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Flop Band 2600 [WIP]


PiLHA

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Hello everyone, here is the first version of my first homebrew. Flop Band 2600 is a guitar hero style game that exercises your reflexes (and patience).
Suggestions are welcome.

 

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MANUAL
RESET SWITCH: BACK TO HOME SCREEN
B/W SWITCH: CHANGES BACKGROUND COLOR
LEFT DIFFICULTY SWITCH: A - MUTE / B - MUSIC
RIGHT DIFFICULTY SWITCH:
- ON TITLE SCREEN: A - SIMPLE PLAYFIELD / B - MOVEMENT PLAYFIELD
- AT GAME: A - TURN OFF PIXELS EFFECT / B - TURN ON PIXELS EFFECT

 

IN GAME:
LEFT BAR - POWER BAR
EVERY TIME YOU GET A NOTE (ARROW) GET +1 POINT ON THAT BAR

 

RIGHT BAR - LIFE BAR
EVERY TIME THE POWER BAR (LEFT) IS FILLED (8 HITS IN SEQUENCE) YOU WILL GET 1 POINT ON THAT BAR AND SPEED IS INCREASED
* EACH POINT ON LIFE BAR IS A MULTIPLIER OF POINTS, FROM 1 TO 8 FOR EACH CORRECT NOTE

 

YOU WILL GET POINTS IF:
* 1xLIFE POINTS - PRESSING FIRE BUTTON AS ARROWS TOUCH
* 10 POINTS - HIT THE NOTE IN THE EXACT (ALMOST) POSITION
* 10 POINTS - COMPLETING THE POWER BAR (8 HITS IN SEQUENCE)

 

YOU WILL LOSE POINTS IF:
- PRESSING FIRE BUTTON AND ARROWS ARE NOT TOUCHING
- LET NOTE GO TO END OF SCREEN
* WHEN YOU LOSE POINTS YOUR SEQUENCE OF HITS IS BROKEN, THE POWER BAR GOING TO ZERO AND YOU LOSE 1 POINT ON THE LIFE BAR

 

IF THE LIFEBAR COMES TO 0 GAME ENDS :(

 

Flop Band 2600 (2019) [WIP] 071219222000.bin

 

Edited by PiLHA
updating
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UPDATE 06-11

 

* new title screen

* add "exact note" routine (+10 point for each)

* add gradual speed

* change in game musics

* code and performance improvements

* something else I must have forgotten


Thanks to all who contributed

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  • 3 weeks later...

UPDATE 21-11

 

* add 2 playfields options (selected by right difficulty switch on title screen)

* add in game pixels blink effect (selected by right difficulty switch in game)

* add more more gradual speed

* add a patch screen to 2000+ points

* something else I must have forgotten (again)

 

Thanks to all who contribute

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