Just starting a new thread now that the Phoenix has started shipping. I will be updating this post with more information.
-Up to date cores attached (Uploaded older stable CV version)
(Make sure when you download and copy onto the sd card that the file name doesn't change and that it doesn't append any (1) or anything like that.)
Updated CV Core (07/21/20) Rev 7
CORE01.PHX
-Re-written SN and AY sound modules
-Fix for early Opcode games (Magical
Just plugged in QBIQS and switch Phoenix on. It works great with no sound glitches.
But I see some problems:
-QBIQS uses sprite masking to hide shoots and target over the bar. As F18A is set to display 32 sprites/line, the sprite masking has no effect. This behaviour was known.
-Also noticed that I can't distinguish between green colors. On the level 1of QBIQS there are some RGB cubes and the red and blue ones show three different tones, but the green cubes ar