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matosimi

Castle Defender

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A huge thanks to you and all the contributors...

 

Still getting quality software on a nigh on 40yr old machine, what's not to like!!!

 

Thanks people..

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This is a very fun and addicting game - been awhile since Ive had this on the 8bit.  Cartoon Wars was one of my fav iOS games and I know it cant be done on the  8bit but this has alot of the same feel as that.  Great job!

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On 11/3/2019 at 12:44 PM, matosimi said:

Hi all,

 

Castle Defender is out for public:

 

http://matosimi.websupport.sk/atari/2019/11/castle-defender/

 

 

Enjoy!

REALLY, REALLY nice (!!!)

 

...And yes, it oozes a sort of polished aura / look, to it... It's quite impressive on NTSC, when all said-and-done (it looks a lot better to the naked eye that what the pics. show!):

 

61FBE4EC-93E3-4D5A-BC68-11861FC32C65.thumb.jpeg.f3ec1b17ac9f196ad879580933682f12.jpeg2DFDBFE0-7DD8-4BCD-98AA-F8A242A0FAE4.thumb.jpeg.3caed87dfbd6fc78b7fa20e48d32ef14.jpeg2EE08B7A-F25D-4D25-A229-34C5D0A25690.thumb.jpeg.574eefcc24df0fbe0a288f4bb78d5cd2.jpeg

 

 

Great Job!!! It is very similar to a game we have on the Playstations.... And gotta LOVE that silky-smooth sprite movement (!)

 

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CONGRATULATIONS to Castle Defender for being nominated in the 2019 Atari Homebrew Awards!

 

Be sure to vote for your favourite homebrew games of 2019 with the links below and watch the awards LIVE on February 1, 2020!

 

Awards Show: February 1, 2020 @ 12:00PM PT | 3PM ET | 8PM GMT LIVE on the ZeroPage Homebrew Twitch Channel!

 

Atari Homebrew Awards Categories (VOTE IN ALL!!):

2015619211_2019AtariHomebrewAwardsLaurel-Nominated-BestHomebrewAtari8bit5200.jpg.313102a097346940ae560ea7ff57720b.jpg

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On 2/1/2020 at 11:17 AM, +Adam+ said:

Congratulations, "Castle Defender" won third place (ex aequo with Wasteland) in Kaz Kompo 2019, the contest for the best Atari 8-bit game of 2019! :)

 

kk2019_3rd.jpg

This jumpstarted me to finalize Castle Defender.

There were some graphical bugs/glitches that I fixed yesterday and today.

I have couple things still on my list, but I hope new release will be out very soon.

 

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22 minutes ago, matosimi said:

This jumpstarted me to finalize Castle Defender.

There were some graphical bugs/glitches that I fixed yesterday and today.

I have couple things still on my list, but I hope new release will be out very soon.

 

Great News, I love this game and solved it several times, but it still attracts me.

I know this might be too much to ask for, but anyway: Is there any chance, that there will be a Level-Editor to create custom levels?

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Yeah same here, played this game a lot and even though I completed it I still enjoy playing it. Thanks for bringing it to our platform.

 

A level editor is a good idea

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2 hours ago, skr said:

Great News, I love this game and solved it several times, but it still attracts me.

I know this might be too much to ask for, but anyway: Is there any chance, that there will be a Level-Editor to create custom levels?

 

2 hours ago, McKong said:

Yeah same here, played this game a lot and even though I completed it I still enjoy playing it. Thanks for bringing it to our platform.

 

A level editor is a good idea

I'm not saying it's impossible, but it would require lot of effort.

Level graphics is not tile-based, so it's regular bitmap. There are lot of data that are level specific: enemy paths, distance between enemies, enemy queues, enemy designs, enemy health & shield, tower spots.

All of this would need to be parameterized in the editor.

 

I can provide the data structure for someone who would like to code the editor, but I refuse doing it.

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1 hour ago, matosimi said:

Castle Defender 1.1 has just been released!

With a NTSC system it shows some glitches with the music (ver. 1.0 & 1.1):

1238109407_CastleDefender.thumb.png.41a56f11de5bfadeeeaa323d1772e5d7.png

 

Edited by tane

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52 minutes ago, tane said:

With a NTSC system it shows some glitches with the music (ver. 1.0 & 1.1):

1238109407_CastleDefender.thumb.png.41a56f11de5bfadeeeaa323d1772e5d7.png

 

This is caused by overlapping of interrupts, the only solution to fix this would be no music in splash screen when ntsc.

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