Thomas Jentzsch #101 Posted April 26, 2020 11 hours ago, ZeroPage Homebrew said: With your latest build of RC6, when you're moving and holding the button and you stop, you get stuck in that spot and aren't able to start moving again unless you let go of the button. It kind of kicks you into 'Pressing the Button While Stopped' mode, which can already be achieved by stopping and then holding the fire button. I think it's more useful to be able to move again after stopping without having to let go of the fire button. It's a little too cumbersome to have to let go of the button, start moving and then press the button again to start firing. It kind of forces you into a mode of not being able to ever stop in the maze unless you want to temporarily stop firing again to move, that short period of time could cost you a life. Thoughts? If have fixed this in the new RC7 version attached to the first post. 0 bytes free! Note: A PAL-60 version is now included too. But it may have slight timing problems. Please let me know if you notice any. 2 1 Quote Share this post Link to post Share on other sites
Thomas Jentzsch #102 Posted April 26, 2020 11 hours ago, Omegamatrix said: Let me know if you want any help with byte savings. Thanks for your kind offer. The code is heavily optimized already and partially not easy to understand even for me. I can give you read access, but I would prefer to review before you push anything. OK? Quote Share this post Link to post Share on other sites
+Omegamatrix #103 Posted April 26, 2020 6 hours ago, Thomas Jentzsch said: Thanks for your kind offer. The code is heavily optimized already and partially not easy to understand even for me. I can give you read access, but I would prefer to review before you push anything. OK? Yes, that works fine. Quote Share this post Link to post Share on other sites
Thomas Jentzsch #104 Posted April 26, 2020 Cool. Now I only need your GitHub name to invite you. BTW: I am looking for 15 bytes only. Quote Share this post Link to post Share on other sites
+bhall408 #105 Posted April 26, 2020 On 11/10/2019 at 10:12 AM, JasperAK said: That game is hard but fun. Wow, I'll echo that sentiment! Just found it today... Quote Share this post Link to post Share on other sites
Prizrak #106 Posted April 26, 2020 This game is definitely not a run and gun or your typical shooter, lots of strategy involved to play this one. The bots don't mindlessly roam about the maze but really do their best to seek you out and box you in. Kind of feels like Pac-Man with robots.Sent from my SM-N960U using Tapatalk 1 Quote Share this post Link to post Share on other sites
cd-w #107 Posted April 26, 2020 (edited) 13 hours ago, Thomas Jentzsch said: If have fixed this in the new RC7 version attached to the first post. 0 bytes free! Note: A PAL-60 version is now included too. But it may have slight timing problems. Please let me know if you notice any. Looking at the binary I can see a lot of NOP instructions at 0x2DF, and $00 values at 0xCE5 (NTSC version)? The $00s are presumably used for sprite masking, but it looks like the NOPs could be replaced with something more compact? Chris Edited April 26, 2020 by cd-w Quote Share this post Link to post Share on other sites
Thomas Jentzsch #108 Posted April 27, 2020 7 hours ago, cd-w said: Looking at the binary I can see a lot of NOP instructions at 0x2DF, and $00 values at 0xCE5 (NTSC version)? The $00s are presumably used for sprite masking, but it looks like the NOPs could be replaced with something more compact? That's the disabled SaveKey code. Quote Share this post Link to post Share on other sites
Thomas Jentzsch #109 Posted April 27, 2020 (edited) Update: With help from OmegaMatrix (thanks a lot!) I found the necessary 15 bytes for making PAL-60 stable too (RC8 added to first post). Unless someone finds a bug, I consider this done. Many thanks to everyone for your support! Edited April 27, 2020 by Thomas Jentzsch 5 2 Quote Share this post Link to post Share on other sites
