... The font itself looks great but, in my opinion, there's too much text on just three lines. I thought it would be better with the arcade lettering but it still appears way too heavy. Why not keep that great title screen and have the options / credits on a more airy screen? On 10/25/2019 at 10:10 PM, Nezgar said: Maybe room to move the options text to the blank yellow area at the bottom of the screen, and put credits under the logo. I like the new font. On 10/26/2019 at 4:36 PM, gozar said: I would put State/Select/Option, right justified to the :, on the left, and C/D on the right. On 10/27/2019 at 12:27 AM, irich2 said: +1 on the second option. Looks really good!! Updated with the second option. Moon Patrol redux (revision2).xex 6 Quote Link to comment Share on other sites More sharing options...
www.atarimania.com Posted October 28, 2019 Share Posted October 28, 2019 Thank you Paul! 1 Quote Link to comment Share on other sites More sharing options...
TIX Posted October 28, 2019 Author Share Posted October 28, 2019 (edited) 7 hours ago, playsoft said: Updated with the second option. Albert gave me permission to edit the first post, so from now on, you will find any new revisions there Edited October 28, 2019 by TIX 2 Quote Link to comment Share on other sites More sharing options...
+playsoft Posted October 28, 2019 Share Posted October 28, 2019 On 10/23/2019 at 11:49 PM, David Alexander said: Will the 5200 version get this treatment. Yes! 2 Quote Link to comment Share on other sites More sharing options...
tjlazer Posted October 29, 2019 Share Posted October 29, 2019 How about like this? Quote ;012345678901234567890123456789012345678901234567 scrcode " START NEW GAME " scrcode " SELECT 1 PLAYER C CONTINUE " scrcode " OPTION BEGINNER D DEMO " 1 Quote Link to comment Share on other sites More sharing options...
kiwilove Posted October 29, 2019 Share Posted October 29, 2019 I fired up the 800XL and gave it a good go. It does look amazing. I do wonder if it's possible to support 2 fire buttons on the Genesis gamepad for this game? Does the coin-op use two fire buttons? Don't know if it'll play better this way - but I think players who have the controller would like to try it out that way. Might need to offer the two ways of configuring it so that it'll suit the player? Harvey 1 Quote Link to comment Share on other sites More sharing options...
+playsoft Posted October 29, 2019 Share Posted October 29, 2019 The arcade machine has jump and fire buttons: To get a taste of what using a button to jump is like you can play the (standard) 5200 version and decide whether you think it would work. To me it feels really awkward, on Altirra and real hardware too. Maybe the layout of the Genesis controller would make it better, I don't know. So for the 5200 I do intend to release a version where moving the joystick up jumps as it feels so much better (not sure what to do with the existing jump button, leave it as jump or make it fire too... perhaps make 3 x 5200 versions to cover all combinations). 1 Quote Link to comment Share on other sites More sharing options...
+slx Posted October 29, 2019 Share Posted October 29, 2019 44 minutes ago, playsoft said: The arcade machine has jump and fire buttons: So for the 5200 I do intend to release a version where moving the joystick up jumps as it feels so much better (not sure what to do with the existing jump button, leave it as jump or make it fire too... perhaps make 3 x 5200 versions to cover all combinations). Maybe you can make the control scheme selectable from the start screen (e.g. using the 5200‘s keypad). On the 8-bits the game could start with a two-button Genesis control scheme by using the second fire button to start. Not sure how deeply you patched the game but if needed you can find an example of how to add start screen selections in the source code of Shamus+ (search for ‚New Mazes for Shamus‘). Sorry if this is inappropriate advice. 1 Quote Link to comment Share on other sites More sharing options...
+playsoft Posted October 29, 2019 Share Posted October 29, 2019 12 hours ago, tjlazer said: How about like this? 5 hours ago, kiwilove said: I fired up the 800XL and gave it a good go. It does look amazing. I do wonder if it's possible to support 2 fire buttons on the Genesis gamepad for this game? Does the coin-op use two fire buttons? Don't know if it'll play better this way - but I think players who have the controller would like to try it out that way. Might need to offer the two ways of configuring it so that it'll suit the player? Harvey 3 hours ago, slx said: Maybe you can make the control scheme selectable from the start screen (e.g. using the 5200‘s keypad). On the 8-bits the game could start with a two-button Genesis control scheme by using the second fire button to start. Not sure how deeply you patched the game but if needed you can find an example of how to add start screen selections in the source code of Shamus+ (search for ‚New Mazes for Shamus‘). Sorry if this is inappropriate advice. Thanks, I had already modified the keyboard code to change the keys for Continue and Demo, so it was easiest for me to hook into that. I haven't changed the keys on the 5200 but hopefully I can do something similar there. Pressing J on the title screen will step through: JOYSTICK = Atari joystick GENESIS = Genesis controller, C will jump but up won't MIX = will work with either controller, up will jump as will C on a Genesis controller really this is the Genesis controller again, but both C and up will jump The settings apply to both ports during a two player game. This also includes tjlazers text layout and a minor bug fix where the stack was filling up. Moon Patrol redux (revision3).xex 7 Quote Link to comment Share on other sites More sharing options...
kiwilove Posted October 29, 2019 Share Posted October 29, 2019 Thanks Paul for including this update. I found it much easier and natural playing with the Genesis controller - though it's still a nail biting game. This is now certainly a top-notch arcade conversion with that positive arcade feel and look to it. I never put that many coins into this coin-op to get that far into it - and this ranks near the top of the list of arcade conversions for the Atari 8-bits. Harvey 1 Quote Link to comment Share on other sites More sharing options...