Prizrak #110 Posted April 28, 2020 If have fixed this in the new RC7 version attached to the first post. 0 bytes free! Note: A PAL-60 version is now included too. But it may have slight timing problems. Please let me know if you notice any.I find out I like the hold fire to shoot and keep the helicopter stationary, helps keep me from hitting the enemy after I shoot him. The hold and fire while not moving is a lot like Berzerk which helps for direct shots without enemy or wall collision. Anyway to toggle between the two methods? Maybe B/W switch or difficulty?Sent from my SM-N960U using Tapatalk Quote Share this post Link to post Share on other sites
Thomas Jentzsch #111 Posted April 28, 2020 50 minutes ago, Prizrak said: I find out I like the hold fire to shoot and keep the helicopter stationary, helps keep me from hitting the enemy after I shoot him. The hold and fire while not moving is a lot like Berzerk which helps for direct shots without enemy or wall collision. Anyway to toggle between the two methods? What you describe is what we have now. Not sure what could be switched here. 50 minutes ago, Prizrak said: Maybe B/W switch or difficulty? Most likely not. That would require too many bytes. Quote Share this post Link to post Share on other sites
Prizrak #112 Posted April 28, 2020 In release candidate 6 pressing and holding fire prevents helicopter from moving while firing. Character movement mimics guy in Berzerk somewhat. Current firing style your always able to move when firing. This restricted movement was a bug in RC6.Sent from my SM-N960U using Tapatalk Quote Share this post Link to post Share on other sites
Thomas Jentzsch #113 Posted April 28, 2020 That's possible now too. You just have to release the joystick directions and press fire before moving again. 1 Quote Share this post Link to post Share on other sites
ZeroPage Homebrew #114 Posted May 2, 2020 (edited) We'll be playing the updated Robot City on tomorrow's (Sun May 3) ZeroPage Homebrew stream LIVE on Twitch at 11AM PT | 2PM ET | 6PM GMT! Hope everyone can watch! Twitch Stream: https://www.twitch.tv/zeropagehomebrew/ Games: I Ran (2020 Exclusive WIP Update) by Vladimir Zuñiga aka @vhzc Robot City (2020 WIP Update) by @Thomas Jentzsch Larry the Lemon (2015) by Chris Read aka @atari2600land Millie and Molly (2020 Atari 7800 WIP) by Matt Smith aka @mksmith (SET VIDEO TO 1080P60 FOR FULL QUALITY) Edited May 4, 2020 by ZeroPage Homebrew 3 Quote Share this post Link to post Share on other sites
Mr SQL #115 Posted June 30, 2020 Robot City is awesome! I never heard of this game before. The original O2 game looks great too, wonder why it was not released. 1 Quote Share this post Link to post Share on other sites
Albert #116 Posted December 8, 2020 Robot City is now available for purchase in the AtariAge Store: https://atariage.com/store/index.php?l=product_detail&p=1233 9 Quote Share this post Link to post Share on other sites
+sramirez2008 #117 Posted December 8, 2020 Ordered! 2 Quote Share this post Link to post Share on other sites
DaveD #118 Posted December 8, 2020 I'm a sucker for a good maze game. This seems to have all the subtle, strategic elements of one of my personal favorites, Dark Cavern. The bonus of different mazes and colors puts this at the top of my list! 1 Quote Share this post Link to post Share on other sites
Thomas Jentzsch #119 Posted Saturday at 11:17 AM Wow, Robot City just got nominated for the Atari Homebrew Awards in all five possible categories! 10 Quote Share this post Link to post Share on other sites
johnnywc #120 Posted Saturday at 11:36 AM Congratulations Thomas, and great work on Robot City! I'm looking forward to owning the full version soon! 4 Quote Share this post Link to post Share on other sites
ZeroPage Homebrew #121 Posted Saturday at 06:52 PM 7 hours ago, Thomas Jentzsch said: Wow, Robot City just got nominated for the Atari Homebrew Awards in all five possible categories! Congratulations Thomas, well deserved!! It's such an incredible game and I can't wait to see the box art in person! - Jamse 5 Quote Share this post Link to post Share on other sites
Thomas Jentzsch #122 Posted Saturday at 07:47 PM 8 hours ago, johnnywc said: Congratulations Thomas, and great work on Robot City! I'm looking forward to owning the full version soon! Thanks! The same to you! 1 Quote Share this post Link to post Share on other sites
+Muddyfunster #123 Posted Saturday at 10:55 PM Congratulations 2 Quote Share this post Link to post Share on other sites