cgfatari79 Posted October 30, 2019 Share Posted October 30, 2019 I had no idea it was possible to make use of the Genesis controllers extra buttons. It would be great to see this implemented for use in Defender - Smart bombs/ Hyperspace and Dropzone - Smart bombs and Cloak. This would reduce the difficulty level to some degree and save atari space bars from being damaged when being smashed down with your foot. Well at least that's how i used to play it. 1 Quote Link to comment Share on other sites More sharing options...
kiwilove Posted October 30, 2019 Share Posted October 30, 2019 1 hour ago, cgfatari79 said: I had no idea it was possible to make use of the Genesis controllers extra buttons. It would be great to see this implemented for use in Defender - Smart bombs/ Hyperspace and Dropzone - Smart bombs and Cloak. This would reduce the difficulty level to some degree and save atari space bars from being damaged when being smashed down with your foot. Well at least that's how i used to play it. Note - it is only two buttons that can be programmed for - and not any extras past this. There is a project to build a controller with extra buttons available working, but that means there's the problem of building/producing it. The Genesis controller is the only ready built available controller - in which two fire buttons can be made use of - that you can safely plug into your Atari 8-bit computer and use. Scramble (the official 8-bit Atari computer conversion - and not the unofficial 5200 conversion of it) is the only other game that does work with the Genesis controller. Harvey Quote Link to comment Share on other sites More sharing options...
cgfatari79 Posted October 30, 2019 Share Posted October 30, 2019 I have genesis controllers and 7800 dpad controllers. I know the 7800 controllers work on my xegs. I would have thought they too could be programed for use of the second button. Anyway back to topic great work on moon patrol. I woukd love to see Defender get simular treatment. I love the atari version but if I had the knowhow I'd have added the arcade title screen and would have tried to change the sound effects to be closer to the arcade. Especially the game start sound. It's so iconic. And obviously like I mentioned before have use of a second button for the smart bombs at least. Quote Link to comment Share on other sites More sharing options...
VincentGR Posted October 30, 2019 Share Posted October 30, 2019 This looks amazing! 2 Quote Link to comment Share on other sites More sharing options...
solo/ng Posted October 31, 2019 Share Posted October 31, 2019 This version is awesome! Love it. 2 Quote Link to comment Share on other sites More sharing options...
manterola Posted October 31, 2019 Share Posted October 31, 2019 Regarding multi button joystick there is a pcb design already done, to build your own multi joy and many games already converted: https://github.com/ascrnet/TestJoy2B/tree/master/games https://atari8bit.net/multifire-3-button-atari-joysticks/ Is moon patrol redux compatible with this? or is multifire compatible with Sega Genesis control? Maybe ascrnet or Mr. Robot can comment. (side note: how can I add members names with a link so they get a notification?) Quote Link to comment Share on other sites More sharing options...
+slx Posted October 31, 2019 Share Posted October 31, 2019 As to my understanding there is no software standard for using these boards, so there won‘t be compatible games unless someone patches them. Using a second button of Sega Genesis joypads is not too difficult and should be an easy patch, all three or even six requires an adapter board and is trickier. See here: Quote Link to comment Share on other sites More sharing options...
+playsoft Posted October 31, 2019 Share Posted October 31, 2019 1 hour ago, manterola said: Regarding multi button joystick there is a pcb design already done, to build your own multi joy and many games already converted: https://github.com/ascrnet/TestJoy2B/tree/master/games https://atari8bit.net/multifire-3-button-atari-joysticks/ Is moon patrol redux compatible with this? or is multifire compatible with Sega Genesis control? Maybe ascrnet or Mr. Robot can comment. (side note: how can I add members names with a link so they get a notification?) I tried Air Strike II from that collection with a Genesis controller and that works (B fires, C bombs). So I'd guess games that work with a Genesis controller would work with that one. Have you tried it? Quote Link to comment Share on other sites More sharing options...
+playsoft Posted October 31, 2019 Share Posted October 31, 2019 On 10/30/2019 at 11:11 AM, cgfatari79 said: I have genesis controllers and 7800 dpad controllers. I know the 7800 controllers work on my xegs. I would have thought they too could be programed for use of the second button. Anyway back to topic great work on moon patrol. I woukd love to see Defender get simular treatment. I love the atari version but if I had the knowhow I'd have added the arcade title screen and would have tried to change the sound effects to be closer to the arcade. Especially the game start sound. It's so iconic. And obviously like I mentioned before have use of a second button for the smart bombs at least. I think the issue with the 7800 controllers is that they operate in one of two modes; single (both buttons appear to be the standard trigger) or double button (both buttons are independent). However to put it into double button mode you need to provide power to one of the other pins, which is not an output pin on the A8. So to get it working in double button mode on the A8 you would need to modify the cable, so that +5V goes to that pin. Quote Link to comment Share on other sites More sharing options...
+playsoft Posted October 31, 2019 Share Posted October 31, 2019 I once hooked one of these up http://www.hobbytronics.co.uk/usb-host-joystick to the joystick port and was initially ecstatic... until I looked at how long it took to read! I optimised to the point of breaking the i2c protocol (ignoring the occasional bad read) but still it was taking a good third of a frame to read everything. Quote Link to comment Share on other sites More sharing options...
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